Driddle said:
So it would be easier on everyone if the rest of the table crew told a guy right up front, "You're the cleric. You heal people. Get used to it."
I'm gonna take a fairly strong stand against one side of the argument here: nothing personal, but I've got strong beliefs about this, and since I game for fun, the beliefs are all the stronger. I'm not likely to sacrifice my fun for "the good of the game;" I'll quit playing first. If I were that guy mentioned in the quote above, I'd almost certainly drop out of the game
post haste. I'm a strong believer in the concept that it's the DM'S JOB to make sure that the players can -- within some obvious limitations -- play the characters THEY want to. His job is to tie them together, and help all the players make sure that the group isn't so diverse that they have no reason to work on the same goals as a party, but it is NOT to say, "well, we need a cleric for healing, so someone's gonna have to suck it up and play one."
To me, that's a sign of rigidity and is a clear red flag of
BAD DMing. No thanks. Count me out of that campaign.
There are plenty of easy solutions that don't require a cleric, all the way from a rich patron of the party who provides them with more potions than normal, to a cleric cohort after a level or two, to even a cleric NPC. Or, you can get even more drastic; I adopted a rule from
Unearthed Arcana that had armor convert some portion of "real" damage to subdual damage, changed the Heal skill to work like Treat Injury in
d20 Modern and had Action Points that could be burned for "Insto-Stabilize" in one campaign. Those three minor changes completely eliminated the need for a cleric.
If nobody wants to play a cleric, or the cleric character isn't the cliched "walking first aid kit" (which is probably the most boring role I can imagine in D&D) then in my opinion, neither the DM nor the group has
ANY BUSINESS WHATSOEVER telling the other players either what they should play or how they should play it. That's crossing the line over what their responsibility vis a viz the other players is, and by a lot, IMO.