The new, shiny "Stuff I Have/Would Ban" thread!


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And as you've admitted yourself: Banning the most powerful option only means that the second-best option is now the most powerful. You may end up banning everything interesting until all that is left is bland.
I don't really feel the need to expand on this list right now. That slippery slope isn't inevitable, and it's not an automatic process - banning a few things now won't make me ban 20 tomorrow, and 100 the day after that. Like I said before, I see this as cutting off the extreme tail so there's a wider variety of competing "bests." There's no need to keep chopping, and if banning five items means the other thousands are bland ... I think we have bigger problems!

And here's the crux: What if the players actually had lots of fun in those 4 sessions? Being overpowered actually often is fun - at least for a while. I say: Let the players revel in their power if everyone enjoys it!
Unless not-being-overpowered lacks fun, I can't see the problem. There's more than one kind of fun. We already pick some kinds of fun over others in the course of regular gaming, so this is an extension of that same decision.

Players will always lose the arms race against the DM if the DM sets his mind to it.
I don't really want that arms race.

-O
 

... and hide armor, of all things? Any particular reasons?
Digesting the word hide made me think about armors.

In the real world "leather" can mean anything from cloth -like barely strengthed ... through the bikers leather ... to something like saddle leather or waxed and hardened and boiled cuirrboli.
The latter is inflexible and you have to design it like you are using plates of thick wood and the initial is designed more like clothes...

Layering(perhaps of many untreated hides?) and treatment make for very distinct things all made of the same stuff.... too much layering and its more like the heavy stuff and harder to wear... similarly with too much treatment.

I think calling hide ... "hide" made little sense it implies less treatment than the word leather... but.

For me armor types names are a game mechanic and "hide" includes some bone armor some wood armor and some boiled leather... and yeah some bulky heavily layered hides (particularly in cold climates).

I dont get why somebody would ban hide either.
 

Digesting the word hide made me think about armors.

In the real world "leather" can mean anything from cloth -like barely strengthed ... through the bikers leather ... to something like saddle leather or waxed and hardened and boiled cuirrboli.
The latter is inflexible and you have to design it like you are using plates of thick wood and the initial is designed more like clothes...

Layering(perhaps of many untreated hides?) and treatment make for very distinct things all made of the same stuff.... too much layering and its more like the heavy stuff and harder to wear... similarly with too much treatment.

I think calling hide ... "hide" made little sense it implies less treatment than the word leather... but.

For me armor types names are a game mechanic and "hide" includes some bone armor some wood armor and some boiled leather... and yeah some bulky heavily layered hides (particularly in cold climates).

I dont get why somebody would ban hide either.

To go back into the older version it would likely fold in such things as leather scale, ring mail, etc.. It could also represent fantastical leathers such as giant lizard hide, dragon hide.... Slightly superior to regular boiled and hardened leather, but also heavier and more restrictive.

It does seem an odd thing to omit, unless for reasons of campaign world flavour.
 

To further digress on the topic of hide armour, I also have it include things like 3.x chain shirts and layered linen armour of the hoplites.

That said, I think the poster saying he banned Avenger, Druids and hide armour was being sarcastic.
 

To further digress on the topic of hide armour, I also have it include things like 3.x chain shirts and layered linen armour of the hoplites.

That said, I think the poster saying he banned Avenger, Druids and hide armour was being sarcastic.

certainly possibly my plain text intonation meter is shabby :(
 

I think banning Hide armor might make sense if the purpose was to make heavy armors relatively better. This might arise, particularly, if a Rogue (frex) had taken the feat to upgrade armors and thereby eclipsed the Fighter's AC. I can totally see that situation rubbing some DMs the wrong way.
 


And as you've admitted yourself: Banning the most powerful option only means that the second-best option is now the most powerful. You may end up banning everything interesting until all that is left is bland.
This is wrong. False logic.

Something brokenly powerful isn't "interesting". Banning something brokenly powerful does not mean the second-best option is brokenly powerful.

You may end up with your scenario, but only in theory. I believe it is far more probable (unless you for some reason don't trust your own designer's eye) you will stop at banning only the brokenly powerful stuff only, which leaves room for the interestingly powerful to actually see some use. :)
 

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