Branding Opportunity said:Ferrix,
It's not often you find gamers who quote Krishnamurti, very cool.
Ferrix said:I'm a bit of an odd gamer.
I'm thinking of playing a rogue-type, basically a semi-decent crimelord character, who runs a large network of rogues, informants, etc.
INTRODUCTORY SESSION:
Before we start the first adventure, I’d like to try something a little different. Since we’re starting at a fairly advanced stage, there is probably a lot of shared history between the PCs. Well, actually, I’m saying that there is a lot of shared history, period.
In order to create this backstory, I am planning on posting 8 or 9 short adventure synopses, those adventures which brought the PCs (as a group) from 1st to their current level. After each synopsis, players can make short comments as to what they learned from that adventure, outstanding monsters or traps overcome, magic items they acquired/made, friends lost or found, mortal enemies made, new classes begun, etc; everything that normally happens during the course of an adventure. These descriptions don’t have to be long, a short paragraph will suffice. In addition, players can add more normal life events which occurred between adventures, such as marriages, births, deaths, training with a wise, old man, travel, enlightening experiences, etc.
Seeten said:Well, it frees me up from needing bluff, if y'all are roguing it up. You know, with the amount of war/battlefield stuff, a Scout might be cool, or even scout levels, or something, for all the roguish types?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.