The Reconquista OOC

Thanee said:
Any idea how to handle Item Creation?

I'm making an Elven Fighter/Wizard, I think.

One thing which I hadn't mentioned was that I want to start everyone halfway between 11th and 12th level (at 60,500 XP). One of my favorite things about D&D is the simple act of going up a level (with all the adjustments it entails). Not setting everyone’s XP at the minimum for the level puts that experience much more within reach.

That should give you enough XP for item creation without having to drop back to 10th level, right Thanee? Just subtract the gold from your starting money. As for having enough time, I was imagining that y’all will not be a green group. This war began eight years ago, and I was thinking everyone would have been involved from the beginning.

If you want to create items for other party members, be my guest if you feel like it (final decision rests with Thanee if she decides to play the Fighter/Wizard), although I’m going to limit each character to one item with a market price of 27,500 gp or under, or two with a market price of 7,400 gp or under. Otherwise she would have spent all of her time creating magic items.

I modified my first post to reflect the addition of the starting XP level.
 
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Manzanita said:
Wow. This sounds very cool. Greyhawk games don't crop up too much around here. Sounds like I'm a little late on the game, and I just started another game where it took me like a wee to draw up a 10th level PC. I'd love to join and play a mystic theurge. Maybe I could be an alt.
Only three people have submitted a fully detailed character so far, Manzanita, so I wouldn't give up hope completely.
 

Ranger Rick: Any way I could convince you to play a similar non-Lawful Evil character? I think your rogue could be turned into a LN character with few changes. I'm just concerned that you and the LG Paladin would spend all your time at each other's throats. I don't see dispatching downed foes as intrinsically an evil act, especially if he does it to protect himself and his comrades rather than for the pure joy of it.

I don't object the alignment out of hand, just for the inter-party tension it might create, but I'm willing to discuss this.

How do others feel?
 

Ranger Rick said:
As for Scout, I do not have that info, only the srd. Therefore I needed to build a simple character.
I agree that a scout would make a lot of sense in this setting. That class is as close as a core class comes to mimicking a member of the modern day “special forces.” If you’re interested you can email me at agreenshields at nyc dot rr dot com, and I’ll email you the info.
 

Branding Opportunity said:
Ranger Rick: Any way I could convince you to play a similar non-Lawful Evil character? I think your rogue could be turned into a LN character with few changes. I'm just concerned that you and the LG Paladin would spend all your time at each other's throats. I don't see dispatching downed foes as intrinsically an evil act, especially if he does it to protect himself and his comrades rather than for the pure joy of it.

I don't object the alignment out of hand, just for the inter-party tension it might create, but I'm willing to discuss this.

How do others feel?

I have no problem switching alignment. I picked LE to reflect his loyality and fidelity to his lord. Long wars generally lead to authoritarian figures. But no problem. I will edit the change. Actually, being a second in command to a paladin can really bring out dynamics of different styles. i.e. The literal exectution of orders instead of the spirit of the order. i.e. Go disarm the prisoners = all the prisoners are now without arms......you get the drift.

LN it is.

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Seeteen: These PCs are battle weary commanders. You can never have to much diplomancy.
 

I'm in no way an alignment nazi, and I wont be "using detect evil" on my companions all the time, but I wouldnt knowingly associate with an evil person, a person who is obviously evil, unless commanded to do so by my God.
 

Before I do a full on personality/history, I'd like to have a more full idea on Gods and such. I do have the skeletal framework on the character done, ie, the stats are basically done.
 



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