D&D General The Owlbear Druid: How Would You Do It? (A Poll)

The Owlbear Druid: How Would You Do It?

  • I wouldn't. It's against the rules, full stop.

    Votes: 6 4.3%
  • I'd change the druid's Wild Shape ability to allow owlbears.

    Votes: 6 4.3%
  • I'd change the druid's Wild Shape ability to allow all Beasts.

    Votes: 4 2.9%
  • I'd change the druid's Circle of the Moon subclass to allow owlbears.

    Votes: 14 10.1%
  • I'd change the druid's Circle of the Moon subclass to allow all Beasts.

    Votes: 9 6.5%
  • I'd create a whole new druid circle just for owlbears (Circle of the Owlbear)

    Votes: 6 4.3%
  • I'd create a whole new druid circle for all Monstrosities (Circle of Monsters)

    Votes: 21 15.1%
  • I'd change the owlbear's creature type to Beast.

    Votes: 50 36.0%
  • I'd do something else (see my comment)

    Votes: 23 16.5%

CleverNickName

Limit Break Dancing
By now, most of us have seen the trailer for "Honor Among Thieves," the new D&D movie. In this trailer, the tiefling druid Doric (played by Sophia Lillis) uses the Wild Shape ability to transform into a friggin' owlbear! (It's at the 1:11 mark, in case you wanna see it again.)

The Internet being what it is, people immediately took this idea and ran a dozen different directions with it. Druids aren't allowed to transform into owlbears, you see, at least according to the rules as-written. It's apparent that the filmmakers took some creative license with the rules. But that didn't stop thousands of geeks, myself included, from gushing about how it could be done in their home games. Some folks would create a whole new druid subclass, others would just make a simple change to the wildshape rules. A few others have suggested changing the owlbear itself.

So how would you do it, for your gaming group? There are no wrong answers.

EDIT: Ah crud. In the poll options, I typed "to allow all Beasts" in a couple of options, when I should have typed "allow all Monstrosities." Sorry about that; change your votes if necessary.
 
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D1Tremere

Adventurer
By now, most of us have seen the trailer for "Honor Among Thieves," the new D&D movie. In this trailer, the tiefling druid Doric (played by Sophia Lillis) using the Wild Shape ability to transform into a friggin' owlbear! (It's at the 1:11 mark, in case you wanna see it again.)

The Internet being what it is, people immediately took this idea and ran a dozen different directions with it. Druids aren't allowed to transform into owlbears, you see, at least according to the rules as-written. It's apparent that the filmmakers took some creative license with the rules. But that didn't stop thousands of geeks, myself included, from gushing about how it could be done in their home games. Some folks would create a whole new druid subclass, others would just make a simple change to the wildshape rules. A few others have suggested changing the owlbear itself.

So how would you do it, for your gaming group? There are no wrong answers.
Druids in 3.5 can using the planar Sheppard prestige class.
 


There is no particular reason for the owlbear to be a monstrosity rather than a beast any more than there is for the platypus. In my world they're beasts, (and also the totem animal of our barbarian) and I would absolutely let a druid to wildshape into one, assuming the other requirements are met (so a moon druid thing really.) You of course could also refluff a CR 1 brown bear into a scrawny owlbear. Owlbears (sadly) have no unique mechanics to distinguish them from bears apart keen sight.
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
I will also note: While writing that article I was shocked by how many monstrosities can turn people to stone.

Basilisk, Cockatrice, Gorgon, Medusa... Sure it's only 4 out of 50 from the core rulebook, but it's pretty much all the main "Petrifiers". And while three of them are pretty "Animal" in structure, Medusa stands out against them.

Maybe 3e's separation between Monstrous Humanoids and Magical Beasts was a good idea.
 



Vaalingrade

Legend
I will also note: While writing that article I was shocked by how many monstrosities can turn people to stone.

Basilisk, Cockatrice, Gorgon, Medusa... Sure it's only 4 out of 50 from the core rulebook, but it's pretty much all the main "Petrifiers". And while three of them are pretty "Animal" in structure, Medusa stands out against them.

Maybe 3e's separation between Monstrous Humanoids and Magical Beasts was a good idea.
To be fair, from the four, they all represent just two mythological monsters.

I have no idea how a snake haired lady and her sisters digivolved into a metal cow, but on the bright side, at Ultimate, there's like a 50% change they get jean shorts or 300 belts.
 

NotAYakk

Legend
I'd go with:

Wildshape:
Druids know a limited number of forms they can wild shape into; no more than their proficiency bonus. They can learn new beasts by simply observing one for a short period (1 minute). There are also secret techniques to transform into some other creatures, such as monstrosities, that druids can learn; this requires far more than simply observing the creature, however, and not all creatures can be learnt.

Circle of the Moon:
Has twice as many shapes. Gets access to Elementals at a certain level.

and now, Wildshape forms are limited (less "look through book for anything" during play), and as a DM/Player, they can work to get unique forms. But because the DM has veto, I don't have to worry about cockatrices or the like.

...

I much prefer "fixed list per PC" as opposed to "open every monster manual and search". As a benefit, then extending that list becomes the DM's explicit prerogative; give a base list that PCs can pick from "for free".

Learning how to Owlbear becomes like getting a magic item.
 
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Jer

Legend
Supporter
I have no idea how a snake haired lady and her sisters digivolved into a metal cow,
I remember reading somewhere that there was a medieval or early modern bestiary that had a metal bull that breathed poison called a Gorgon and that either it had been reprinted in the decade before D&D came on the scene or some other encyclopedia of monsters had used it as source material in the decade before D&D came on the scene (I can't remember which). Either way the description apparently matched Gygax's Gorgon exactly and there were a number of other monsters in there that looked like they made their way into the Monster Manual as well.

You can imagine Gygax wracking every book of monsters he could find to fill all the pages of the Monster Manual he'd decided to write.
 

I've given my players feats in the past that lets them add certain non-beast creatures to their WS repertoire. That option worked well since it allowed more options without having a large innundation of choices that we had to keep track of. It would also be fairly easy to build that same option into an archetype as well.
 

I remember reading somewhere that there was a medieval or early modern bestiary that had a metal bull that breathed poison called a Gorgon and that either it had been reprinted in the decade before D&D came on the scene or some other encyclopedia of monsters had used it as source material in the decade before D&D came on the scene (I can't remember which). Either way the description apparently matched Gygax's Gorgon exactly and there were a number of other monsters in there that looked like they made their way into the Monster Manual as well.

You can imagine Gygax wracking every book of monsters he could find to fill all the pages of the Monster Manual he'd decided to write.
Looks like it's related to The Historie of Foure-Footed Beastes
 

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