KarinsDad said:
If he has an 18 Con, a few points less damage than average will result in him still standing after 4 hits.
If he has Extra Second Wind, even with your scenario and average damage rolls, he could take 4 shots in a combat.
If he has Tough As Nails, even with your scenario and average damage rolls, he could take 4 shots in a combat.
If he has Extra Second Wind and Tough As Nails, even with your scenario and average damage rolls, he could take 5 shots in a combat. With this and a 17 Con, he could take 6 shots in a combat. 33 - 13.5 - 13.5 + 17 - 13.5 + 17 - 13.5 + 17 - 13.5 - 13.5 = 3. An 18 Con would result in 7 hits left over.
I didn't say that it would happen every time, I said it could happen and it can happen 3 times most battles, even with the 14 Con and no special abilities in this area.
The point is, the guy's a tank at first level. A Clone Trooper can only take 2 blaster hits. The first level Soldier can be designed to take 6 hits.
Of course a character with an 18 Con can have an ungodly amount of hit points. Of course, the default array in Saga doesn't have any 18's in it, but I'll let that slide. If you're rolling, an 18 Con is a pretty rare stat. If you're point buy, it's a significant investment of character resources.
Similarly, your hypothetical character with both Extra Second Wind AND Tough as Nails has devoted his entire allotment of 1st-level resources (unless he's human) to achieving this.
And he's not actually
taking 6 hits! He is surviving 6 very close shots from a blaster pistol. Again, think of Luke in
A New Hope. He's a 1st-level Scout (about 26 hp). Stormtroopers are shooting at him. Constantly. And they never even
get close.
Of course, if you're going to make the assumption of an 18 Con (highest available), the guy ought to be able to survive better than average shots. Oh, and those second winds only help as long as the guy's not getting shot multiple times in the same round.
Sorry, I just don't see this character as superhuman. Heroic? Yes. Everyone knows that getting shot
hurts, so cinematically, you don't want characters who are getting shot 6 times. But are they getting shot "at" more than 24 times? More than 30? How many times does Luke get shot at? 100? If 1st level characters are still going to be on their feet after that, it's because they "lost hit points" in the process of avoiding all that blaster fire.
Blaster pistols can't work the way melee combat does. In melee combat, you can turn a "hit" into a grazing blow. With a firearm, that's harder to swallow.
Who wants to play the guy who cowers when the shooting starts because one hit would mean his death?