D&D 5E The New D&D Book: Tasha's Cauldron of Everything!

The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics! Cover art is by Magali Villeneuve WHAT WONDERFUL...

tashacover.jpg


The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics!


tasha.png

Cover art is by Magali Villeneuve

WHAT WONDERFUL WITCHERY IS THIS?

A magical mixture of rules options for the world's greatest roleplaying game.

The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
  • EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
  • MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character’s origin using straightforward rules for modifying a character’s racial traits.
  • INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
  • SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
  • EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
  • A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master’s Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

Here's the alternate cover:

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UPDATE! An online event called D&D Celebration from September 18th-20th will be hosted by Elle Osili-Wood, which is "an epic live event with panels, gameplay, & previews of the book!" See the video in the Tweet below!

Gather your party and join the adventure at  D&D Celebration 2020, an online gaming event open to fans all over the world!

Celebrate the release of  Icewind Dale: Rime of the Frostmaiden  with a weekend of Icewind Dale–themed virtual play sessions and help us create the biggest virtual tabletop roleplaying game event ever! Fans will also get the chance to preview some content from  Tasha’s Cauldron of Everything, the forthcoming book featuring massive rules options, subclasses, and more for the fifth edition of Dungeons & Dragons. Watch featured play sessions with D&D luminaries and learn something new with a slate of panels led by the D&D design team and community.


UPDATE! Check out the Nerdarchy site for some previews.


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UPDATE! Other news items around the web about this book:




 

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Whizbang Dustyboots

Gnometown Hero
Glad to hear it, @Ancalagon. I run a very OSR-informed 5E game now and I think the old school energy and willingness to sweep away the cruft and start with clean slates has been great for D&D and its derivatives. (Among the four live games I DM, I'm running one of Goodman Games' OAR books and will be starting up Hydra Cooperative's Operation Unfathomable this month as well.)
 
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Parmandur

Book-Friend
I too hope they don't tune it down too much - but is it confirmed that it is in the book?

Well, assuming the UA they are currently gathering feedback on isn't close enough for printing since it seems they already have gallery proofs, in the year prior there were 26 Subclass options tested, of which they stated the Onomancer and Psion Wizard were DOA (in the intro to a recent UA) and 2 made it into Theros. This means there are 22 options that are active possibilities. This book will reprint the Ravnica/Theros options, the Bladesinger, and all three Eberron Artificer Subclasses, and have 22 new Subclasses that they confirmed have been through UA. So it seems everything except those two Wizard options has made the cut, but we'll see how it goes.
 

Charlaquin

Goblin Queen (She/Her/Hers)
I just read the Tasha's article in Dragon 33. A simple change to the racial restriction would not qualify as a new version of the Bladesinger, so I'm convinced there will be further changes. Also, it confirms that Tasha is Iggwilv.
I wouldn’t say that a simple change to how they describe Vistani characters in a handful of instances would qualify as a revamp either, but here we are.
 


Maxperson

Morkus from Orkus
If it substantially changes AL rules, then that's a significant difference for WotC product purposes.
Sure, but it's not a new version of the subclass. It's a slight change to the subclass. To be a new version of the subclass, you'll need mechanical changes. Look at it like this. How big would the clamor be if Honda claimed to be releasing a new version of the Honda Civic and the only difference was that now you can get it in purple?
 

Charlaquin

Goblin Queen (She/Her/Hers)
Sure, but it's not a new version of the subclass. It's a slight change to the subclass. To be a new version of the subclass, you'll need mechanical changes. Look at it like this. How big would the clamor be if Honda claimed to be releasing a new version of the Honda Civic and the only difference was that now you can get it in purple?
Look, I agree with you that this should be what the phrase "new version" should mean, I just don't have any faith WotC is using it that way in this instance. They've had a track record lately of overstating the amount of change they're making to a game element they're promoting making changes to.
 


Whizbang Dustyboots

Gnometown Hero
Sure, but it's not a new version of the subclass. It's a slight change to the subclass. To be a new version of the subclass, you'll need mechanical changes. Look at it like this. How big would the clamor be if Honda claimed to be releasing a new version of the Honda Civic and the only difference was that now you can get it in purple?
No iPhone announcement spoilers, please, Max.
 


The Glen

Legend
Mystara is also where a lot of TSR superstars did some really interesting work in a more experimental space. Everyone scoffs at a halfling homeland gazetteer, but the Five Shires is by Ed Greenwood and presents an incredibly gameable setting that, IMO, is very in step with contemporary tastes of having places not be terrible and grimdark. (Back in the late 1990s, people on the MML were constantly trying to "fix" the Five Shires by making it grim and gritty, which was just weird and misplaced effort, IMO.)
The list of Mystara books is a practical who's who of game designers. Zeb Cook, Jeff Grubb, Tim Beach, Carl Sargent, Bruce Heard, Ed Greenwood, John Nephew, Aaron Allston, Frank Mentzer, Graeme Morris, and Ann Dupuis. It's weird that the setting is easily the second largest in terms of materials created, with something like 130 books and modules, but it's considered one of the less popular settings. During its heyday, it was the most profitable of the settings for TSR according to Mentzer. It's still well known for its video game tie in and is probably the best-known setting outside the US from the original TSR ones.
 

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