The more I play it the more it shines.

Wormwood said:
The amount of brainspace freed up from no longer needing to track the interraction of a dozen or so bonus types vs. a dozen or so attributes (and their derivative values, of course) leaves me plenty of room to tick off the occasional "+2 to Defenses" when it come up.

The fact that I can handle this math without a spreadsheet is improvement enough.

Well yeah. One of my player's was going on last night about how much 3E sucked because she didn't want to have to memorize ever rule that pertained.

I was just responding to someone's snarky post where they feigned surprise that someone had to look something up in the PHB. There's just a lot less of it now.
 

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Mustrum_Ridcully said:
Though this is a pretty... static example. What is a lot more important is to read up on your powers! In my group, the Paladin player did not get the limitations of his Divine Challenge until someone explained it to him. He simply stopped reading to early. Well, this guy is prone to misreading powers and abilities anyway, so I guess we'll have to keep watching him anyway. ;)

Yeah. Very true. Each power is exception based. You can really hurt yourself by skimming too quickly when you read.

As the DM, I've been having a hard time with the rules that to me seem very clear (like the Black Dragon's cloud of darkness) but that fly in the face of the conventions the player's are used to.

I'll likely tighten that up once the game stops feeling like i'm shooting fish in a barrel. Right now they are SOOOO bad about formulating their tactics. They all still charge in like it's 3E.
 

Particle_Man said:
The biggest learning curve for me is that some powers can miss and still have an effect on play.
To me, they're no different from spells in previous editions that dealt half damage or had some other reduced effect on a successful save. :)
 

helium3 said:
I was just responding to someone's snarky post where they feigned surprise that someone had to look something up in the PHB. There's just a lot less of it now.

No snark man. I literally haven't looked up anything in play over half a dozen sessions. Not. One. Thing.

PS
 


helium3 said:
Fur example. Have you been adding the +2 to your defense scores that you get until the end of your next turn from using your second wind?
This gets my vote for the 4ed rule "most likely to be forgotten in practice". I think it takes over that mantle from the 3ed Dodge feat ;)
 


helium3 said:
Really? Do you have a photographic memory or something?

I don't, and I haven't had to look in the book once during play. The base rules are way smaller and easier to remember than previous editions, and the only exceptions you need be aware of are your own class's.
 

Echohawk said:
This gets my vote for the 4ed rule "most likely to be forgotten in practice". I think it takes over that mantle from the 3ed Dodge feat ;)

Yeah. Either that or the one about how you only get one Immediate reaction per turn. The fighter was MUCH stickier, what with unlimited melee basic attacks every time an adjacent marked enemy shifted or made an attack that didn't include him. Then we looked up the actual rule and realized he gets ONE of those a turn.

Sadly, the same limit applies to monsters. No unlimited Dragon's Tail SLASH!! against characters that fail to hit.
 


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