The Reconquista OOC

Branding Opportunity said:
For all you non-spontaneous arcane spellcasters out there, remember that you can buy a spell and transcribe it into your spellbooks for the cost of a scroll of that level.

I used the 50 gp x spell level formula given in the PHB for the service of copying from someone else. Is that ok, too?

Oh, and don't forget that if you use the magic word, party members might let you copy spells from their spellbooks. If wizards have anything over sorcerers, it's versatility.

I actually thought about that, given that we were some times together already... but didn't figure it in now. But that's easily done afterwards by just adding back the above "service cost" for some spells.

Bye
Thanee
 

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Seeten said:
[METAGAME]
I am willing to go Favored Soul 3 or Cleric 3 instead of Fighter 3, due to the party's egregious lack of healing magic, and then Paladin 3 and War Priest 5. If We have a concensus yay, or nay, I'll work it up that way. I'm at home with all my books now, so I am set to go.
[/METAGAME]

You could also go pure Paladin, that's probably better than adding in some FS or Cleric levels with Lay on Hands and a decent Charisma. At 11th level you even get a 3rd level spell.

Bye
Thanee
 

Morley Human Ranger

Okay, a work in progress, but here's what I have so far.

Human Ranger 11
60,500 exp.
Neutral Good

Str: 14 (6)
Dex: 19 (8) +2 level bonuses +2 Gloves
Con: 12 (4)
Int: 12 (4)
Wis: 14 (6)
Cha: 12 (4)

Hp: 79

AC 23 , Touch 14, Flat 17
Init +4 (Dex. +4)
BAB +11, Grap +13
Speed 30’ (base 30’, light load)
Fort +8, Ref +10, Will +5

Melee

+14/+9/+4 +1 Glaive, 1d10+3 19-20/x2 2,008 gp
+14/9+/+4 MW Warhammer 1d8+2 19-20/x3 312 gp
+12/+8/+3 MW Dagger 1d4+2 19-20/x2
Lance

Ranged

+17/+12/+8 or +15/+15/+10/+5 Mighty +1 Shocking Comp. Longbow, 1d8+3+1d6 electrical, 19-20/x3, 110'r 8,600gp (quiver)
60 arrows (quiver) 3gp
+15/+10/+5, MW Dagger 1d4+2, 19-20/x2, p/s 10'r 302gp (x3) (two in boots one at shoulder)

Medium, 6'1" tall, 165 wt, 31 yrs old
Black hair, Gray eyes, Tanned skin

Speaks Common and Giant

Skills 112 (6x14+14Int+14Hum.)

Appraise xx (+1Int)
Balance xx (1+4Dex +2syn) ac
Bluff xx (5+1Cha)
Climb (5+2Str) ac
Concentration (2+1Con)
Craft Bowyer (4+1Int)
Diplomacy xx (+1Cha +2syn)
Disguise xx (+1Cha +2syn)
Escape Artist xx (+4Dex) ac
Gather Information xx (+1Cha)
Handle Animal (5+1Cha)
Heal (6+2Wis+2 Kit)
Hide (4+4Dex) ac
Intimidate xx (1+1Cha+2syn)
Jump (5+2Str +2syn) ac
Knowledge (dungeoneering) (3+1Int)
Knowledge (geography) (5+1Int)
Knowledge xx (local) (1+1Int)
Knowledge (nature) (5+1Int)
Listen (10+2Wis)
Move Silently (6+4Dex) ac
Profession (+2Wis)
Ride (8+4Dex)
Search (2+1Int)
Sense Motive xx (1+2Wis)
Spot (10+2Wis)
Survival (14+1Wis +2syn—following tracks)
Swim (2+2Str)

Feats
-Point Blank Shot (+1 attack and damage within 30’)
-Rapid Shot (Extra ranged attack at -2 to all attacks)*
-Precise Shot (No penalty for firing into melee)
-Track (Follow trail with survival check)*
-Endurance (+4 on certain saves/checks, sleep in light or medium arrow)*
-Improved Precise Shot (Ignore less than total cover/concealment)*
-Many Shot (Fire 2 arrows at once as a standard action at -4 or 3 arrows at -6)*
-Weapon Focus Bow
-Improved Critical
-Improved Buckler Defense

Human Traits
-Bonus feat and skills

Ranger Abilities
-Proficiency with all simple and martial weapons
-Proficiency with light armor and shields (except tower shields)
-Favored Enemy (+6 Damage, Bluff, Listen, Sense Motive, Spot, & Survival vs. Giants)
-Favored Enemy 2 (+2 Damage, Bluff, Listen, Sense Motive, Spot, & Survival vs. Elves, Drow)
-Favored Enemy 3 (+2 Damage, Bluff, Listen, Sense Motive, Spot, & Survival vs. Outsiders, Evil)
-Wild Empathy (as Diplomacy check to improve attitude vs. animals 11+1cha+2syn)
-Combat style Archery
-Bonus Feats
-Woodland Stride
-Swift Tracker
-Evasion
-Animal Companion
-Divine Spells

Spells per Day
-1st Level 2
-2nd Level 2
-3rd Level 1

Gear

Armor +2 Mithril Breast Plate +7 AC Max. dex. +6, armor check penalty -1 8,100 gp.
Shield +1 Darkwood Buckler +2 AC no armor check penalty 1,205 gp.
Explorer’s Outfit over armor
Boots Winged 15,000gp
Gloves of Dexterity 4000gp

Quiver of Elonna, (left shoulder ) 1,800gp
Backpack (center back) 2gp
Bedroll (below backpack) 1sp

Healers’ Bag 50 gp (larger belt pouch)
Alchemist’s fire x2 40gp (Bandoleer)
Thunderstone x2 30gp (Bandoleer)
Smokestick x2 40gp (Bandoleer)
Potion of Cure Light Wounds x2 100gp (Bandoleer x2)
Wand of Cure Serious Wounds 11,250gp
Restorative Ointment 4000gp

Waterskin-2 water and wine (side of backpack and belt) 2gp and 10gp
2 Torches (backpack) 2cp
Flint & Steel (Belt pouch) 1gp
5 Tindertwigs (Belt pouch) 5gp
Trail Rations- 6 days (backpack) 3gp
Silk Rope 100’ with grapnel (backpack) 15gp
Travelers’ outfit (backpack) 1gp
Tent (horse) 10gp
Animal Trainer's Kit 75gp
Camouflage Kit 40gp

Light Warhorse 150gp
MW Military saddle 210gp
Saddle Bags 4gp
Bit and Bridle 2gp
MW Studded Leather Barding 250gp

Coins- 8379gp, 7sp, 8cp (pouch)
gp gems (pouch)

Appearance/Personality
-Morley is a moderately handsome man of early middle years. His face is somewhat lined from a life spent outdoors. He wears a short beard and mustach neatly trimed. His skin is tanned and marked with a few scars. He is jolly fellow who enjoys his friends or the company of a good tavern. His wit is sharp and sometimes has a bite when someone offends him. He is polite to a fault and his manners are surprising well honed for one who spends so much time in the wild. He is rarely seen in anything other than his armor and well worn comfortable looking clothes suited to the outdoors. He wears a leather hat with a broad brim to shield him from rain and sun. A large Warhammer hangs at his belt and a quiver loaded with weapons and arrows is on his back. A large Mastif dog dressed in studded leather is usually at his heel.

History/Background
-Morley was born in Sterich. He grew up on an isolated farm and spent his youth roaming the woods near the family farm. Eventually, his family's land was overrun by humanoids and giants during the invasion. Morley used his woodcraft to help his mother and siblings escape just in time. His father was part of the militia that fought the invaders. He is lost and presumed dead. Morley vowed to fight back and regain the land his family lost. His mother and youngest brother now live in Istavin. The middle brother is in the army, while his sister is a priestess of Berei. The family have been followers of Berei for generations, but Morley is not a deeply pious man.
 
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Thanee said:
Skills: Climb +5(1), Concentration +16(12+2cc), Jump +11(5), Knowledge (arcana) +11(6), Knowledge (architecture & engineering) +6(1), Knowledge (local) +6(1), Knowledge (nature) +10(5), Knowledge (religion) +6(1), Knowledge (the planes) +6(1), Listen +10(0), Ride +6(2), Search +14(7), Spellcraft +20(11+2cc), Spot +10(1cc), Swim +5(1), Tumble +11(5cc)

I give up... how do you get +10 on Listen?

0 ranks, 0 Wisdom bonus, +2 Elf, +3 Bat, +2 Alertness when the bat's nearby... I make that +7.

What am I missing?

-Hyp.
 





let me know if this good and if I made it in under the wire.

[sblock]

Balima
9th monk, 2nd tattooed monk
A tall thin man, gaunt but wiry, his head shaved bald. He has sunken dark eyes and tends to stare just a bit too long at people.
Stat Points
STR 10
DEX 16 +3
CON 12 +1
INT 10
WIS 19[21] +4 [+5]
CHA 9 -1

Bab +7/+2
Fort +10
Ref +13
Will +15
HP: 91
AC: 28
Feats:
Flurry of Blows
Unarmed Strike
Evasion
Still mind
Ki Strike- Magic
Slow Fall - 40 ft
Purity of Body
Wholeness of body
Improved evasion
Stunning Fist
Combat Reflexes
Improved Trip
Improved Grapple
Exotic Weapon Prof -Spiked Chain
Weapon Finesse
Skills:
Tumble: Total 17 [ranks 14 + dex 3]
Spot: Total 19 [ranks 14 + wis 5]
Listen: Total 19 [ranks 14 + Wis 5]
Climb: Total 14 [ranks 14]
Gear:
Ring of Prot +3
Spiked Chain of Giant Bane +2
Bracers of Armor +3
Brooch of Shielding
Bag of Holding type 1
Amulet of Natural Armor +2
Incandescent Blue Sphere Ioun stone (+2 wis)
Cloak of Resistance +1


Balima was a foundling raised by the monastry, he lived there happily until his 26 year when the Giants and thier Kin overran the monastry and destroyed it. Luckily for Balima he had been sent to bring the respects of his Abbott to a nearby hermit who was a master of the Painted Fist combat style. Of course, Balima did not see it as luck and dedicated himself to destroying the creatures that took away his life. He continues to train with the Hermit as he can inbetween gathering with his chosen compatriots for quests against the Giants.

[/sblock]
 

Scotley said:
Okay, how about now? Still I have a good bit of work to do, but should finish up a little later this evening.

You're missing an additional favored enemy. As a ranger 11, you should have 3.

*Sniff sniff* Guess that means I'm out. Have fun all.
 

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