The PDF Review Project

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Aus_Snow said:
(Colour mine, to paraphrase some local shorthand). :)

Point being, RPG dot net was the other site being referred to. ;)

You're right Aus, but it also so happens that RPGNow has a section that automtatically links to RPG.net reviews right below the RPGNow reviews -- so convenience might still be it.
 

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2WS-Steve said:
You're right Aus, but it also so happens that RPGNow has a section that automtatically links to RPG.net reviews right below the RPGNow reviews -- so convenience might still be it.
Gah, I knew it! The moment I decide to succumb to the temptation and check in at pedant street station, then later try to assuage the guilt by telling myself "someone else would've done it otherwise!" - this happens.

Blast and double-blast. I fume and sulk in no-one's specific direction. :mad:

I hate being told I'm right and wrong at the same time. I will have my revenge, you'll see. Heh.....
 

pogre said:
Thanks for the opportunity Crothian. I just posted my first playtest review of a really cool little product called Powers That Be. I do not know if every product I do will be a playtest review, but I really like the idea. This first one was a lot of fun!

Fantastic review, pogre.

Now if only people stood up and took notice of it. That book gets shrugged off so often because it isn't flexible enough.

"We want all fluff, no crunch, but we want the fluff 100% generic so it can be used and added anywhere..." is basically what I got from the buyers when it was first released, and they complained that you couldn't easily slot the city council in to any old city because the DM already has ideas about some of the city council in any particular city, so it won't fit without serious rebuilding...

Bleh.
 

PJ-Mason said:
Thats pretty brutal. How do you take a free book from a couple of little girls and break a promise to them to give it a review? Damn.

Oh, did I mention it wasn't free? They were selling it for $2 a copy. So each of those review copies that wasn't reviewed was taking $1 of the money they spent on it away from them, and $1 of the profit they would have earned from it.
 

Crothian said:
Use your best judgement here. At times people do start threads about a review they have written. But most of the time people don't. I'd love to have a review forum to discuss revewing in general and reviews in particular. Right now though unless there is really something about the review that you want other people opnions on don't start a thread on it.

This would be great and it would follow what RPG.net has done with their reviews where a Review Forum seems to automatically create a new thread for each review that's posted to the RPG.net review site.
 

Turanil said:
Can you expand on this? What are "trustworthy" reviewers? Why do publisher stopped sending copies to review?

It varies. Sometimes a publisher gets big enough where they don't need any word of mouth.

Sometimes it's because a reviewer feels that a publisher is producting crap and gives them low ratings time and time again. Publisher doesn't feel that need to provide product if it's going to be judged as crap. (Personally, I think that's what happened with John Cooper and Mongoose but that's just my opinion.)

Sometimes a reviewer actually doesn't want the books. For example, at the end of the Swashbuckling Adventure run from AEG, I was doing the line for d20 Magazine Rack and just found them to be "average". One or two average books isn't a bad thing, but a whole line of them makes you go, "Steeve, can you get someone else to review these?" which of course doesn't look good for the reviewer, but...

Sometimes it's because the reviewer doesn't provide a review of the book in a timely, if at all fashion. (And yes, I've fallen into this camp a few times myself despite having the most reviews here at En World, not counting good old RPG.net, the stuff I did for d20 Magazine Rack, d20 Filtered, Pyramid, or the defunct Gaming Frontier)

Sometimes the reviewer doesn't pass along the links to the review in a timely manner. For example, I reviewer AEG's World's Largest Dungeon for d20 Filtered, and I have no idea if they were ever notified or given their free print issue for their efforts.

Sometimes it's because the publisher is only willing to send PDf copies of the book and the reviewer wants a hardcopy.

Sometimes a reviewer and the person doing the cordinating of review copies don't get along.

I'm sure there are other reasons, but that's probably the pick of the litter.
 

Aus_Snow said:
(Colour mine, to paraphrase some local shorthand). :)

Point being, RPG dot net was the other site being referred to. ;)

Ahah. I see that now. I was ah, just testing you. :cool:

hmmm...that is strange. My only guess would that some products on rpgnow have links to rpgnet reviews? That maybe just the base connection between all the RPG (Now, Net, Host, etc) sites probably has something to do with it.

Philreed - Do you see any difference between your D20 and non-D20 products results via the rpgnet reviews?
 

PJ-Mason said:
Ahah. I see that now. I was ah, just testing you. :cool:
Er. On second thoughts, now that caffeine's kicked in, it was worse than I claimed even! I was merely wrong, not right and wrong. :o

Um yeh. So. You might well have been testing me, but I failed! So there.

(I didn't realise rpgnow had direct links to rpgnet reviews. All this time, buying stuff from them, and I missed that. Yeesh.) :confused:
 

Here it is: my first review. I am ready for another :)

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Heroes of the Code is a 24 pages PDF detailing three core character classes: The Knight, the Paladin (a variant), and the Scourge (an anti-paladin), plus 43 feats designed for these classes. As such, this book is “all crunch no fluff” (except for the background description of the Knight and the Scourge). There are no prestige classes in this book. All the book’s content is released as Open Gaming Content.

The book’s layout is overall good and clear to read. There are just a few things that I don’t like: On a PDF you could have every class description begin on its own page; and some tables are almost stuck to the text, where should have been an empty space to separate them. The art consists in three illustrations, one for each of the classes, in full color, and of average quality.

This supplement is certainly useful for the player who wants to play a different type of fighter or a customized paladin, as well as for the DM who wants to create a campaign with an emphasis on chivalry. However, this short PDF only presents game mechanics, no flavor text. There is no description of knight orders, what it is to be a knight, and so on. As such, Heroes of the Code is intended for DMs who want to design their own world background and organizations, and just need a set of game mechanics to back it up. Those who want a set of pre-generated holy warrior orders and the like won’t find it in this book.

Now lets get a closer look at the three classes, and then the 43 feats:

The KNIGHT: In fact it happens that (in D&D) I have a preference for fighter types, and among them for knights types (although I never felt to play paladins). As such, knowing if I would like to play this knight was, for me, a strong indication whether the class would be worth it. This knight class appears reasonably attractive to me, at least more than the fighter. In fact I could succinctly describe the knight as an interesting tweak of the fighter class, with 4 skill points per level (and more class skills). The knight gains bonus feats at half the rate of a fighter, but also gets special abilities with a chivalric flair, as he gains level, so in the end the class is certainly on par with a fighter. The good thing is that there are a good number of special abilities to choose from, so in the end you can certainly build your own idea of the knight class, and have two or three different knight in the same group of characters.

The PALADIN: This is in fact a set paladin variants, and should have better been called the Holy Warrior in my opinion. As such, I would have liked to see a full background description telling about various types of holy knights, rather than just say that this is a “paladin variant”. I appreciate that it gets 4 skill points per level and better Will saving throws. It gets spellcasting like a paladin, but loses other abilities, such as Turn Undead, Lay on Hand, Remove Disease, etc. All of these are replaced by a choice of different special abilities (some of them similar to the true paladin lost abilities) gained at various levels, plus the abilities related to their “variant”. There are 5 variants (called the Exemplar, Follower, Glimmer, Scholar, and Smiter), who could fairly well portray five different Church Knight orders, though the DM would have to write his own fluff (organization, hierarchy, history, etc.) for them.

The SCOURGE: This is in fact a set of anti paladin variants, built similar to the above class but turned toward evil rather than good. There are thus five types of Scourges called the Exterminator, Minion, Slayer, Tormentor, and Tyrant, and this class is exactly as the “paladin” above, but with evil powers. I would just note that it doesn’t replace the Blackguard prestige class, which would add well to them.

The FEATS: There is 43 new feats especially designed for the Knight, Paldadin-variant, and Scourge classes. Most of these feats in fact improve those classes’ special abilities, while a few are of a more general nature. Almost all of these feats are clear, concise, and balanced.

My conclusion is that it is an excellent supplement for any type for chivalry focused campaigns, such as an Arthurian one. I will also suggest that if you’ve got other supplements on chivalry (such as Relics & Rituals Excalibur, or A Question of Honor: a Guidebook to Knights), Heroes of the Code is nonetheless still worth the acquisition, and will complement fairly well the knight classes presented in those other books.

I give a 4 rating to the book (rather than 5). Despite being balanced, useful, and interesting, these classes must compete with the plethora of new classes (core and prestige) that have flooded the d20 market these years, and I have become almost fed up with new classes and very hard to impress. Nonetheless, I would allow Heroes of the Code in my campaign without hesitation. I think you can do the same.

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Congrats, Crothian, this is working VERY well.

Huge numbers of good reviews are flowing in to the site now!
 

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