The Reconquista OOC

Branding Opportunity said:
So after looking at it, I'd say about 1/3 is outdoor, while the rest is indoor, just in terms of pages devoted to it. If you wanted to keep your character as she is, I would throw in more outdoor stuff.

Yay!

Also, I emailed Rick the Scout info.
 

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Seeten said:
I looked at it, but the reading of it gave me the impression that they mostly guarded temples.

Quite probably - I'm away from my books, so I couldn't check the flavour text.

It's one of the very few classes that grants Mettle - and obviously Hexblade doesn't mix with Paladin :)

-Hyp.
 

Well, I dunno, it doesnt say you cant be LG as a Hexblade...and I'd get +12 to all saves. And Mettle. ROFL.

Oh, the the little munchkin on my shoulder yearns to be let out, I assure you.

Pious Templar reads like temple guard, but the flavor text does specify "NPC" Pious Templars guard temples. Pious Templar is a really neat PrC, I think I mentioned it on page 1.
 

Seeten said:
Well, I dunno, it doesnt say you cant be LG as a Hexblade...

Er? Aren't they "Any Non-Good"?

"Ex-Hexblades: a hexblade who becomes good-aligned loses all hexblade spells and all supernatural class abilities."

... hmm. You'd lose the Cha bonus to saves, but Mettle is [Ex], not [Su]...

-Hyp.
 
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Hypersmurf said:
Er? Aren't they "Any Non-Good"?

"Ex-Hexblades: a hexblade who becomes good-aligned loses all hexblade spells and all supernatural class abilities."

... hmm. You'd lose the Cha bonus to saves, but Mettle is [Ex], not [Su]...

-Hyp.

So if I were a Hexblade Blackguard, I WOULD have a +12 to all saves and mettle. Sick sick sick.
 



Seeten said:
I'd love to add mettle to my saves, so if Thanee and Hyper are around and have ideas, I'm open to listening.

Mettle = Pious Templar. I doubt you want to multiclass with Hexblade (non-good requirement) and I do not know of any other class, that gets this ability. ;)

Hmm... maybe I should have read to the end before answering... :heh:

Bye
Thanee
 

Seeten said:
Yay!

Also, I emailed Rick the Scout info.

Thanks. I got it.....sort of. It is missing page 13+ descriptions of the class abilities. But no biggy, the stats are included.

I notice that the write up says disable device is available, but it is not listed as a class skill. Nor is open locks. This 10' movement looks like it may be a bitch to describe in a PBP.

Therefore, if I pick scout, the party loses a lock smith.

Also, If I do pick scout I would convert to being a dwarf. Therefore anyone have any strong feelings? Playing a scout would be a neat change, but I am comfortable playing a rogue.

I appreciate any feed back.



PS I notice after I decided on being a dwarf you wrote about 3/4 of the adventure is indoors.
 

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