Wir, Therendor 18, 998 YK
Tsk, tsk, Klik. I suppose we shall play things your way for the time being, Klik. Just try to keep an, open, mind.
No one objects to your choice, and so the group of you head towards the main building. The two statues seem to have held up fairly well over the centuries, their features only slightly worn from water dripping from the ceiling. The one on the right seems to have a chunk gouged out of one of its arms, and there is small pile of shattered stone lying near the base.
Inside the building, you find that the first few rooms are mostly empty of anything save rubble, much of it piled up near the entrace. You would think it the site of a battle, but there are no skeletons or remains to see. Past that is the first sign that your journey will be rewarded well.
In your search of the buildling, you find a number of valuable antiques. There is little in the way of furniture, but inside one well sealed room, you find a cache of well preserved weapons and armour of the ancient style. The collection, consisting of a few intact suits of leather armour, scale mail and a suit of banded mail as well as shields, maces, daggers and spears all appear to be in functioning condition, but they are far more valuable as collectors items than as armaments. Were they the only treasures, you would of had a good haul, but the buildings kitchen and mess hall holds a trove of antique pottery, though about half of it is shattered. Beyond that, in what you guess was the masters bedroom, you find a small amount of jewelery and a single statuette, similar in style to those outside. In all, a very good haul.
What to do, what to do with this new found wealth, eh, Klik? Perhaps you should begin thinking about how you can keep control of the resources, and keep them out of the hands of your fellows. An empire does not build itself, Klik, it must be paid for in precious metals, sweat and blood. Preferably your money, and the blood of others, eh, Klik?
After concluding the search, Ghunar brings up the matter of transportation. " We're going to have to make more than one trip if we want to clear this place out, Barayle, " he says, adding the not so subtle jab at his leader, " Especially if some of us are less inclined to carry a heavy load than others. "
" You sound bitter, Soranath, " snaps Barayle, clearly annoyed. " We'll take what we can, and you, Ogre and Verthick can come back for the rest tomorrow. "
Ghunar does not give a start at that, clearly he was expected such an answer.
A certain amount of antagonism between underlings can work to your advantage, Klik, but be careful never to allow it to get out of hand. The dwarf may not care to oppose Barayle, but this certainly seems a good time to point it out to you.
You do collect the loot up in the first room, and prepare a selection of the the valuable and portable pieces to take back to the surface. Seneira seems eager to get back to the tavern, Ghunar a little grumpy. Ogre faces betrays no emotion, and Nilayne is of course quite and evasive, having stayed mostly out of the way, and out of sight, the entire time.
Barayle finally approaches you, and asks, " Do you think we should search the rest, Klik? I think we've probably found the best of what to be had already. "
I find that it pays to be thorough, Klik. Of course, you have already found the best treasure, surely, and sometimes it is best to allow those under you their rest, deserved or not. Up to you, Klik, up to you. Either way, I think we have what we need to begin the next stage of our business...
( I need to ask, what do you think of things so far? Is it interesting enough for you, or is there a different direction you would like to take? Especially with the long times in between posts, I don't want to be wasting time on a type of game you find unappealing. You don't seem to put a lot of detail into your posts, so it is hard for me to pick up clues from there on what you want. )