The Grassy Gnoll
Explorer
Wrong thread I’m guessing, as this seems to be a maths session, but I have a question on narrating HP specifically for missile damage.
Ie if HP is partly meat, partly attrition, this works for melee combat (wearing down opponent over time, the grunt and shove of close combat - not necessarily a wound each hit); however, for ranged attacks like arrows (esp for highish HP enemies) there is only really the outcome of ‘your arrow hits the target’ so they’re a pincushion whether the arrow sinks into their flesh or thuds into their armour. How else could you (non-meat HP) narrate a hit from a longbow for example?
Ie if HP is partly meat, partly attrition, this works for melee combat (wearing down opponent over time, the grunt and shove of close combat - not necessarily a wound each hit); however, for ranged attacks like arrows (esp for highish HP enemies) there is only really the outcome of ‘your arrow hits the target’ so they’re a pincushion whether the arrow sinks into their flesh or thuds into their armour. How else could you (non-meat HP) narrate a hit from a longbow for example?