The Indomitable Fire Forest of Innenotdar

Barrik quickly closes on the other stag and brings his falchion to bear on it while Gulujak snaps and bites.

[sblock=OOC]
If possible without taking an AoO, move around to flank with Gulujak (and if that happens, add +2 to attack and +1 to damage). Barrik is taking the one Aaron isn't fighting. Gulujak will attack Barrik's target if it survives his strike, or Aaron's target if the one Barrik slices goes down.

Barrik AC 20 (16 normal) HP 26/26
Summons: 0/4 used
1-level spells: 2/4 used

Gulujak AC 19 (23 vs AoO) HP 20/24, Resist Fire 5
10-ft reach, +5 bite for 1d6+3 damage and Trip +5.
[/sblock]
 

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OOC: I can't imagine what the map looks like at the moment, but if Aaron and Barrick have moved around the stags to flank, then I'm hoping I can move into melee and flank with one of them. Based on that being possible Spirit will:

Drop Bow (Free Action)
Maintain Fire Shield (Swift Action)
Move into flanking position drawing Elven Curveblade (Move Action)
ANd Sneak Attack (Standard Action)

If it is necessary to draw an O Atk to get into position then he does that



[sblock=Spirit's Status]
Elven Rogue 2/Wizard 1
INIT: +3 Perception: +12
Conditions: Stand the heat (potion)
AC: 15 (Touch: 13 Flatfooted: 12)
HP: 20/20
BAB: +1 CMB: +1 CMD: 14
Fort: +2 Reflex: +6 Will: +3
Speed: 30 ft
Energy Resistance: fire 5
Spell Failure: 10%
In Hand: Elven Curve Blade +6 Atk; 1d10 dmg critx2 18-20
Arrows: 46/50 (Bow Dropped)
Spells: (0-level) Resistance, Detect Magic, Daze; (1st level) Gravity Bow, Mage Armour, Burning Hands
Flame Jet: 6 of 6 uses remaining
[/sblock]


[sblock=Spirit's Monkey Familiar: Will]
Monkey (Familiar)
Ape, Monkey CR 1/4
XP 100
N Tiny animal
Init +2; Senses low-light vision; Perception +5

[sblock=DEFENSE]
AC 16, touch 16, flat-footed 14 (+2 Dex, +2 size, +2 Natural)
hp 10/10 (healed 9 hp by Marda to Max)
Fort +2, Ref +5, Will +3
[/sblock]
[sblock=OFFENSE]
Speed 30 ft., climb 30 ft.
Melee bite +5 melee (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
[/sblock]
[sblock=STATISTICS]
Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5
Base Atk +1; CMB +1; CMD 7
[/sblock]
[sblock=Skills]
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Perception +5;
Racial Modifiers +8 Acrobatics
[/sblock]
[/sblock]
 
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The dwarf sees little effect with her own spell and watches with interest Torrent's use of holy energies she turns and gives her a nods of respect before turning and making for the nearest stag and slashes out with her dwarven axe.

(( Attack vs AC 18, 9 damage ))

[sblock=Marda's Status]Dwarven Cleric 2/Fighter 1
Initiative: +1 Perception: +8
Conditions: Stand the heat (potion)
AC: 21 (11 touch; 20 flat-footed)
HP: 24 of 24
CMB: +5 CMD: 16 Fort: +5 Ref: +1 Will: +5
In Hand: Dwarven Waraxe +6 (1d10+3, 20/x3)
Spells: (0-level) Create Water, Detect Magic, Mending, Stabilize; (1st level) Stand the Heat, Bless, Command, Divine Favor (color notes cast)
Channel Energy 4 of 5 uses remaining; Inspiring Word: 4 of 5 uses remaining; Touch of Glory: 5 of 5 uses remaining[/sblock]
 
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Barrik and Aaron both move to get in a better poistion to deal with the fire stags. When they think they have them surrounded the creatures act as of they have eyes in the backs of their heads (not subject to flanking) and both men miss.

Marda steps up and slash through the flames of one of the creatures here axe acting more like a fan blowing the thing away than killing it like someone would a real flesh and blood creature.

Spirit moves around the creature as it fights Aaron, looking for a weak spot. Not finding any he swings for the creature and misses.

With only one stag left Torrent readies to use her powers once more but Fantalass is a little quicker and... (WD is up)

OCC: On stag left AC 16, HP 7/11 - Fantalass to go then Torrent
 

Fantalass

Fantalass conjures a small stream of cold energy and tries to point it at the stag...

[sblock=OOC]
active spells: mage armor for +4 armor, stand the heat

standard: cast ray of frost
1d4 /reroll 1 should give the same result as 1d3+1

---

Fantalass
AC 12 (T11, FF10), HP 12/12, F +1,R+2,W+4


Acid Dart: 7/7 (+3, 1d6+2) (includes Point Blank bonus)
Magic Missle Wand: 18/50 (1d4+1)

Prepared Spells:
DC = 10 + spell level + 3
Cantrips- 3, 1st- 2+1
0: Dancing Light, Detect Magic, Message, Ray of Frost
1: Mage Armor - Color Spray, Mage Armor, Mount
2: Stone Call - Invisibility, Resist Energy

Effects:

Caty: AC 16 (T14, FF14), HP 6/6, F +2,R+2,W+4 (Imp. Evasion)

[/sblock]
 

As the others attack Torrent again channels energy to damage the elemental. Her powers burst forth and the thing evaporates in a cloud of steam.

The wall of fire continues to burn behind the group but does not advance. The trees blocking their path continue to burn and then the flames shoot high into the air. They reach well above the tree line and continue to blaze and pop as the already partial consumed material is destroyed once more.

"How do we get out?" Torrent asks breathing a little heavy after her use of her odd ability.

OOC: Is why no more map I saw a short fight coming.
 
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"Good question," Barrik grunts. The half-orc looks between the wall of flame and the blazing fallen trees. "One way or the other... I'd rather risk the wall itself than try to climb through burning branches."

Barrik sheathes his falchion for the moment.
 

Fantalass

Fantalass looks a bit depressed. He used one of his most powerful protection spells for nothing in this brief interlude. Some more wastes like this and he will become useless until the next time he can prepare his spells...

[sblock=OOC]
active spells: mage armor for +4 armor, stand the heat, resist energy (fire)


---

Fantalass
AC 12 (T11, FF10), HP 12/12, F +1,R+2,W+4


Acid Dart: 7/7 (+3, 1d6+2) (includes Point Blank bonus)
Magic Missle Wand: 18/50 (1d4+1)

Prepared Spells:
DC = 10 + spell level + 3
Cantrips- 3, 1st- 2+1
0: Dancing Light, Detect Magic, Message, Ray of Frost
1: Mage Armor - Color Spray, Mage Armor, Mount
2: Stone Call - Invisibility, Resist Energy

Effects:

Caty: AC 16 (T14, FF14), HP 6/6, F +2,R+2,W+4 (Imp. Evasion)

[/sblock]
 

"Marda, if you can make water fall on the fire-stags, can you make water fall on the burning tree that has fallen?" asks Spirit.

He walks back and retrieves his bow, sheathing his sword before picking it up.

"Otherwise maybe we can make the water fall on our things an on us and then brave the fire hoping for the best. We have magic that will make it harder for the fire to catch us ..."

Spirit nears the blaze until he feels Will grow nervous from the heat and tries his best to see if the fire will just burn out if they wait or if their is a way around the blaze that doesn't appear obvious at first.
 

"This forest has been on fire for about forty years Spirit. I am not sure but it must have rained here at least once in that time. Whatever feeds the flames and keeps them burning would need a lot more water than even we all could conjure." Torrent says with a small sigh.

Above the fallen trees everyone can still see the tower. "Let's head over and see nonetheless. That tower may be a good place to hold up for a night, and there might just be a way through."

OOC: Was that a DM nudge? Well if it was it wasn't subtle shame on you HM.
 

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