Here's the stats for my character. Still working on his background and description, but what I've done so far should give everyone a fair idea of what I've got planned.
Andreas Darants
Male Human Sorcerer 1st lvl
Lawful Good
Str 12 ..pts 4
Dex 14 ..pts 6
Con 13 ..pts 5
Int 14 ..pts 6
Wis 12 ..pts 4
Cha 16 ..pts 10
Hit Points: 5
AC: 14, Touch 12, Flat 12
Init: +2
BAB: +0, Grap +1
Speed: 30' (base 30', load 31.5/130, Light)
Fort +1, Ref +2, Will +3
+1 Melee, Quarterstaff, 1d6+1, 20/x2
+2 Ranged, Longbow, 1d8, 20/x3, 100' r
Medium, 5'8" tall, 160 wt, 19 yrs old
Black hair, brown eyes, tanned skin
Speaks Common, Halruaan, Halfling and Tashalan.
+7 Bluff (4)
+5 Concentration (4)
+6 Knowledge (Arcana) (4)
+4 Ride (2cc)
+6 Spellcraft (4)
+1 Listen (0)
+1 Spot (0)
Feats
- Martial Weapon Proficiency (Longbow)
- Spellcasting Prodigy (+2 bonus to Cha for determining spell DCs and bonus spells per day)
Human Traits
- Bonus skill point at every level
- Bonus feat at 1st level
- Favoured Class: Any
Sorcerer Abilities
- Summon Familiar
Spells Per Day 5/4
0th- Detect Magic, Light, Message, Prestidigitation.
1st- Charm Person, Magic Missile.
Yehudi, mule.
Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 30 ft.
Armor Class: 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: -
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +1
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6
Skills: Listen +6, Spot +6
Feats: Alertness, Endurance
Carrying Capacity: A light load for a mule is up to 230 pounds; a medium load, 231-460 pounds; and a heavy load, 461-690 pounds. A mule can drag 3,450 pounds.
Skills: Mules have a +2 racial bonus on Dexterity checks to avoid slipping or falling.
Carrying: Pack saddle (worn, 15 wt)
Saddlebags (pack saddle, 8 wt)
Bedroll (saddlebags, 5 wt)
Waterskin - water (saddlebags, 4 wt)
10 Torches (saddlebags, 10 wt)
Trail Rations - 4 days (saddlebags, 4 wt)
50' hemp rope (saddlebags, 10 wt)
Special
List any special abilities or miscellaneous information that doesn't fit anywhere else on this character sheet. You can include animal companion stats, familiar's benefits and stats, horse/steed statistics, etc.
Write at least two paragraphs of character background and history here. Try to take advantage of using this section to make your character interesting instead of just a "video-gamish" list of D&D statistics. But don't write so much that it makes people's eyes fall out, keep it focused and stick to the highlights.
If you are updating your character after completing part of an adventure here in this forum, add a paragraph in here that summarizes some of the things that have happened so far, like a short diary or adventure summary from your own PC's perspective. If the character has earned any experience points, this is a good place to make a note of them too.
Write a paragraph that describes the characters personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, and similar things. Thinking about that stuff and writing it down will help you role-play much much better and your games will become more fun for you and everybody else playing with you. Who knows, your role-playing might help you win an Academy Award someday.
Write out another paragraph with details describing the way your PC looks when first encountered. Make him/her unique enough so that your character isn't just another boring face in the crowd. Also be sure to describe all your clothing colors and materials so that everyone isn't walking around looking like clones that bought duplicate Adventurer Outfits from the exact same clothing store!!
Leather Armor (worn, 15 wt) 10 gp
Explorer's Outfit (worn, 0 wt)
Spell component pouch (belt left, 3 wt)
Belt pouch (belt right, 0.5 wt)
Dagger (belt front, 1 wt)
Longbow (left shoulder, 3 wt)
Quiver (right shoulder, 3 wt)
Backpack (center back, 2 wt)
Flint & Steel (backpack, 0 wt)
Scrolls (backpack, 0 wt):
- Comprehend Languages
- Disguise Self
- Expeditious Retreat
- Magic Weapon
- Summon Monster I
- True Strike
- Rope Trick
Coins- 1 gp, 7 sp, 10 cp (belt pouch, 0 wt)
Remove any items from this sample list that the character doesn't have. Keep a blank line between the seperate categories (main clothing, belt things, shoulders/back, accessories worn, jewelry, backpack contents, pouch contents) to help organize the character.
The equipment listed should show where everything is usually carried during "hands-free" situations, such as when sitting in the tavern drinking an ale, or climbing up a rope in a dungeon, or carrying your unconscious companion's body back to town to be healed. Even though the character may typically carry certain equipment in his hands, writing your character sheet like this will help visualize where everything goes during any hands-free situations that come up.