Hi All!
Well most of you won't know that I have been chatting with KM and the result is that I have begun work on "filling out" some of the PRCs in consultation with KM. Here is the first installment with a few others finished (minor tweaking) and more to come! There has been some delay due to the nature of my work however here we go with the first PrC for the Sharkmaster of Sekolah!
Sharkmaster
Respected amongst the Sahuagin, loathed amongst the other undersea races, and feared by all, the Sharkmaster seeks to become closer to Sekolah though her interaction with, and veneration of, all sharks. A Sharkmaster is adorned in all manner of clothing derived from bones, skin and teeth of sharks. These bloodthirsty clergy are an impressive sight clad in their sharkskin robes, usually appearing larger and better built than others of their race. As a Sharkmaster gains in power she is able to adopt the form of a shark and swim amongst her beloved pets, often preferring the company of sharks to other races or creatures for days on end. Fearsome and merciless in combat the Sharkmaster has a lust for blood that rivals the sharks that accompany her.
A Sharkmaster is held in high esteem amongst all of Sekolah’s worshippers and clergy. It has been known to transpire that non-Sahuagin worshippers of Sekolah have taken up the calling of a Sharkmaster, giving them an unusual place within the undersea Sahuagin community.
Hit Die: d8
Requirements
To qualify to become a Sharkmaster, a character must fulfil all the following criteria.
Alignment: Lawful Evil
Base Attack Bonus: +4
Spellcasting: Ability to cast 2nd level divine spells.
Feats: Great Fortitude, Alertness, Weapon Focus (Trident)
Skills: Knowledge (nature) 5 ranks, Swim 8 ranks, Knowledge (religion) 8 ranks
Patron: A Sharkmaster must have Sekolah as a Patron
Special: Must have tamed a shark or have a Shark Companion though a class ability or the use of magic.
Code:
[B]Class
Level BAB Fort Ref Will Special [/B]
1 +1 +2 +0 +0 Shark Shape (1/day), Shark Companion
2 +2 +3 +0 +0 Shark Shape (2/day), Summon Sharks
3 +3 +3 +1 +1 Shark Shape (3/day), Fiendish Shark Companion
4 +4 +4 +1 +1 Shark Shape (Large), Rebuke/Command Sharks
5 +5 +4 +1 +1 Shark Shape (4/day), Improved Shark Companion
Class Spells Per Day
Level L1 L2 L3
1 0 – –
2 1 – –
3 1 0 –
4 1 1 –
5 1 1 0
Class Skills
The Sharkmaster’s class skills (and the Key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Knowledge (nature), Knowledge (religion), Listen (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str)
Skill points at Each Level: 4 + Int Modifier.
Class Features
All of the following are class features of the Sharkmaster prestige class.
Weapon & Armour Proficiency: A Sharkmaster is proficient with all simple and martial weapons, as well as all light and medium armour.
Spells per Day: Beginning at 1st level the Sharkmaster gains the ability to cast a small number of divine spells. The Sharkmaster’s ability to cast these spells works exactly like a Cleric’s ability to cast spells. The Sharkmaster must choose and prepare spells as a Cleric choosing from the Sharkmaster Spell List.
Sharkmaster Spell List
1st level – Calm Animals, Charm Animal, Deathwatch, Hide from Animals, Inflict Light Wounds, Longstrider, Magic Fang, Obscuring Mist, Remove Fear, Shield of Faith, Speak with Animals,
2nd level – Animal Messenger, Animal Trance, Bear’s Endurance, Bull’s Strength, Cat’s Grace, Calm Emotions, Fog Cloud, Hold Animal, Inflict Moderate Wounds, Reduce Animal, Spiritual Weapon, Status
3rd level – Air Breathing*, Animate Dead, Deeper Darkness, Dispel Magic, Dominate Animal, Inflict Serious Wounds, Locate Object, Prayer, Water Breathing
*Air Breathing functions exactly like Water Breathing except it allows naturally water breathing creatures to freely breathe in the open air.
Shark Shape (Su): At 1st level the Sharkmaster gain’s the ability to turn herself into a Medium-sized or smaller Shark. This ability functions exactly as a Druid’s Wild Shape ability with the exception that the shape taken can only be a shark.
Shark Companion (Ex): At 1st level the Sharkmaster gain’s a Large Shark as an animal companion. This Shark is a loyal companion that accompanies the Sharkmaster as appropriate for its kind. In most cases this shark serves as a mount, sentry, scout, or hunting animal, rather than as a protector.
Summon Sharks (Su): At 2nd level a Sharkmaster gain’s the ability to summon sharks. This ability can be used once per day and the Sharkmaster can choose between summoning 1 Huge Shark, 1d3 Large Sharks, or 1d4+1 Medium Sharks. This ability functions exactly as the 4th level spell Summon Nature’s Ally IV with the exception that only Sharks can be summoned.
Fiendish Shark Companion (Ex): The Sharkmaster gains an additional companion of a stronger nature. This Large shark is a gift from Sekolah to his devoted follower. The Shark also has the Fiendish template applied to it.
Rebuke/Command Sharks (Su): The Sharkmaster is able to rebuke and command sharks as a cleric commands the undead. For the purpose of this ability the Sharkmaster’s level stacks with all divine spellcaster levels that the Sharkmaster possesses.
Improved Shark Companions (Ex): At 5th level both of the Sharkmaster’s companions gain the fiendish template if they do not have it already. This does not apply to any Animal Companions gained from previous classes. In addition, the Shark granted by Sekolah gorges itself in a frenzy of blood and violence for a week, growing to huge size and gaining the statistics and abilities of a Huge Shark with the Fiendish template applied.
-Will