Chaldfont
First Post
I ran a weekly campaign using OpenRPG for a couple of months. I had moved to California and my game group was back in Indianapolis.
It was great to log the chat and refer back to it later. That made DMing a little easier. I definitely noticed players being more in character than at the table. If I did it again, I'd use voice chat. I'd add the following pros/cons.
Cons:
* Players have varying typing skills. Those who type slow get left behind.
* Asynchronous communication. Its like having several conversations going at once and at different rates. You need to make everybody slow down to reduce confusion.
* Bugs. OpenRPG is fairly stable, but we'd still have problems sometime. It really sucks to have the thing crash on the DM and wait while he get's it all reconfigured. Sometimes the map system would flake too.
Pros:
* Secret IMs are waaay better than passing secret notes over the table.
* I love having a record of the game.
* Posting pictures and "boxed text" is pretty easy.
I would definitely do this again if I lost my current group.
It was great to log the chat and refer back to it later. That made DMing a little easier. I definitely noticed players being more in character than at the table. If I did it again, I'd use voice chat. I'd add the following pros/cons.
Cons:
* Players have varying typing skills. Those who type slow get left behind.
* Asynchronous communication. Its like having several conversations going at once and at different rates. You need to make everybody slow down to reduce confusion.
* Bugs. OpenRPG is fairly stable, but we'd still have problems sometime. It really sucks to have the thing crash on the DM and wait while he get's it all reconfigured. Sometimes the map system would flake too.
Pros:
* Secret IMs are waaay better than passing secret notes over the table.
* I love having a record of the game.
* Posting pictures and "boxed text" is pretty easy.
I would definitely do this again if I lost my current group.