Watching Lerrick closely, enamored by the human girl, Gil notices the mental onslaught and uses the distraction to conjure a shadow of his former self. The dark swathed assassin stood across the Burrower from Artemis, hard eyes watching for an opening. The phantasmal henchman stabs out toward the Burrower, but doesn't connect with the creature.
Gil loses concentration, and the specter dissipates into a fine mist, but Gil rallies and uses the leftover magical energy to bring about another spell. Using that former darkness within himself, the wizard covers the arena floor in twilight, a hazy darkness that his enemies can get lost in.
The Burrower is surrounded in the darkness, and the blackness itself stabs out at the beast with reckless abandon. The phantasmal henchman forms again, out of the mist, and dives into the beasts mouth; stabbing and distracting from the inside of the great worm.
All this time, Gil has been slowly backing away from the heat of battle, until his back touches the other side of the arena. The scholar jumps and spins, expecting to find another Spawn, but to his relief is met by the wall itself.
Trigger: An ally within 10 misses an enemy with an attack. (Lerrick misses Burrower with Bane)
Effect: Gil conjures a Phantasmal Henchman in M19. The Phantasmal Henchman stays TE of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a move action, Gil can move the conjuration up to 6 squares. Once, before the end of Gil's NT, Gil can use the Phantasmal Henchman Attack power.
minor Phantasmal Henchman Attack Power
12 vs will Burrower (Miss)
Hit: 17 damage and the target grants combat advantage to all attackers TE of it's NT. Requirement: The power Phantasmal Henchman must be active in order to use this power.
standard Twilight Falls Area burst 2 (enlarged) centered at M22
Each enemy in burst
10 vs will Spawn 2 (Auto-Miss)
10 vs will Spawn 3 (Auto-Miss)
is already dead thanks to Martelai...
23 vs will Spawn 4 (HIT, 5 psychic damage)
29 vs will Burrower (CRIT, Dazed (center of burst), 12 psychic damage, 2 psychic damage crit dice)
Effect: The burst creates a zone that lasts TE of Gil's NT. When an enemy attacks a creature within the zone, that creature has partial concealment against that enemy.
Move to B24
[sblock="Readied" Immediate Actions]
Triggered by Lerrick/dimsdale when bane missed on big worm
Phantasmal Henchman (Immediate Interrupt)
Trigger: An ally within 10 misses an enemy with an attack.
Effect: Gil conjures a Phantasmal Henchman in a square adjacent to the target of the triggering allies attack. The Phantasmal Henchman stays TE of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a move action, Gil can move the conjuration up to 6 squares. Once, before the end of Gil's NT, Gil can use the Phantasmal Henchman Attack power.
Moonstride (Immediate Reaction)
Trigger: When an enemy moves adjacent to Gil.
Effect: Gil becomes insubstantial TENT, and shifts 2 squares away from the triggering enemy
Gil Human Hybrid Wizard|Artificer multiclass Assassin theme Scholar
AC 17 Fort 16 Reflex 19 Will 17 (+1 from ranged attack 5 squares away Cloak of Distortion)
HP 36 bloodied 18, Surges 7 Surge value 9
Passive Insight 19, Passive Perception 19, Normal vision
Second Wind: Not Used,
Saving Throws: +5 vs Fear Effects (Battle Hardened)
AP total 1, Speed 6, Initiative +6, Languages Common, Draconic, Elven
At-will powers; Thundering Armor, Winged Horde, Freezing Burst, Ghost Sound, Light, Prestidigitation, Mage Hand
Twilight Falls, Phantasmal Henchman, Phantasmal Henchman Attack Power, Use Vulnerability
, Shadow Step, Moonstride,
Healing Infusion: Curative or Resistive, Orb Shift
Daily powers; Caustic Rampart
Action point; Demonskin Tattoo
EDIT: Note to all, Burrower is dazed.