(Psi)SeveredHead said:I think it's arrogant for a cleric to not heal his buddies, but expect his buddies to get him out of a jam when it happens to him. I mean, really, it's not the fighter's fault someone got a crit on him with an axe.
D.Shaffer said:I have to wonder how many people who hate the idea of a non-healing based Clerics actually play clerics themselves? In any case, my feelings on the matter can be summed up pretty easilly.
Ipissimus said:DnD is meant to be fun, players who are yelling at each other are not having fun. I'd do the same thing to the wizard that kept blasting the fighters along with the other monsters, the rogue who refuses to find traps because he might take damage or the fighter who uses the wizard as a meat shield.
Whatever happened to the DM allowing the players to play whatever they want and designing adventures that are challenging to them without exploiting obvious weaknesses to the point where it's no fun?Corinth said:Before all other concerns, your character must do his bloody job in the party. The cleric must heal, the fighter must hack in melee, the rogue must be stealthy on command, and the wizard/sorcerer must blast monsters to pieces. If your PC can't do his job, then he's worthless in actual play and he has no place at the table. You can be as unique and precious a snowflake as you like, so long as you still do what you're expected to do when you're expected to do it. Otherwise, get lost.
I'm gonna take a fairly strong stand against one side of the argument here: nothing personal, but I've got strong beliefs about this, and since I game for fun, the beliefs are all the stronger. I'm not likely to sacrifice my fun for "the good of the game;" I'll quit playing first. If I were that guy mentioned in the quote above, I'd almost certainly drop out of the game post haste. I'm a strong believer in the concept that it's the DM'S JOB to make sure that the players can -- within some obvious limitations -- play the characters THEY want to. His job is to tie them together, and help all the players make sure that the group isn't so diverse that they have no reason to work on the same goals as a party, but it is NOT to say, "well, we need a cleric for healing, so someone's gonna have to suck it up and play one."Driddle said:So it would be easier on everyone if the rest of the table crew told a guy right up front, "You're the cleric. You heal people. Get used to it."

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.