The Indomitable Fire Forest of Innenotdar

Dragonwriter

First Post
Barrik shrugs and pockets the bottle. "Thanks. It'll come in handy if... or rather when he shows his face again."

He walks on, only half-listening to Cyrstin's description of her magic. His focus is on how to trap the devil and cut it in half.

[sblock=OOC]
My combat stats really didn't change from the end of the fight (/my last combat post) until now. :p Only difference would be Shield running out.

Barrik AC 16 normal HP 26/26
Summons: 0/4 used
1-level spells: 1/4 used

Gulujak AC 19 (23 vs AoO) HP 24/24
10-ft reach, +5 bite for 1d6+3 damage and Trip +5.
[/sblock]
 

log in or register to remove this ad

HolyMan

Thy wounds are healed!
After traveling six miles down the Elfroad, the heroes spot what looks like a stone bridge around a bend in the road a hundred feet ahead, and some sort of structure built atop it. They also make out a loud cracking sound, and several of the trees a hundred feet down the road flare as explosions tear open their trunks at the base. A moment later, a cluster of trees on either side of the road careen inward to fall across the Elfroad, blocking the path ahead.

"Look out!" Cyrstin cries as she puts a hand to her head. "Move back!"

The group moves as one and Aaron steps in front of the young sorceress.

The curtains of flame that lick meekly at the trees at the road’s edge suddenly flare, cinders bursting outward across you all. Behind you, you hear a sudden roaring noise, and looking back you see the road fifty feet away cut off by a furious wall of fire. The sides of Elfroad are quickly becoming hazardous as live flames reach out at you, and overhead the ash and cinders begin to swirl, coalescing into a searing spear. Then, with a thundercrack, the spear drives into the ground where you all were and explodes.

Within the smoke appears a trio of miniature stags whose bodies burn like the inferno, with racks of antlers composed entirely of dancing fire. They paw at the ground, swing their fiery antlers, and prepare to charge, while the wall of fire at your back slowly moves toward you.

OOC: Group is up. Roll INIT to know who goes before whom but go ahead and post actions.
 

Attachments

  • Trail by Fire.jpg
    Trail by Fire.jpg
    573.1 KB · Views: 65

Walking Dad

First Post
Fantalass

"I hate fire and this forest...."
Fantalass utters as he cast a new layer of protection on himself.

[sblock=OOC]
active spells: mage armor for +4 armor, stand the heat

move: put bow away.
standard: cast resist energy (fire on himself)

---

Fantalass
AC 12 (T11, FF10), HP 12/12, F +1,R+2,W+4


Acid Dart: 7/7 (+3, 1d6+2) (includes Point Blank bonus)
Magic Missle Wand: 18/50 (1d4+1)

Prepared Spells:
DC = 10 + spell level + 3
Cantrips- 3, 1st- 2+1
0: Dancing Light, Detect Magic, Message, Ray of Frost
1: Mage Armor - Color Spray, Mage Armor, Mount
2: Stone Call - Invisibility, Resist Energy

Effects:

Caty: AC 16 (T14, FF14), HP 6/6, F +2,R+2,W+4 (Imp. Evasion)

[/sblock]
 

Dragonwriter

First Post
The day just had to keep creating obstacles. Couldn't just get through the damn fire forest; no, that would be too easy. Barrik growls out a "Son of a..." as the fire-stags appear and raises his own protection spell.

Gulujak bounds forward and bites at one of the stags!

[sblock=OOC]
Barrik casts Shield. But if the enemies beat him in Init, he'll either 5-ft step away (preferable) or cancel it (if he can't 5-ft step). Gulujak Charges Stag 1 and bites, assuming he can still charge. If he can't, just normal Move and Attack, reduce my roll by 2 and up his AC by 2.

Barrik AC 20 (16 normal) HP 26/26
Summons: 0/4 used
1-level spells: 2/4 used

Gulujak AC 17 (19 normal) (21/23 vs AoO)) HP 24/24, Resist Fire 5
10-ft reach, +5 bite for 1d6+3 damage and Trip +5.
[/sblock]
 

jbear

First Post
Spirit reaches his hand towards the flaming branches and draws a Fire shield around himself swiftly. He then knocks an arrow and tenses his bow waiting for the slightest sign of agression to unleash an arrow towards the first miniature fire-stag to move. Though his body is calm his mind is working furiously trying to make sense of the exploding spear that suddenly formed and conjured these fiery creatures and understand whether they mean to attack the group or merely stop our advance.

He mutters:

"Home sweet Home..."

[sblock=Action]
Swift Action: Fire Shield
Prepare Action: Shoot Longbow with +1 Arrow at the first Fire Stag that shows agression towards the party [/sblock]


[sblock=Spirit's Status]
Elven Rogue 2/Wizard 1
INIT: +3 Perception: +12
Conditions: Stand the heat (potion), Alertness (Familiar): +2 Perception and Sense Motive
AC: 15 (Touch: 13 Flatfooted: 12)
HP: 20/20
BAB: +1 CMB: +1 CMD: 14
Fort: +2 Reflex: +6 Will: +3
Speed: 30 ft
Energy Resistance: fire 5
Spell Failure: 10%
In Hand: Long Bow +1 Arrows (Bless): +6 Atk; DMG = 1d8+1(P): CRIT x3 [Point Blank +1 Atk/Dmg]
Arrows: 47/50 (Bow Dropped)
Spells: (0-level) Resistance, Detect Magic, Daze; (1st level) Gravity Bow, Mage Armour, Burning Hands
Flame Jet: 6 of 6 uses remaining
[/sblock]


[sblock=Spirit's Monkey Familiar: Will]
Monkey (Familiar)
Ape, Monkey CR 1/4
XP 100
N Tiny animal
Init +2; Senses low-light vision; Perception +5

[sblock=DEFENSE]
AC 16, touch 16, flat-footed 14 (+2 Dex, +2 size, +2 Natural)
hp 10/10 (healed 9 hp by Marda to Max)
Fort +2, Ref +5, Will +3
[/sblock]
[sblock=OFFENSE]
Speed 30 ft., climb 30 ft.
Melee bite +5 melee (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
[/sblock]
[sblock=STATISTICS]
Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5
Base Atk +1; CMB +1; CMD 7
[/sblock]
[sblock=Skills]
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Perception +5;
Racial Modifiers +8 Acrobatics
[/sblock]
[/sblock]
 
Last edited:

Songdragon

Explorer
((Initiative 1d20+1=16))


The dwarf watches the trees before the group come crashing down, and then the fire behind them flares up, and lastly a group of fiery stags. She considers for a moment and casts a cantrip at one of the stags, "Bring water to this fiery creatures that they many thirst no more."

((Create Water over S1 4 gallons of water splashing down atop of the flaming beast. :angel:))

[sblock=Marda's Status]Dwarven Cleric 2/Fighter 1
Initiative: +1 Perception: +8
Conditions: Stand the heat (potion)
AC: 21 (11 touch; 20 flat-footed)
HP: 24 of 24
CMB: +5 CMD: 16 Fort: +5 Ref: +1 Will: +5
In Hand: Dwarven Waraxe +6 (1d10+3, 20/x3)
Spells: (0-level) Create Water, Detect Magic, Mending, Stabilize; (1st level) Stand the Heat, Bless, Command, Divine Favor (color notes cast)
Channel Energy 4 of 5 uses remaining; Inspiring Word: 4 of 5 uses remaining; Touch of Glory: 5 of 5 uses remaining[/sblock]
 

Fangor the Fierce

First Post
Aaron stands before Cyrstin, his blade on the defensive. He looks over the stags, noting their intent and simply stands his ground for now. He examines the creatures before him, wondering if they were hostile and if so, how to deal with them. Casting his magical shield about him, he awaits their attack, if they choose to do so. He will protect anyone he can protect with his sword out, ready to attempt to parry any of the incoming assaults.

[sblock=Aarons Stats]AoO's = 4/round
Bastard Sword in hand, +6 to hit (+8 if flanking), 1d10+3 (+1d6 if flanking)
HP 27/27
AC 19

Shield of Faith - 30 rounds
Spells per Day 1st LVL - (X)(X)(_)(_)
Inspiring Word(Sp)- 6/day - (_)(_)(_)(_)(_)(_)
Perception +11
Survival +9

Actions = Shield of Faith - 30 rounds
Will use Bodyguard on any threat to Marda, Cyrstin or anyone else that is within 5 feet AND he can hit their attacker. DC 10 attack for +2 to AC. Will use In Harms Way as well.[/sblock]
 
Last edited:


HolyMan

Thy wounds are healed!
The group reacts with a series of spells, one causing it to rain for a short time over one of the stags. Torrent steps up and unleashes a burst of energy that takes the form of an ocean wave that surges out to engulf the creatures. Cyrstin grabs at her head slightly confused and dazed.

The stag fighting Gulujak disappears in a puff of steam as the wave hits it. The other two elementals are only slightly effected by the attack.

The last two lower their heads and charge the eidolon. The attacks hit but hardly hurt the planes beast.

With the death of one of the elementals the wall of flame quivers but doesn't advance.

[sblock=Actions]
Round 1:
stags - summoned
Aaron - 20 cast shield of faith
Marda - 16 cast create water
Barrik -15 cast shield
Spirit - 13 attack, miss
Gulujak - 8 attack, hit (dmg = 9)
Fantlass - 5 cast resist energy
Torrent - ? elemental channel energy
Cyrstin - ? dazed[/sblock]

[sblock=Notes]
I'm going to allow the ability for create water to effect fire elementals but in a truly limited way. Since it is a cantrip it will deal non-lethal damage, and you must create create at least 4 gallons per CR of the elemental to deal just one point. Plus one point for every four gallons after that of course. So it will harm them it just isn't the best way to go about it.

know planes is need to get elemental info (keep the roll just use those modifiers)

And sense motive DC0 - they wanna kick your butts :p[/sblock]
[sblock=Edit] Didn't roll Gulujak's burn dmg as a d4 will not beat his resistance of 5 [/sblock]
 
Last edited:

Fangor the Fierce

First Post
Sensing this is not going to go well if these beasts are let on their own, Aaron wonders if this means there would be fresh meat for dinner. Shaking the thought off, he moves to the nearest stag (no map, no idea if he can flank one of them without drawing an AoO, but will try if possible) and stabs at it with his sword.

Hopefully these beasts are alone, and not simply here to distract them all. Better to deal with them swiftly. Unfortunately, their heat that they emanate causes his vision to blur, and his attack is futile. Almost losing his sword, he regains his balance and tries to clear his vision... (Yeah, it was due for me to get a 1...)
 
Last edited:

Remove ads

Top