D&D 5E The Light of Civilization - A 5e Renaissance Story [OOC]

To be fair, there's a big gap between 'catholic monks' and 'wushu flying zen ninjas.' :)

But! We can certainly postulate orders of monks that were perhaps appropriated by the church as it expanded in influence. The monasteries, perhaps not very religious to start with (spiritual, but not religious) agreed to nominally convert without a fuss and in exchange were granted more latitude in their practices...so long as they didn't try to aggressively promote or spread them. Which wasn't their intent anyway.

That latitude may not encompass some of the more 'magical' of monk arts though, indeed...
 

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That might work. In fact, it might work better. If the monasteries were given leeway with their religious practices, but didn't tell the church about their ability to tap into and channel their Ki because the church would consider it 'magic', then that would be a reason why the monasteries are looking for my Monk quietly. They don't want anyone in the church finding out about him, and therefore finding out about their powers and abilities.

Or if the church does know about them, then they're given over to the church, and the fact that my monk ran away before they could hand him over causes them to hunt him, while not telling the church about him because they don't want the church to think that the monastery has been hiding 'magical monks.'
 

Or perhaps it's more simple than that. Maybe he was given an ultimatum: forget about his connection with the elements, or leave the monastery. It's less dramatic, but sometimes simpler is better. Leaving the monastery would have been the hardest thing he had ever done, but he had to find out who he was. As for his relationship with the church, I could see him, in this instance, actually being a registered 'magic user', where the Church knows about him, but monitors his movements. That would probably fit his character better, as he would want to be honest and not want to be on the wrong side of the law.
 



Not my decision, but I actually like the idea of leaving being your Monk's choice: it fits the wide array of religious strife for the time period (on actual Earth) where people were heavily questioning orthodoxy and doctrine, and whether or not the way people were doing things was the right way to do them.

If this magical connection to this monk's inner soul is incredibly important to him, I could very well see him valuing the study of that over suppressing it in the name of some codex that doesn't fit what he currently is. Hell, part of his motivation may be to create a new doctrine or monastery (with the approval of The Church, of course) to help study and hone these abilities, gathering similar individuals and trying to parse out how this fits into their world. Aeng Meets Xavier, sorta.



For Crunch, seeing as we built an Archetype for our Sorcerer, the Rehashing of the Elemental Monk you provided looks pretty good, definitely brings the Archetype up to snuff. I am okay with allowing this for your character.
 

Wonderful! And I love your interpretation of his motivations, so that's what I'm going to go with. He's known by the church, and left his monastery to explore other avenues of thinking. Creating his own monastery could be a far off goal of his.

I'll have to look over that rehashing and make my selections of what abilities he wants. I'll try to get a character sheet written up tonight and post it in the roster.

I think I'm still going to keep Magic Initiate, to give him a few more elemental based cantrips. He gets one with the Rehash, but I want to emphasize his connection with the elements, and make it a little more prominent. Combat will still be primarily martial arts, but I like the utility of some of those elemental cantrips.
 

But wait- there is more!

On the layout of the city of Fossice:

Part 1- the city:

The City of Fossice:

The city is made up of several distinct districts- there are five “official” districts and one “unofficial” one; each of the larger districts has contains several smaller neighborhoods of varying repute. As mentioned previously, the city is built on a delta at the mouth of the (?) River, where it flows down from the Celestina mountains.
The major districts of the city are:

1. Central Fossice: this is the portion of the city which is actually built on the islands of the delta. The islands are fairly low ground, but not often prey to flooding (the river tends to spread outwards, rather than upwards)- the islands are, for the most part, connected by well-made permanent bridges. Most of the city’s residences (especially for the so-called ‘middle class’) and many shops and businesses are all located in the Central district. There are even a few more expensive shops and residences here. The more exclusive islands tend to have few bridges connecting them to the city- and those bridges may be closely watched or guarded (either by members of the city watch, or by private guardsmen, depending on the area). The majority of the city’s offices and official buildings are also in this district. There are only a few docks attached to the Central district, and most of them are used for official city business- though there are some private docks which serve islands of the nobility and the very wealthy.

2. Northbank: as the name implies, this district is located on the northern bank of the river delta- it is a very stable area, and slightly higher ground than the center of the city. This district is the center of operations for the local branch of the Church of the Maker. In addition to the fairly new architectural masterpiece that is the city’s cathedral, it houses a large number of church buildings- including the Academy and the Grand Library. It also hosts a number of workshops, warehouses (especially right along the riverbank itself, and closer to the harbor) and a reasonable number of residences- especially for those craftsfolk who maintain a workshop in the area. Northbank is a very quiet, settled district- while the city watch does operate here, it is mostly the Church who keeps the peace in Northbank. North of Northbank, along the harborside, are the shipyards and drydocks, one of Fossice’s primary craft industries- the open end of the Hook lies close to this area, so larger ships can pass this far, but not further into the inner harbor.

3. Southbank: this district lies on the southern bank of the river- it is somewhat less stable, and more prone to flooding than Northbank or the Central district. Southbank is home to many of the less-reputable or poorer people and businesses in Fossice (but not the truly destitute or criminal elements), as well as some ‘working class’ sections. As a general rule, the closer one is to the shoreline (or the bank of the river), the less well-off or less-reputable one is. These lower areas tend to have wooden walkways between buildings or blocks, which can function even when the district does see high water- some of the building are built up on stilts, or have open lower floors with more solid structures above. The docks of Southbank are primarily working space- this is the main destination for rafts bringing in goods from ships docked outside the Hook, and smaller merchant craft that can traverse the inner harbor. As one might expect, there are a large number of warehouses in the area to serve the heavy merchantile traffic- it is no surprise that much of the city’s crime takes place in Southbank.

4. Hillside: the Hillside district straddles both banks of the river, and runs inland from the Central district all the way up to the crest of the ridge, where the coastal hills join a spur of the Celestina mountains- this is a distance of several miles. While the land is fertile, the slopes and geography make it ill-suited for large scale farming efforts. Instead Hillside is made up of gardens, orchards, and vineyards- and of the smaller estates claimed by the wealthy or powerful citizens of the city (or, at least, the wealthy and powerful who do not have a noble title). While not as vast or as grand as the estates of the true nobility (located on the far side of the Celestina range), some of these compounds are quite impressive. While a great deal of traffic through this area is carried by shallow-draft riverboats, there are two roads which run parallel to the river, one on the northern bank and one on the southern bank- these roads climb all the way over the crest of the Celestinas and to the estates and lands beyond.

5. Harborside: the Harborside district encompasses all of the individual islands in the bay, as well as any structures (like the docks and gantries) built upon the sheer wall of the Hook. There are about twenty islands, of various sizes, in the harbor area- some of them are rather small and only house a single building or two (though the very wealthy have recently started to build clever or ostentatious private ‘retreats’ on some of these islands). A number of the islands are larger, and deserving of individual mention. Most prominent, of course, is the Great Hall of the Guilds, where the ruling elite of the city meet to do business, enact laws, and conduct major ceremonies. This island is the only one which is directly connected to the Central district, by way of the glorious Long Bridge- one of the most impressive architectural marvels of the modern age. While less outwardly impressive, the Old Tower is also a marvel in its way- though it is hardly as old as its name might suggest, having been build only about 100 years ago. While the Church of the Maker does maintain a library as part of the operations in Northbank, the Old Tower is also a library of sorts- it is a repository of arcane knowledge. All of the spellbooks, scrolls, and treatises on arcane theory that the Church possesses are stored here- and the island is guarded appropriately. For the most part, it is said that such works are stored here for protection- in case of some accident or mishap, no one wants such dangerous materials in a populated area, after all. Of course, the isolation also helps the Church keep such works secure- the Tower has only one small dock, and a series of security precautions. Attached to the Tower is a small facility run by the Guild Arcane and staffed by trained researchers (all appropriately authorized by the Church) who can assist those in search of a particular scrap of knowledge. There is also a similar facility, staffed by Church scholars who catalog and cross-reference the works stored in the Tower, making sure that newly-obtained works are rated and stored properly- while these folk are not wizards, many of them have well-developed knowledge of arcane matters, including theory and history. For many of them, it is a lifelong pursuit…


In addition to the official districts of the city, there is one more area of note- “Downstream”. Also known as “the Swamp” or, tongue-in-cheek as “South Southbank”, this ‘district’ lies along (and occasionally underneath) the worst parts of Southbank- it is, in fact, a terrible place. Even in the dry seasons it is muddy and fetid- and parts of it flood even if the rest of the city doesn’t. It is, at best, a slum, and the destination of the worst travelers and criminals that Fossice has to offer. While no pirate ship could cross the Hook and enter the inner harbor, some of them can make port outside the Hook- and if they do, the crews come here… The ‘official’ guild hall for the city’s thieves guild is somewhere in Downstream (though the conduct their real business elsewhere). The only honest folk that inhabit the district are the small-boat fishermen that ply the inner harbor- and they tend to cluster on the edge of Downstream where it abuts Southbank. Very little good news ever comes out of Downstream- but there are glimpses of goblins, orcs, kobolds and the like, and other beings that would never be seen in the more civilized parts of town.
 
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Other features of Fossice:

-The Academy: while the Church of the Maker operates a number of small schools throughout the city (as they do throughout the world), providing a basic level of education and some training in the common trades to many children (a great number of whom go on to serve the Church in some capacity or other), one of the most common ‘complaints’ is that the city does not, as yet, have a true University to rival the city-states of Bellama and Torisco. In the meantime, Fossice has the Academy. In modern terms, it would be a trade school or community college, and it provides some measure of advanced study in a number of useful subjects, though not as robust a curriculum as a university might provide. While the local Church schools teach basic math and literacy, the Academy teaches more advanced accounting and engineering, some basic medicine and herbalism, and a few courses in alchemy. They also teach calligraphy, bookbinding, and (in combination with the Great Library, located just across Maker’s Square from the Academy’s gates) some basic training in library science and research technique. More recently, the Academy has begun to offer courses in music, dance, and other arts. There is a small History department, mostly focused upon the history of the local area- and at least one professor who specializes in exotic animals (even some ‘monsters’); her occasional lectures are quite entertaining, and often well-attended. While the city does not have a University YET, many of the rich and powerful citizens of Fossice have begun to devote resources to the Academy in hopes of making it into a true University someday (soon?).

-The Great Library: Located on Maker’s Square in Northbank, just across from the main building of the Academy, this massive utilitarian building houses one of the largest collections of written works on this continent- its major rival is the University Library in Torisco. Works of history, poetry, and countless academic subjects fill several floors- and a number of specialized collections on particular themes fills the entire top level (including a collection of pre-Harrowing maps believed to be the most complete such set in the world). The library is staffed by specialists, trained by Church scholars, and is almost obsessively organized. It is not, precisely, open to the public at large, but most guild members, many of the nobility, and anyone who aspires to be a serious scholar can purchase a membership- and members can ‘sponsor’ guests… The stacks are NOT open- members can request particular materials (or even categories of materials), which are then retrieved by library staff (unfamiliar 'visitors' would have little hope of navigating the maze of storage space). Copies of relevant material can also be purchased- original documents are never for sale, but there are always scribes on hand who can produce nearly-exact duplicates of most items. The Library does not contain any materials related to the arcane arts- these are stored separately (and far more securely) in the Old Tower, on an island in the harbor. Located on either side of the library are the Scriptorium (where a large staff of scribes are constantly at work copying materials- copying newly obtained work into standard format, producing new copies of damaged material, and producing copies to be shipped to correspondents across the world) and the Refinery (where newly- obtained works are analyzed, cataloged, and if needed, deciphered; the Refinery also acts as a secondary storage facility, particularly for works where the Library has more than one copy). The library complex employs a large number of scholars, as well as many simple scribes- many students of the Church-run schools, as well as students at the Academy, can find employment here. Because of this, the Scribes Guild is the second-most numerous guild in the city (behind, of course, the Boatsmens Guild, which includes every kind of sailor, fisherman, and riverboat runner in the city).

-The Bridge of Light: this bridge connects Northbank and Southbank, just at the upstream end of the Central district, and is a massive construction of stonework and steel- if Fossice did not already boat the world-famous Long Bridge, this would be an even more notable attraction. It is named because of the massive lamps which line the railings- oil lamps shaded by faceted crystal produced by the city’s master artisans, the secrets of which are closely guarded. It connects the city’s two most prominent cultural landmarks- the Hall of Music (on the southern bank) and the Palace of Light (on the northern bank).

-The Hall of Music: the massive edifice is a performance hall for nearly every type of artistic expression- it hosts performances of dance, theater, and many different types of music. The Hall is mostly funded by private patrons (both among the nobility and the wealthy citizens) and typically tries to provide a broad range of entertainments- while it does not host events every night, there are usually a few things each week, and major production of some kind at least once a month. In addition to the main performance space, there are a number of smaller ‘box theaters’, as well as practice rooms, teaching and practice space, and storage (for costumes, props, and musical instruments). In addition, the surrounding area is home to many studios, teachers, and musical instrument makers.

-The Palace of Light: this building is one of the largest structures in Fossice- only the Cathedral of the Maker is larger. It is a museum, mostly dedicated to works of art (though it is also host to a rotating series of exhibits of historical worth- typically associated with some kind of cultural importance). The lower floors are mostly full of sculpture, mosaics, and carvings (including a well-known selection of dwarven ‘runewall’ and crystal sculpture). The upper floors (enclosed by massive glass windows which give the building its name) are filled with paintings, drawings, and calligraphy. While the building has many famous pieces of art, the displays are occasionally subject to change as the various guilds of artists (especially the Painters Guild and Sculptors Guild) wage a constant struggle for prominence… As one might expect, many of the artists (and the various artistic guilds) have some form of studio, gallery, or the like nearby, and there are quite a few art supply stores conveniently located here as well.
 

I think Nicolo has spent some time in the last year or so since he left the monastery researching in the the Library. Perhaps because he was an Acolyte in the Church, he was given a membership, as all Acolytes are given membership. He is looking for information about his connection with the elements. He knows he will likely need to go to the Old Tower, but as of yet has not been able to get there. He believes someone is blocking his applications for entry, but is not sure of who would do such a thing, or why they would bother.
 

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