The Reconquista OOC

Ranger Rick said:
I notice that the write up says disable device is available, but it is not listed as a class skill.

Yeah, that's been debated, and the general conclusion seems to be that the class doesn't get Disable Device as a class skill.

This 10' movement looks like it may be a bitch to describe in a PBP.

It depends on how the DM handles his mapping. If combat's clearly mapped, it's no problem.

Also, If I do pick scout I would convert to being a dwarf. Therefore anyone have any strong feelings? Playing a scout would be a neat change, but I am comfortable playing a rogue.

I've got no problem having another dwarf on board :)

-Hyp.
 

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So here are some questions for everyone:

What's your preference for combat? Players giving general ideas of what they will do 2-3 rounds at a time, or fighting it out round by round? I tend to like to go round by round, because so much can change in a six second interval in this game, but I know it slows things down a lot. As I don't have a lot of experience at this, I thought I'd ask if anyone had a strong opinion either way.

On the subject of the adventure summaries for levels 1-10, I've sketched them out and am ready to start as soon as the final touches are put on the characters. I guess we don't necessarily have to wait, and could plow ahead now. I don't want these introductory stages to drag on for too long.

I thought I'd handle these summaries as follows (and please feel free to make comments, I'm just making this stuff up as I go): I post a short (one or two paragraph) synopsis of the adventure, giving the basic who, where, what, why, and when. After this happens you can feel free to make up whatever details you like that let us know what part your character had in everything. You could also tell us in which particular adventure you acquired a magic item which you now possess. You could also say that your character didn't participate in this adventure, but then let us know what s/he was doing. You could even start with a completely different character at 1st level and then kill him off as we go along, replacing him with your current one in the next installment. Finally, you could just let us know why that particular adventure was meaningful. All in all, you can be as terse or verbose as you wish.

Do you think these should go in thread, or in the IC thread?

The basic outline I've sketched out starts with the second giant invasion in CY 585 (the first unsucessful invasion happened eight years before that (CY 577), but was ultimately thwarted by a noble band of adventurers; if you're unfamiliar with that story, you can check out the 1st ed AD&D module series G, D, and Q.) Because the whole of Sterich had been reclaimed by CY 588, except for a few of the border forts guarding the Jotens and the Crystalmists, your adventures then move to Geoff. It is there that you spend the next three years, with some excursions elsewhere, just for fun.

n.b.: I've changed the current date to CY 591.
 


Branding Opportunity said:
What's your preference for combat? Players giving general ideas of what they will do 2-3 rounds at a time, or fighting it out round by round? I tend to like to go round by round, because so much can change in a six second interval in this game, but I know it slows things down a lot.

I prefer round-by-round, but unless things change drastically and unexpectedly in the middle of a round, you can generally get away with one post from each player with a few conditionals in it per round.

I know that if one ends up with a poor initiative, though, one can end up sending several revisions of one's intention by the time it gets to the end of the round, as the other characters do things you hadn't considered...!

I guess we don't necessarily have to wait, and could plow ahead now. I don't want these introductory stages to drag on for too long.

You can at least post the first one... Rick and Seeten are nearly finished deciding on what characters they want to play, so we can get started on the background... :)

Do you think these should go in thread, or in the IC thread?

I can see arguments either way :) But I'm inclined to say IC.

-Hyp.
 

Ranger Rick said:
Thanks. I got it.....sort of. It is missing page 13+ descriptions of the class abilities. But no biggy, the stats are included.
Here's a summary of what is on page 13.
Trackless Step (Ex): Basically the same as the druid class feature.
Bonus Feats: Acrobatic, Agile, Alertness, Athletic, Blind-Fight, Brachiation*, Combat Expertise, Danger Sense*, Dodge, Endurance, Far Shot, Great Fortitude, Hear the Unseen*, Improved Initiative, Improved Swimming*, Iron Will, Lightning Reflexes, Mobility, Point Blank Shot, Precise Shot, Quick Draw, Quick Reconnoiter*, Rapid Reload, Shot on the Run, Skill Focus, Spring Attack, Track. You must meat the requirements for the feat.
*New Feat from this book.
Evasion (Ex): Like the monk class feature.
Flawless Stride (Ex): Move through any terrain that slows speed at normal speed and without taking damage or suffering any other impairment. This does not include terrain you need to make Climb or Swim checks to get through, nor does in include magically altered terrain. Doesn't work with medium or heavy armor or load.
Camouflage (Ex): Use the Hide skill in any natural terrain like the ranger class ability. Same armor/load restrictions as the ability above.
Blindsense (Ex): Like the monster ability.

The rest of the abilities are for levels above 11th.

Hope that helps.
 

Branding Opportunity said:
What's your preference for combat? Players giving general ideas of what they will do 2-3 rounds at a time, or fighting it out round by round? I tend to like to go round by round, because so much can change in a six second interval in this game, but I know it slows things down a lot. As I don't have a lot of experience at this, I thought I'd ask if anyone had a strong opinion either way.
Personally I'd just as well flip a coin and say "heads you win, tails you lose" as anything else for a PbP game. :D Seriously, combat's not one of my big things in any game I'm playing that doesn't involve German tanks. Even when I'm GMing sitdown I tend to let my players do all the gruntwork of beating themselves up after I've set up the situation, they enjoy rolling dice more than I do anyways.
Branding Opportunity said:
Do you think these should go in thread, or in the IC thread?
Maybe they could go here and then get posted neatly and logically with some editting and formatting in the IC. Sort of like a story hour?
Branding Opportunity said:
The basic outline I've sketched out starts with the second giant invasion in CY 585 (the first unsucessful invasion happened eight years before that (CY 577), but was ultimately thwarted by a noble band of adventurers; if you're unfamiliar with that story, you can check out the 1st ed AD&D module series G, D, and Q.) Because the whole of Sterich had been reclaimed by CY 588, except for a few of the border forts guarding the Jotens and the Crystalmists, your adventures then move to Geoff. It is there that you spend the next three years, with some excursions elsewhere, just for fun.

n.b.: I've changed the current date to CY 591.
Yay, I've been wondering just how old Mavic would finally end up being.
 


My character is totally done, Hyper, and is not being revised. Branding said 1/3 is outdoor by the book, and he would modify to have even more outdoor, with %50 outdoor, I am perfectly happy with my choices.
 

James Heard said:
Personally I'd just as well flip a coin and say "heads you win, tails you lose" as anything else for a PbP game. :D Seriously, combat's not one of my big things in any game I'm playing that doesn't involve German tanks.
While I agree that combat takes waaaay too long in PbP, I also feel that if we simplify too much we'd basically have to redo the entire combat system. Certainly any feat that involves movment would suddenly become nearly pointless. I think D&D shows its wargaming roots in this regard. Tactical movement is a huge part of 3rd edition. You could get away with "I swing at the orc" in 1st and 2nd. Not anymore.
 

James Heard said:
Maybe they could go here and then get posted neatly and logically with some editting and formatting in the IC. Sort of like a story hour?
I really like this idea. That way if people's descriptions didn't quite match up, we could iron that out and then I could post all the finished intro on the IC board.

I already have a great picture that I'll include with the intro to our post. It's one of my favorite Dragon magazine covers ever!
 

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