The more I play it the more it shines.

Mourn said:
I don't, and I haven't had to look in the book once during play. The base rules are way smaller and easier to remember than previous editions, and the only exceptions you need be aware of are your own class's.

I have... Mainly for the condition chart. Although I think part of that is force of habbit from 3e. Seems like I look it up, and how I figured it worked, is actually how it works now.
 

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helium3 said:
Really? Do you have a photographic memory or something?

I have a pretty good memory (don't ask my wife about that ok?) but there's nothing that difficult to look up. On your turn, you get your actions, you're probably going to use your powers, and those are fully spelled out on your cards.

On my (the DM's) turn I get my actions, and my monsters are going to use their powers... which are fully spelled out in the stat blocks I copied into my notes.

There's terrain, but I wrote down the relevant parts (DCs, cover, etc) during the design stage.

For the skill challenges, I wrote up the primary and secondary skills, with DCs and the first thing that popped into my head as a success and a failure, and the basic DC chart in case someone used a skill I didn't anticipate (which happened to be the very first thing that happened...).

What's to look up?

PS
 

Steely Dan said:
Incorrect – OA.

Ummm. Please don't take that "tone" with me. :) I'm not playing WoW and you aren't Eric Cartman.

Open your PHB and look in the Fighter class section. It's page 76. Look under the Combat Challenge section in the second paragraph. The last four words of that paragraph are "as an immediate interrupt."

Now, look at the section on immediate interrupts. It's page 268 in the PHB. In the left hand column in the second "box" are the rules on immediate actions, of which an Immediate Interrupt is one. 2nd bullet down the sub-heading is "Once per Round." Then there's explanatory text.

Here's how it works. I'm a fighter and I've got three Flumph Hextentacles on my right flank. I use a power that let's me attack all of them in a close burst 1 and I then mark all of them. On their turn, for some inexplicable reason they all attack the Rogue that's on their right flank with their <i>Flurry of Tentacles</i> power. As an immediate interrupt I may attack ONE of them. They then move away, provoking OA's from me AND the Rogue. I then get to make three more Melee Basic Attacks because I'm allowed one OA per combatant's turn.
 

Scribble said:
Seems like I look it up, and how I figured it worked, is actually how it works now.

Isn't that nice, a bit of elegant and intuitive design?

*Braces for someone to say "Dumbed-down design"*


The funny thing is; "Dumbed" is not a word, which speaks volumes about the people who throw it around constantly.
 

helium3 said:
Ummm. Please don't take the "tone" with me. :) I'm not playing WoW and you aren't Eric Cartman.


"Of course I want cheesy-puffs!"


I think you are confusing turns with rounds.

You can make as many OA in a round as you get opportunities.
 

Storminator said:
I have a pretty good memory (don't ask my wife about that ok?) but there's nothing that difficult to look up. On your turn, you get your actions, you're probably going to use your powers, and those are fully spelled out on your cards.

I agree that the system is vastly simpler than 3E, but in my experience (as the DM) there's still a fair amount that needs to be looked up. But then, this is only my fourth game (3rd as DM) and none of my other players (even the one that works for WotC!!) know the rules very well at this point. So, we have to look stuff up fairly frequently. Maybe by seven or eight games in we won't have to do it so much. And really, mostly we're checking because we want to make sure we're doing things right.
 



Steely Dan said:
"Of course I want cheesy-puffs!"


I think you are confusing turns with rounds.

You can make as many OA in a round as you get opportunities.

Mom!!!! Bathroom!!!!

Seriously, look at the pages I'm talking about. It's an immediate interrupt.

What's weird is that the "Fighter as Blender of Death" and the "+2 for the rest of the encounter from my second wind" came from my player that went to the Game Day event at Neumo's here in Seattle. He said that's how he was told to do it by the guy running the White Dragon fight. So, even the folks at WotC don't quite know their own rules yet.
 

Steely Dan said:
Isn't that nice, a bit of elegant and intuitive design?

Yep yep. I completely agree.

*Braces for someone to say "Dumbed-down design"*


The funny thing is; "Dumbed" is not a word, which speaks volumes about the people who throw it around constantly.

Again I agree...
 

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