S'mon said:who have the feat can take 10 on the saving throw if they're in a non-stressful situatin where they can relax, meditate etc.
takyris said:Options I've considered:
1) Make the save very very high and say that in this case, a Natural 20 doesn't mean auto-success.
2) Make it a no-save effect that someone can take a feat to gain a save against. Spending a feat on "Resist Calling" or something would let you make a Will Save against Calls.
3) Make it not a save-based effect but a skill-based effect -- since Skill checks don't succeed on a 20. "Resist Calling (Wis) " is a class skill for all classes, but you can only start gaining ranks once you've undergone some training.
In any of those cases, I still see player complaints coming.
Maybe this speaks to my failings as a DM. As a writer and a TV fan, I'm too much into the drama of some save-effects. I don't think that there SHOULD be saves against them.
takyris said:Maybe this speaks to my failings as a DM. As a writer and a TV fan, I'm too much into the drama of some save-effects. I don't think that there SHOULD be saves against them. Looking at a Medusa's eyes should STONE you, barring magical protection.
takyris said:The Call is an effect produced by the coolest villains in the entire world: Evil Whales.
Yep, the Whales got messed with for too many years, and they finally decided it was time to bring the whoopass back. The Whales generate the Call in an intelligent and motivated effort to pull as many humans as possible to the edge of the continent. When the humans reach the cliffs overlooking the ocean, they throw themselves off the edge without a second thought. Then the sharks that the whales have domesticated EAT the humans, the camels, the sheep, the cows, and everything else mammalian that jumps off the cliff. In the long run, the Call messes up a lot of humanity's efforts to rebuild and keeps the average life expectancy pretty low.
Evil Whales, man. How can you not love that?
-Tacky