The Portal (Army)

ooc: kay

There are scattered pit traps between you and there... judicious work with several 10-foot poles reveals them, allowing you to weave between them.

Reaching the tower, you discover that the door is locked.
 

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Endovior said:
ooc: kay

There are scattered pit traps between you and there... judicious work with several 10-foot poles reveals them, allowing you to weave between them.

Reaching the tower, you discover that the door is locked.
Get at least two of the rogues to check for traps on both the door and the lock. Then disable any traps, have a couple of rogues check the traps have been disabled and then get one to pick the lock.
 

The lock is old and rusty. One rogue works at it, and triggers an anti-lockpicking trap... but that's rusted out too, fortunately. The other rogue works at it with more expertise, and succeeds in unlocking the thing.
 

The skilled rogue will carefully open the door checking for traps.

If the door is not trapped, the group will enter and search using the SOP. Ansila will mark the door with a "D".

SOP consists of two rogues in front, one rogue will check the floor with a pole, while the other will check for ambushes, not forgetting the ceiling. Ansila will be next, followed by the remaining rogues. Ansila will trust Tyreus to provide rear-guard and backup. Whenever, a door or room is encountered all of the rogues will independently search for traps and secret doors. Ansila will place a chalk mark on the floor after a door or room is checked. These will be the English capital letters A, B, C, etc.

OOC: Do you want me to keep posting the SOP whenever I use it.
 

Other then a rusted-out needle trap (already mentioned), there are no other traps. Upon opening the door, you quickly notice several long-dead soldiers in the room. They rise and begin moving towards you, weapons at the ready.

Ansila has initiative, followed by the rogues, followed by the Zombies.
 

Endovior said:
Other then a rusted-out needle trap (already mentioned), there are no other traps. Upon opening the door, you quickly notice several long-dead soldiers in the room. They rise and begin moving towards you, weapons at the ready.

Ansila has initiative, followed by the rogues, followed by the Zombies.
Ansila tells the rogues to "Fall back. Let Tyreus' backup take care of this." He then shouts "Tyreus. Zombies, can you send you fighter forward."

The rogues fall back and let the fighters pass. Ansila falls back until he reaches the fighter when he will turn and attack the nearest zombie. If possible, he will try to set up a flank attack on his zombie with the fighters.

OOC: AC 14 (13+dodge bonus), +1 To Hit, Damage 1d6+1.
 

OOC: To all, I have real life slowly sucking in my time. After much consideration I feel I can not give this game as much emphasis as I would like. Therefore I will be withdrawing. Hopefully that will not affect you all very much.
 

ooc: kay... who all is still here?

The Zombies shamble after you as you retreat. Not being the brightest of beings, half fall into the pits your theives avoid. Which isn't to say that they're defeated, just that they're stuck. Unfortunately, the 4 surviving Zombies have pretty good positions between pits now... flanking is out of the question.
 

Trusting that the fighters will guard his flank, Ansila will use his unarmed combat to attack the zombie nearest to the pits. He will attempt to push said zombie in to the pit.

If he succeeds in creating a gap, he will try to flank one of the other zombies.

Any of the rogues who have distance weapons will fire at the zombies in the pits provided that they can keep well away from the melee and have a clear shot.
 
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