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The Psionicle, Part III

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"Lure him outside, remember that he might possess some other powers on him."

Sahgrim readies an action to attack the Kreen with his quarterstaff if it goes outside.

(Initiative Roll-13+2=15)
 

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Desimus moves back to make room in the tunnel. He places his torch on the ground, activates his force ring (ooc: free action), and readies his crossbow.

Init: 6+2 = 8
 


OoC:Inittiative 13=11+2

IC: Syld stops maintaining Detect manifests AC I behind the 'Kreen. He chooses the Additional attacks ability.
 

OOC: Initiative = 6+2 = 8


Osius will move in at least five feet to clear the door with morningstar at the ready. First action is to manifest Vigor, defensively if he's pressed. If necessary, he will tumble to avoid an AoO.
 
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[OOC:] Initiative: 9 (roll) + 7 (mods) = 16 [/OOC]

Like Osius, Jansson also manifests Vigor (again defensively if necessary). Then he'll ready an attack against any 'Kreen that comes within reach of his sword.
 
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(1) 'Kreen - Round 1

Initiatives...
Thri-Kreen: 21
Nathan: 19
Jansson: 16
Sahgrim: 15
Syld: 13
Shardorn: 9
Osius and Desimus: 8

The Thri-Kreen drops it's bag of gems, and lashes out at Osius with all four claws. It's polearm has been lashed to it's sack since the last time you saw it, and it doesn't look like the 'Kreen will bother to pull it out.

The 'Kreen gets 10, 24, 18, and 25. Three of the four claws hit Osius. They inflict 4, 3, and 3 points of damage, for a total of 12 damage to Osius.

Moving near Osius, however, draws an attack from him. Osius lashes out with his morningstar, trying to beat the Thri-Kreen away.

Osius gets a 20, a hit! Osius inflicts 5 points of damage to the Thri-Kreen.


Nathan manifests Lesser Concussion on the Thri-Kreen.

OOC:
OOC: I have misplaced my PsiHB, so I'll try to play this from memory. Give a Will save for half, and it deals 1d6 points of damage. If that's wrong, someone please correct me.


Nathan sets the DC against the power at 20, +3 is 23. The Thri-Kreen gets a 12, and fails his save. Nathan's power inflicts 3 points of damage to the Thri-Kreen.


Jansson manifests Vigor upon himself. The Thri-Kreen leaves itself wide open, and Jansson manages to find an open space between the 'Kreen's quickly moving appendages, and takes a stab at it.

Jansson's hit points are temporarily increased by 9. Jansson gets a 3, and +6 is 9. That's a miss.

Angered at the little demihuman critter that just attempted to hit it, the Thri-Kreen swipes down at Jansson.

The Thri-Kreen gets a 12, which fails to hit the halfling.


Sahgrim rams the Thri-Kreen with his quarterstaff as it leaves the tunnel, after it goes after Osius.

Sahgrim gets a 1, a fumble!

Sahgrim misses the Thri-Kreen, and instead accidentally hits Shadorn in the head with the back end of his staff.

Sahgrim inflicts 3 damage upon Shardorn.


Syld manifests Astral Construct I behind the Thri-Kreen, giving it an extra attack as it flows in from the Astral.

The Construct has an initiative of 20, and goes next round.


Shardorn, kneeling over from getting hit in the head, crawls over to Osius and heals him with her divine magic of the moon goddess.

Shardorn uses Cure Light Wounds upon Osius, healing him of 6 points of damage.


Osius manifests Vigor defensively. As he does, he attempts to maneuver around the 'Kreen to avoid getting hit with it's forelimbs.

Osius needs a 16 (DC 15 + 1) to make a Concentration check to manifest the power defensively. Osius gets a 12, and +9 is 21. Osius manages to manifest the power and not get struck by the Thri-Kreen.

Osius barely manages to tumble out of the way, though now he is prone on the floor.

Desimus stands back, fingering a ring on his hand. Suddenly, a small wall of blue force projects forth from it. Desimus lifts up a crossbow, uninhibited by the unusual shield, and fires at the Thri-Kreen.

Desimus gets a 10, which is a miss. The arrow flies down the tunnel, and you hear a distant *thud* as it rams into a wall or the floor, but you can't tell which.

---

That's round 1. Total damage dealt/taken so far...

Osius - 6 points (HP - 26/32 [+9 Vigor])
Shardorn - 3 points
'Kreen - 5 points
Jansson - (HP - 31/31 [+9 Vigor])

On to round 2!

OOC:
OOC: This post has been modified to reflect several things. Just a note: reread the whole thing. A few important changes were made.



Post 15 (counting a round of battle as 2 posts, and ignoring action/init posts)
 
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Instead of loading and firing his crossbow again, Desimus dazes the Kreen

OOC: Daze DC 15 (10 + 0 lvl + 3 Cha + 2 spell focus: enchantment)
 


OoC: Actually, the Concussion chain allows for a fort save half, not will. Wonder why nobody said anything about it? And if I remember correctly, summoned mosters act on the summoner's initiative (So it also aplies to ACs)."

IC: Syld doesn't really know what to do as his friends are on the line of fire. He then decides to manifest Grease under the 'Kreen (assuming I'm allowed to shrink the area to a 5ft. square so I won't trip party members, if not Syld'll use his natural ability to use Finger of Fire)
 
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