The Power of 19

KarinsDad

Adventurer
Another player in our group decided to try his hand at DMing, so I get to play. ;)

WOO HOO!!!

We have 2 Strikers, a Defender, and a Leader in the group, so I decided to try my hand at Wizard (Controller).

I went to the WotC web pages and found a lot of references to good Wizard builds.

However, most of these builds suggest optimal stat arrays of: 16 16 12 12 10 8.

Although I can see a slight benefit for a 18 Int / 16 Wis, or 16 Int / 18 Wis build from this type of stat array, I decided to go with something a little different.

17 14 12 12 11 8 (Int 17, Wis 14, Cha 12, Dex 12, Con 11, Str 8) for my Human Wizard.

I think that the gains of a 19 over 18 Int outweigh the losses of a 14 instead of 16 Wis.

Gains:

1) An additional +1 to hit per attack roll 14 levels out of 30.
2) An additional +1 to most damage rolls 14 levels out of 30.
3) An additional +1 to Reflex saves 14 levels out of 30.
4) An additional +1 to AC 14 levels out of 30.
5) One more hit point.
6) An additional 1 point on a Healing Surge 10 levels out of 30.
7) An additional Healing Surge per day 10 levels out of 30.
8) +1 to Int skills 14 levels out of 30.

Losses:

1) -1 to Will Saves
2) If using an Orb for single target lockdown, the opponent escapes quicker ~ 1 combat in 5 (e.g. x% lockdown vs. x+5% lockdown means a different result 95% of the time for one round, 90% for two rounds, 86% for three rounds, 81% for four rounds, etc., otherwise the result is the same). This assumes that single target lockdown is used every encounter, it might not be situation depending (i.e. there might be encounters where the Wizard does not want to use up his lockdown on a second tier opponent on the chance that the BBEG might be right behind the next door and might enter the fray in the same "encounter", at least I as a DM would have nearby opponents which hear a combat come rushing).
3) One fewer square of push for spells like Thunderwave.
4) A slightly decreased synergy for multi-class (assuming one is multi-classing). Most classes do not have a lot of good Int synergies, but several have good Wis synergies.
5) -1 to Wis skills


There is also a psychological gain. Every level that stats get improved, the character gains +1 to some set of abilities. At level 4 (and 11 and 18 and 24), Int adds +1. At level 8 (and 14 and 21 and 28), Wis adds +1. As a player, it makes me feel like the PC is really advancing if he does not have to wait until level 8 (14, 21, and 28) for a +1 to Int and +1 to Wis. Waiting every 7 levels or so for a boost is boring. IMO.


I thought I'd share this with people. There are other good stat array options out there (for most classes) other than the Internet suggested iconic ones.


Is anyone else out there running a PC with a 19 first level stat? How about a 20?
 

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Glad, but slightly surprised that you ended up playing 4e.

About the having a stat at 20, the wizard in my campaign had that, which seemed to work great for him, at least until he died just last night ;)
 

Jack99 said:
Glad, but slightly surprised that you ended up playing 4e.

I have some issues with a few aspects of 4E, but overall it is a well designed and balanced system. Except for high level gaming (with monster mega-hit points which will probably result in TPKs or fewer encounters per day shy of crazy PC lockdown synergies), it mostly won't fall apart big time until the splat books come out (and I have been pushing my group to stick to the core books for at least a year or so).

Besides, my fellow players were eventually going to force either 4E or Pathfinder, so after looking at Pathfinder, I decided that 4E was a better product (although it does invalidate our 3E/3.5 books, at a dollars per hour of entertainment perspective, I got a lot of use out of them as I did my 1E and 2E books). JMO.
 

KarinsDad said:
There is also a psychological gain. Every level that stats get improved, the character gains +1 to some set of abilities. At level 4 (and 11 and 18 and 24), Int adds +1. At level 8 (and 14 and 21 and 28), Wis adds +1. As a player, it makes me feel like the PC is really advancing if he does not have to wait until level 8 (14, 21, and 28) for a +1 to Int and +1 to Wis. Waiting every 7 levels or so for a boost is boring. IMO.
This is important. :)
 

I think the 16/16/12/12/10/8 looks like a good standard for many classes and for multiclassing, since a lot of them have a wide spread of different things they'd like a + to.

Wizard, though, gets almost everything from Int, so if I was making a single class wizard, I'd probably just go 18 Int / 14 Wis and use a race with a +Int bonus.

Another interesting stat layout, for a class with 3 primary stats or an MC with really good synergy (like Fighter/Warlock) is to just use 17/14/14/10/10/8. Especially for a human, who is not going to get an off-stat 13 for some feat qualification, I think this makes sense.
 

I am running my wizard with 20 INT, 8 STR, 13 CON and 13 WIS and I think he is great. I mainly shoot stuff from afar and the +5 to hit and AC has been really useful so far
 

The Sword 88 said:
I am running my wizard with 20 INT, 8 STR, 13 CON and 13 WIS and I think he is great. I mainly shoot stuff from afar and the +5 to hit and AC has been really useful so far

I seriously considered this, there were just too many Dex/Cha feats I wanted at higher levels. But, I can see where this would work well if the player did not care about those. ;)
 

I have a friend who is probably going to play a wizard. I'm really interested to see what he'll do with it, though he'll likely just go with whatever anyone suggests to him (easy-going guy who hasn't had much time to read up on the new game ;))
 

KarinsDad said:
I seriously considered this, there were just too many Dex/Cha feats I wanted at higher levels. But, I can see where this would work well if the player did not care about those. ;)

I completely agree on this one, I just have trouble giving up some of those other feats, and I like my 18 just fine.
 


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