Hi Ryan mate!
RangerWickett said:
Quick question though . . . do you ever play characters that strong?
Quick answer; yes.
RangerWickett said:
I mean, Nat20's FCTF could handle characters of 5000th level, who can deal enough damage to tear a hole through the Earth's crust and scoop out the magma, but how do you run a game like that? I've never understood the gaming style where deity-powered foes are actually possible and common.
At its most basic level its simply a logical extension of the game.
One of the problems many people attribute to such a game is that it is merely flattering to decieve; with ever increasing numbers being used.
Which is why I advocate that maintaining an ultra-high level campaign HAS to be about more than simple escalation of personal power. Hence the worship points system element to divinity which works on numerous strata - resource management aspects; divine 'achilles heel'; broadened roleplaying horizons (taking control of servants and worshippers as well as the deity itself) - all of which marries neatly together.
If we apply these tenets to a Superhero game then its probably akin to Karma and Popularity. Did the Fantastic Four fail to rescue the school bus in time? Was 4 Freedoms Plaza destroyed in a Bomb Blast? etc.
RangerWickett said:
I might have one villain who is supremely powerful, in which case there'd be pretty much no way for the PCs to beat on him to death (they'd need some sort of help to defeat him; think Chaos in Dragons of Summer Flame). That could be fun for me.
Generally you just have to know your enemy and know yourself (to paraphrase Sun Tzu).
Just as you don't have low level characters fighting Balors - a demigod will have to respect that there are certain creatures or individuals you just don't pick a fight with.
In the comics, no one (short of cosmic level entities) goes looking to clean Galactus clock for him. Yet its still possible for Galactus to be used as an NPC as it were.
In the Marvel Universe Thor is no match for Galactus, but under certain circumstances or with certain allies or with certain items Thor has been able to defeat the World Eater on a number of occasions (causing him to retreat, abandoning his current objective).
RangerWickett said:
But to consistently have foes who could destroy the world, or even just lay waste to city blocks with a snap of their fingers . . . well, at that level, I'd pretty much never have fights, and just focus solely on roleplaying, since I, as a GM, could think of very few foes that could legitimately threaten them with physical harm.
Naturally you don't have to employ a conveyor belt of cosmic heavyweights and planet threatening encounters.
Like any game you vary the measure of encounters.
Not to blow my own trumpet (too much) but this is one of the strengths of the worship points system in that it allows you to cover the whole spectrum of gaming; not simply focus around the deities themselves, the worshippers are also an integral part.
RangerWickett said:
FCTF works best up to . . . oh, let's say it tops out at 50th level or so. I personally would rarely need to go beyond 20th level, but up to 50, I think I could still swing it; I'd just need fewer fights and more political and psychological foes.
From my experience the higher you ascend the less physical the contests. It becomes a lot more cerebral and political. Any physical contest will see deities grasping for every conceivable advantage.
Its somthing like a game of poker (worshippers are your chips and your personal power is the hand of cards you're holding), its all down to how much you are willing to gamble. Then if another deity calls your bluff you either have to deliver the goods (defeat them) or fold (retreat to fight another day).
RangerWickett said:
But I'd never want or need player characters who can destroy whole planets.
I agree, that, even for me, is distasteful. Though we have encountered planetary scale threats (albeit very rarely).
But allowing the PCs that sort of power will likely disrupt the campaign beyond repair and I don't think really lends itself to prolonged play anyway.
RangerWickett said:
Like in Kingdom Come, having power like that flying around willy-nilly will eventually lead to so many things being blown up that everyone is dead.
I'm not familiar with Kingdom Come? (did a quick Google search) The DC comics?
RangerWickett said:
If you want to, more power to ya, but for me, the optimal play level is 10th to 20th, say from DareDevil to Spider-man.
Exactly, each to their own. I was always more of a Mighty Thor fan myself.
