Fieari said:Just idle thoughts. I want to follow S'mon's advice about having my epic players interacting and depending on very weak NPCs, and I thought of a method that might work. What about a monster that has scaling AC and BAB based on his opponent at the time?
Hi Fieari - I like your idea, although I was thinking more about interaction outside combat, of course. It reminds me of a similar idea in the Slaine comic strip where the Cythrons draw power from the hate & other emotions of their foe, the stronger the foe, the faster they regenerate. So lower-power Murdach could kill his Cythron much easier than higher-power Slaine.
IMC mortals used magic (eg vorpal battleaxe) or technology to even the odds when fighting deities, with realistic stats for rocket-propelled grenades and such they were a major threat to 399-hp deities.
Outside combat, in that Cyberpunk crossover game where Thrin was allied with Sledge & Dorie, his big foe was a mid-ranking Arasaka Corp exec Hiro Kinoshi, who in 3e terms would be a 4th level Expert. Hiro commanded the vast resources of Arasaka Corp but was completely noncombatant, never carried a weapon, so LG Thrin couldn't just kill him, which made for some fun roleplay. You can do the same in a fantasy setting - eg your good-aligned demigod PCs may have a political enemy who's a politician of the same city/country/empire they serve, someone with no combat ability but huge resources, a Cardinal Richelieu type. Or they may have an ally who is important but with no physical power, anything from a young king to a child prophesied to be saviour, or a prophetess with no control over her visions, a Delphic Oracle type. Give the NPC a personality, goals of their own, and a few (2-4) levels in an NPC class and they should work well.