Thanks all for the warm welcome.
Ok I will give it a try, Lathander seems to be an interesting God. Let me know what is the starting gold and how to introduce him and I will complete the missing section. I send you an email you can reply directly to it.
Sarlis Umidi
Male human human Paragon 3/Cleric 1
Neutral Good
Str 14 +2 6pts
Dex 10 +0 1pts+1level
Con 14 +2 6pts
Int 14 +2 6pts
Wis 18 +4 10pts+2paragon
Cha 14 +2 6pts
Hit Points 29
AC 20, Touch 10, Flat 20
Init +0
BAB +2, Grap +4
Full Plate, heavy steel shield Speed 20 (base 30, load 0/33, Heavy armor)
Fort +5, Ref +1, Will +9
+5 Melee, Mw Heavy mace, 1d8+2, 20/x2 312gp
+5 Melee, Mw spiked gauntlet, 1d4+2 20/x2 305gp
+7 Ranged, MW Composite long bow str+2, 1d8+2, 20/x3, 110'r 600gp
Medium, 6'2" tall, 185 wt, 24 yrs old
Long short blond hair, blue eyes, white tanned skin
Speaks Chondathan, Damaran, Elven
+17 Diplomacy (7)
+11 sense motive (5)
+7 bluff (5)
+7 Knowledge nobility (5)
+10 Listen (6)
+10 Spot (6)
+12 Use Magic device(7)
+4 Heal(1)
+3 Knowledge(geography)(1)
+3 Knowledge(engineering)(1)
+4 Knowledge(religion)(2)
+3 Concentration(1)
Feats
-Negociator 1st level
-Skill focus (UseMagicDevice) human bonus 1st level
-Zen Archery (use wisdom instead of dex for ranged attack) bonus human paragon
-Sacred boost (spend one turn attempt to maximise all cure spell in 60' rad next round) 3rd level
Racename Traits
-+1 skill points per level +4 at 1st
-1 bonus feat (skill focus use magic device)
Human Paragon Abilities
-10 class skill Diplomacy, sense motive, bluff, knowledge (nobility), heal, use magic device, spot, listen, knowledge (engineering), Knowledge (geography).
-adaptive skill use magic device; this is always considered a class skill.
-one martial weapon (composite longbow)
-1 bonus feat
-+2 Wisdom
Cleric Abilities
-spell casting
-turn undead 5/day as a 1st cleric
-Domain Nobility: Inspire allies +2 moral bonus on save, attack roll, ability check, skill checks and weapon damage roll last 2 rounds.
-Domain Renewal: if you fall below 0 hit points, you regain 1d8+2 once/day
--delete this section unless wizard, cleric, or druid--
Spells Prepared 4/3+1/2+1 save DC 14+spell level
0th- ????
1st- ?????
2nd- ?????
Domain spell
1st Charm Person, Divine Favor
2nd Lesser Restoration, Enthrall
Sarlis' parents are not known. He was told they were killed during the war against the Zentharim. He was raised by modest dagger fall farmer and lived a very simple life as a child. Sarlis was a very well rounded guy as a child. Athletic, intelligent, a lot of common sense, very good healt and very charming. His only weakness was his clumsiness. He had two adoptive brothers and three adoptive sisters. His life was full of joy.
He never really worried about the faith of his parent and isn't looking for revenge on the Zentharim. He knows how people at war can become monsters.
As a young kid he was always seen as the perfect kid, all parents wished theirs could be like him, he was often an example for the comunity. All this admiration went a bit to his head and slowly Sarlis became a opsessed with self-perfection. He worked hard on the farm during the day to keep in shape, read books on various subject to keep his mind sharp during the night. Spent countless hours discussing with the local Lathander priest, who was persecuted by the Zentharim, hoping to learn from the man great wisdom. And most of all he was always trying to please everyone, to maintain his image of perfection. He quickly became excellent to understand others need, and use them to gain their favor, hidding the thruth or at least modifying it to look better.
His training to perfection lead him to magic. He studied both art very hard, understanding the basics concepts of arcane magic and the highly internal focus required to gain divine favor.
As the war with the Zentharim ended. The church of Lathander rebuilded and they were looking for fresh new candidate to rebuild the practice. Sarlis was quickly approached by his old mentor and started his training in the new church.
But his vanity and self centered attitude didn't change. Worse inside the church this attitude was almost gratified and very well seen. Sarlis was a good student but didn't understood the true meaning of being a priest, he kept on focusing on himself.
Once his training was complete he was sent on various mission for the church. He continued his search for perfection not fully paying attention to the church learning. But during that last fight yesteraday in the Border forest, as his friend were all kill because of his boldness, something finally clicked. As he woke up surrounded by Mongrelman everything became clear to him, how Lathander is the path to follow, how focussing on being perfect is an unachivable goal, how his time and energy would be better spent helping others around him. But now it's too late, these beasts probably won't give him the chance to spread his new found wisdom.
Sarlis is the perfect golden boy. Blond hair a look that could kill. His hair are always perfectly groomed, white teeth. He doesn't have an extra ounce of fat and always seems to look good. Sarlis look is backed by a strong personality and usually can easily gets what he wants. His clothing are always of the finest quality and are marked with Lathander signs. Sarlis likes to be noticed and will go to great lenght to be noticed. He is always smiling and never seems discouraged even when faced with death. He has the attitude of the guy who simply can't die.
Full Plate (worn, ??wt) 1500gp optional
MW spiked gauntlet worn
Heavy steel shield 20gp
MW courtier's outfit (60gp) (not worn, ??wt)
MW Heavy mace (belt left, ??wt)
wand of cure light wound 50 charges(belt right, ??wt)
Tiny Weapon or item (belt front, ??wt)
Tiny Weapon or item (belt rear, ??wt)
Other items attached to belt (location, ??wt)
MW Composite longbow str+2 (left shoulder, ??wt)
Quiver or Javelin Tube (right shoulder, ??wt) none
Backpack (center back, ??wt) yes
Bedroll (below backpack, ??wt) yes
Other items worn on back or shoulders (location, ??wt) none
2 potion of mage armor (in backpack, )
3 sunrod (in backback)
1 tanglefoot bag (belt right, ??)
belt right (leather scroll organiser FR 5gp)
-1 hide from undead
-2 obscuring mist
-2 cat's grace
-1 remove paralysis
-1 restauration lesser
Headband, Hat, Helmet (head, ??wt)
Lenses or Goggles (eyes, ??wt)
Cloak, Cape, or Mantle (worn, ??wt)
Vest, Vestment, or Shirt (worn, ??wt)
Ring (left ??th finger, -wt)
Ring (right ??th finger, -wt)
Amulet, Brooch, Medallion, or Necklace (worn, ??wt)
Belt (worn, ??wt)
Gloves or Gauntlets (hands, ??wt)
Bracers or Bracelets (wrists, ??wt)
Boots or Slippers (feet, ??wt)
Perl of Power 1st level (worn around my neck in a small closed box, ??wt)
Waterskin- water (backpack, ??wt) yes
Hooded lantern (backpack, ??wt)
2 oil pint (backpack, ??wt)
Flint & Steel (backpack, ??wt)
Trail Rations- 3 days (backpack, ??wt)
Alchemichal sleep gas (backpack FR 30gp)
Other backpack contents (backpack, ??wt)
Coins- 18gp, 2sp, ??cp (pouch, ??wt)
Gemname- ??gp (pouch, -wt)
Gemname- ??gp (pouch, -wt)
Other pouch contents (pouch, ??wt)
Remove any items from this sample list that the character doesn't have. Keep a blank line between the seperate categories (main clothing, belt things, shoulders/back, accessories worn, jewelry, backpack contents, pouch contents) to help organize the character.
The equipment listed should show where everything is usually carried during "hands-free" situations, such as when sitting in the tavern drinking an ale, or climbing up a rope in a dungeon, or carrying your unconscious companion's body back to town to be healed. Even though the character may typically carry certain equipment in his hands, writing your character sheet like this will help visualize where everything goes during any hands-free situations that come up.