The Reconquista OOC

Branding Opportunity said:
That should give you enough XP for item creation without having to drop back to 10th level, right Thanee?

Yep, that's fine. This way, the cost for creating items also won't be neglectable, since I will then level up later. I also think that's the best way to handle it (that is, just give everyone some more XP). :)

Bye
Thanee
 

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Given that only a few full characters have posted I'll take a shot at getting a human ranger ready to post. Sounds like a fun game.
 



Would you have a problem with an item, that grants Fast Healing 1 (continuous Lesser Vigor for 8,000 gp, with a clause, that the item must be attuned to work (worn for some time (8h or a day) before it begins to work))?

With the amount of healing we'll probably have, that might be a good idea. :uhoh: ;)

Bye
Thanee
 



Ok, here's the mechanics sans equipment and a lot of other important stuff that I should probably put in there, in sblocks because right now it's just a crappy etools stat block anyways.

Under construction and still subject to change depending on the background write up and commentary from the peanut gallery
[sblock]
Mavic Larigne, Male Human Wiz11: CR 11; Medium Humanoid ; HD 11d4+11(Wizard) ; hp 38; Init +4; Spd 30; AC:10 (Flatfooted:10 Touch:10); Atk +5 base melee, +5 base ranged; AL N; SV Fort +4, Ref +5, Will +8; STR 10, DEX 10, CON 12, INT 20, WIS 12, CHA 12.
Skills: Concentration +9, Decipher Script +13, Knowledge (Arcana) +18, Knowledge (Architecture and Engineering) +8, Knowledge (Geography) +12, Knowledge (History) +15, Knowledge (Local) +17, Knowledge (Nature) +10, Knowledge (Nobility and Royalty) +15, Knowledge (Religion) +10, Knowledge (The Planes) +12, Spellcraft +21.

Feats: Craft Wand, Craft Wondrous Item, Enlarge Spell, Improved Initiative, Leadership, Maximize Spell, Scribe Scroll, Spell Focus: Evocation.
Spells Known (Wiz 4/6/5/5/4/3/1): 0 -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Resistance, Touch of Fatigue; 1st -- Expeditious Retreat, Feather Fall, Identify, Mage Armor, Magic Missile, Obscuring Mist, Protection from Evil, Ray of Enfeeblement, Unseen Servant; 2nd -- Blindness/Deafness, Flaming Sphere, Fox`s Cunning, Scorching Ray; 3rd -- Clairaudience/Clairvoyance, Fireball, Gaseous Form, Lightning Bolt; 4th -- Detect Scrying, Evard`s Black Tentacles, Ice Storm, Reduce Person, Mass; 5th -- Cloudkill, Cone of Cold, Fabricate, Transmute Rock to Mud; 6th -- Chain Lightning, True Seeing.
Spells Prepared (Wiz 4/6/5/5/4/3/1): 0 - Dancing Lights, Flare, Prestidigitation, Ray of Frost (s), Read Magic; 1st - Feather Fall, Mage Armor, Magic Missile (s), Magic Missile x2, Magic Missile x2, Ray of Enfeeblement, Unseen Servant; 2nd - Blindness/Deafness, Flaming Sphere, Fox`s Cunning, Scorching Ray (s), Scorching Ray x2; 3rd - Clairaudience/Clairvoyance, Fireball x2, Gaseous Form, Lightning Bolt (s), Lightning Bolt, Lightning Bolt; 4th - Ice Storm (s), Ice Storm, Reduce Person, Mass; 5th - Cone of Cold (s), Cone of Cold, Fabricate, Transmute Rock to Mud; 6th -- Chain Lightning (s).
Possessions:
Goods: Coin: gp (66000) (66,000 gp).
Animal, Weasel, Male Animal, Weasel : CR 1/4; Tiny Animal ; HD 11d8 ( Animal) ; hp 19; Init + 2; Spd 20, Climb 20; AC 43; Atk + 3 base melee, + 9 base ranged; +9 ( 1d3-4, Bite ); SA: Attach (Ex) ; SQ: Scent (Ex), Low-light Vision (Ex), ; AL N; SV Fort + 3, Ref + 5, Will + 8; STR 3, DEX 15, CON 10, INT 11, WIS 12, CHA 10.
Skills: Balance +10, Climb +10, Concentration +9, Hide +11, Move Silently +8, Spot +3.
Feats: Weapon Finesse.
[/sblock]
 

James, you might want to swap Maximize Spell for Sudden Maximize from Complete Arcane (allows you to apply Maximize to one spell spontaneously without raising the spell level once per day; you cannot use it normally, tho, only that one time each day; prerequisite is any other metamagic feat). That's pretty nifty for a wizard. :)

Also, you have 45 hit points.

One question, what does the (s) in the spell list stand for? I first thought specialist slot, but he doesn't seem to be a specialist wizard. ;)

Bye
Thanee
 
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Thanee said:
Would you have a problem with an item, that grants Fast Healing 1 (continuous Lesser Vigor for 8,000 gp, with a clause, that the item must be attuned to work (worn for some time (8h or a day) before it begins to work))?
Given that a Ring of Regeneration has a 90,000 gp market price, and only heals 1 hp/level every hour, and given that Fast Healing 1 restores 1 hp/round (or basically all of your hp an hour unless you are, like a CR 50 creature :) ) I will say that 8,000 gp is a smidgen low, even with that clause. ;) I know that the regeneration spell is a much more powerful spell than Lesser Vigor, but in their in-game usage they are virtually the same.

As an alternative, I would recommend someone taking one level of cleric or druid, and buying a Wand of Lesser Vigor created by a suitably high level cleric or druid.
 

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