airwalkrr
Adventurer
The DMG is totally optional. When I ran AD&D I didn't even own a monster manual, fiend folio, gazetteer or any of those fancy books. All I had was a borrowed copy of the Player's Handbook, a pencil, some paper, and a few second-hand dice (I didn't even have a full set). That first campaign I ran was epic! Sure, it centered on demi-humans quite a bit, but my players and I loved it. We still talk about it to this day. When 3e came out and the PH was the only thing available for a while we didn't run any of the adventures that were released with it. We came up with our own stuff! And it kicked ass! (at least to us) Even to this day, although I mostly use a mish-mash of various 3e-Pf-5e ideas and my house rules change slightly over time, I still prefer coming up with my own stuff. I happened to acquire money at some point in my life and used it to build up a collection of books, including all the DMGs, but I have read them the least of any of my books. My number 1 source material for D&D is fiction and other games!
Now this is purely my opinion. It just so happened that when I learned about the existence of D&D I already knew about other RPGs and had been scribbling down notes and short stories about epic heroes of fantasy of my own design. I had also been influenced by a lot of fiction (and the only one which I had read which was in Appendix N was The Hobbit). So I had plenty of ideas to draw from. And I feel I am a naturally creative person anyway. 5e is no different from previous editions. Any DM with a little creativity and the basic rules can create an entire world in which to adventure. The DMG can be an invaluable resource to a novice DM or offer some helpful tips for experienced ones, and might be inspiration for adventure (I especially like it when a DMG includes ideas on sci-fi elements; Expedition to the Barrier Peaks, anyone?). But it is by no means necessary.
Do I still wanna own it? Hell yea!
Now this is purely my opinion. It just so happened that when I learned about the existence of D&D I already knew about other RPGs and had been scribbling down notes and short stories about epic heroes of fantasy of my own design. I had also been influenced by a lot of fiction (and the only one which I had read which was in Appendix N was The Hobbit). So I had plenty of ideas to draw from. And I feel I am a naturally creative person anyway. 5e is no different from previous editions. Any DM with a little creativity and the basic rules can create an entire world in which to adventure. The DMG can be an invaluable resource to a novice DM or offer some helpful tips for experienced ones, and might be inspiration for adventure (I especially like it when a DMG includes ideas on sci-fi elements; Expedition to the Barrier Peaks, anyone?). But it is by no means necessary.
Do I still wanna own it? Hell yea!