Droogie said:
I thought about doing this too. I'd like to take the gnome physical description and culture, slap on all the halfling racial attributes and abilities, and toss the rest.
I'd keep the gnome name. "halfling' is to Tolkein-y.
I figure, why wouldn't a race of tinkerers favor a class with the most skill points?
Options are nice, but halflings are redundant. If we need two small races, make the kobold a core race.
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zyzzyr said:There was a thread about "cooling up" gnomes a while back. Someone (don't remember who) suggested using them as earth-lovers, in tune with nature, and lovers of wisdom and knowledge (instead of practical jokes and engineering)
Far closer to nature than halflings, and the world's librarians, basically, but to an extent that even the elves cannot manage.
I liked it; I stole it.![]()
Droogie said:
I figure, why wouldn't a race of tinkerers favor a class with the most skill points?
Options are nice, but halflings are redundant. If we need two small races, make the kobold a core race.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.