Remathilis
Legend
IMO, "balance" is like training wheels on a bike. They're great if you don't know how to ride a bike, or if you want to make sure you don't fall. But after awhile you either learn to ride without them, or depend on them for the rest of your life... there's some things you just can't do on a bike (that are dangerous, but fun) with training wheels on... and just because you like them or need them doesn't mean every bike should have them as "good" bike design.
Zuh?
Ok, I'll ignore the thinly veiled dig that everyone who wants a balanced game is still playing with training wheels and needs to get to the back of the class with the safety scissors and the paste.
Exactly WHAT can you do in a non-balanced game that you CANNOT do in a balanced one?
* Create a PC so mechanically inferior as to be a hindrance?
* Be a halfling commoner in a party of dwarven warriors, elven archers, and mighty wizards?
* Watch as certain character classes eventually fade into irrelevant henchmen to uberpowerful spellcasters.
* End a combat before it starts with a single saving throw?
* Throw fights way above a PCs chance to succeed?
* Starve PCs for treasure so that 10th level PCs are thankful for a +1 dagger and some potions of healing?
I'm sure I can do nearly all of these things in a balanced system simply by ignoring certain rules. Its nice when the default assumption allows me to go off road in search of imbalance, not requires me to lay new concrete in order to get from here to my destination...