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The Psionicle, Part III

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Sahgrim sends a telepathic message to his friends, <<Don't worry, I'll get it, Osius is much better at fighting>>

Sahgrim will take a total defense option, moving over the bag of gems if possible, if not, trying to get close and go infront of the doorway so the kreen won't get through.

(If this move isn't possible I'll change it)
 

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Hand of Vecna

First Post
Nathan decides to conserve his psionic energies, and readies his crossbow instead. For now, he is holding his action, but if things look like they're turning sour, he'll fire at the 'Kreen. He's also trying to keep an eye out for any possible ambushes from behind them.
 

GnomeWorks

Adventurer
'Kreen Battle, Round 3

Initiatives...
Thri-Kreen: 21
Syld's Construct: 20
Nathan: 19
Jansson: 16
Sahgrim: 15
Syld: 13
Shardorn: 9
Osius and Desimus: 8

The Thri-Kreen, seeming to be oblivious to the pain you are dealing it, continues to thrash away. However, it senses that the cleric is somehow helping Osius to survive it's attacks, and so instead goes for Shardorn.

The 'Kreen gets a 13, 25, 8, and 23. Three of these hit the cleric, and the 'Kreen inflicts a total of 8 points of damage on Shardorn.

Shardorn slumps against the floor. While she doesn't look unconscious, it doesn't seem like she could get up, even if she wanted to.

However, in order to hit the cleric so, the 'Kreen has to move across it's area, and thus draws an AoO from Osius. He swings at it, getting in a practice swing for his power attack.

Osius gets a 16, which is not enough to hit. However, adding in the +2 bonus from flanking, and it's an 18 - a hit! Osius deals 4 points of damage to the Thri-Kreen.


Meanwhile, on the other side, Syld's astral construct punches away at the Thri-Kreen's exoskeleton.

The construct gets a 4 and a 18, and the construct hits the 'Kreen once. It inflicts 4 points of damage to the 'Kreen.


The 'Kreen screams - a high pitched, anguished voice - and falls to the ground. Bits of exoskeleton and mandible fly off of it's body as it slams into the rocky ground.

The critter is quite dead. Everyone gains 405 XP. Remember, if that is enough to put you up a level, all you gain is the hit points for it, and power points/spells per day are also increased if you gained a level, although you learn no new spells/powers. You gain all the other benefits of gaining a level after you have had 12 hours of relatively uninterrupted rest.

As for the bag, and what's in it - you can now find the time to look through it. Here is what you find...

Amethyst (120 gp)
Moss Agate (8 gp)
Blue Quartz (12 gp)
Golden Yellow Topaz (620 gp)
Obsidian (7 gp)
Jade (96 gp)
Moonstone (46 gp)
Rose Quartz (53 gp)
Black Pearl (550 gp)
Amber (35 gp)

These values are approximations, as you aren't exactly sure what their exact value is without having someone knowledgeable in the area of prices of gems around.

---

Damage taken...
Osius - (HP - 24/24 [+1 Vigor])
Shardorn - 11 points (disabled)
Jansson - (HP - 31/31 [+9 Vigor])
Sahgrim - 4 points (HP - 11/15)

Post 19
 
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Zhure

First Post
Osius moves up next to Shardorn and traces the outline of one of his myriad tattoos.

OOC: crawling tattoo of Lesser Body Adjustment, targeted on Shardorn.
 

GnomeWorks

Adventurer
Osius' tattoo slithers off, drops to the floor, and moves slowly over to touch Shardorn. As it does, it emits a light blue light, then disappears.

Shardorn is healed for 4 points.

"Thank you, Osius." The cleric says, rising to her feet. "I owe you one." She smiles lightly at Osius.

She looks around at the rest of the group. "Does anyone else require healing? Is there anything of interest in the bag the 'Kreen was carrying?"
 

Zhure

First Post
"Owe me one? Nonsense, if anything, I'm still in arears and indebted. You kept me alive against that beast."
 

GnomeWorks

Adventurer
Shardorn nods in agreement with Osius.

"Well, the thing is now dead. We have also found a secret door of sorts, and have a bag of gems. What direction are we going to go now? Continue down this tunnel, or go down this passageway?"
 


Zhure

First Post
Osius takes up guard on the doorway, keeping alert for more intruders while the rest search the alcove. He'll close the door when everyone's inside

Assuming they all fit inside, and that's what everyone is doing
 

GnomeWorks

Adventurer
The secret door reveals a tunnel. It continues going for twenty feet at least, and seems to keep going. It is obvious that this is a tunnel meant for travelling in secrecy throughout the cavern complex, although why such a tunnel would be required, you can only guess at. You can tell that the walls have either chunks of lead shoved into them, or square plates of lead carefully tapped into the rock.

The tunnel is around 5' wide, and as tall as the main tunnel. You can fit inside comfortably in a single file line.
 

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