Upper_Krust
Legend
Ah, but they do have physical forms - it's just that those physical forms are either immune or highly resistant to anything mortals can throw at them.
Seems like a back-peddle.
They went from un-interactable to now "highly resistant".
Is that highly resistant in the same way a Tarrasque would be to Low-level characters?
And PCs in my games have directly interacted with deities on numerous occasions, in (provided the PCs collectively have more wisdom than a kitten) non-combative situations.
Another such interaction is coming soon in my game (spoilered in case any of my players wander by):
The one thing mortals can be very useful for when it comes to deity-vs-deity conflict is that they're "small" enough to go unnoticed until after they've done what they're doing. And so, sometimes deities will use them as operatives.
In the upcoming case the PCs will (if all goes well and the players are willing) be sent in as secret agents on a quick-strike mission to free an imprisoned deity while other deities and their associates make a lot of noise elsewhere as a distraction. To tell the whole story around this would take all day - this is a key make-or-break moment in a story arc 12+ years in the making - but suffice it to say that if successful the PCs will have made some very big changes to the universe without having anywhere near enough power to take on deities directly or even indirectly.
As for why the other deities don't just do it themselves: any deity trying to free the prisoner directly would be noticed and opposed. Ordinary mortals might not be noticed until after the prisoner is free, at which point a) the freed prisoner can take care of himself and b) the PCs will have him as a defender against any retribution.
Okay so now you are saying that mortals can un-imprison a deity that was (presumably) imprisoned by another deity. Ergo the mortals can 'undo' the actions of a deity. Therefore there is interaction between mortals and gods.
Not sure where fast-forwarding in time comes into this, unless you have it that advancement takes a long time to train into.
My point was in an RPG the acquisition of Loot and Experience parallel each other (in terms of time frame).
In the real world Gambling takes very little time and effort, whereas personal advancement (studying, training, learning) takes considerable time and effort.