Neonchameleon
Legend
This is why I tend to regard Planescape as an ultimately nihilistic setting.
Planescape isn't to blame for the Great Wheel. The core of Planescape, Sigil, has an Overgod (or whatever the Lady of Pain is) sheltering it from The Great Wheel.
I'm gonna call shenanigans on this unless you can give me at least the Planescape book that talks about all that (don't even have to give me a page).
I've been running Planescape for years and years, and that is simply not accurate. There's no great magic that detects some good was done here, so more evil has to happen here. In fact, the Planes can shift so much due to belief that you can affect the world on a real, physical, level. Layers can shift between planes, gatetowns can fall into planes, these things are shifts in philosophy and reality on grand scales that change the nature of the Multiverse itself. And PCs can effect these and even greater changes if they have the knowledge, the power, and the belief to do so. That is what Planescape is about, even when the Great Wheel is involved.
But, yeah, if you can tell me where I can find a passage that says good causes evil, I'm all ears.
@Neonchameleon ... as a fan of Planescape I'm going to have to agree with the others here as far as your take on the setting.
The core problem with Planescape is that it has not one but two cosmologies at the same time. The one Gygax landed D&D with, the Great Wheel, and its own cosmology that has more in common with Mage: the Ascension than it does with the Plane of Chaotic-Chaotic-Good* and box-filling of The Great Wheel. Unshackling it from The Great Wheel and leaving it with its own cosmology (which is the one most people use in play although it claims both) only improves it.
Not that I've anything against Asgard in specific.