The Reconquista OOC

As I am not the John Cooper of character stat blocks, I would appreciate if any interested or enterprising party would like to have a look over Anastasia for statistical errors or oversights.

Yes, I changed my mind 99 times on classes, I know. As Thanee states, just go Paladin 11. Elegant, though I lose 2 precious precious feats. Well, I'll deal. =)
 

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Seeten said:
Elegant, though I lose 2 precious precious feats. Well, I'll deal. =)

Although you still have one too many, I think :)

1, 3, 6, 9 plus one for being human is five...

You're also wearing two pairs of gauntlets ;)

-Hyp.
 

LOL! Locked Gauntlets of Ogre Power maybe? heh

I lose my Divine Shield. *cry* That hurts terribly.

Oh well, level 12 is coming soon, right?
 

I'm happy to report that Scotley with his Ranger is the last one under the wire. I am unhappy to report that this means that Ferrix and khavren are now official alternates. You'll be first in line if anyone drops out (which happens quite often).

Seeten, here's what Dragon magazine says about Paladins of Mayaheine. It's pretty much all flavor text with a special feat you have access to, which is nothing special, though.



[sblock]Valiants
Motto: Fortitude within and Valor without.
Allies: Followers of Pelor
Enemies: Iuz, Fiends

Paladins of Mayaheine are few. Theirs is a young order of scarcely a handful of years, having arisen after the recent arrival of their patroness in the Flanaess during the Greyhawk Wars. According to the doctrine of the faith, Mayaheine was once a mortal paladin of Pelor (albeit from another world or plane), a fact which drew many Pelorian paladins to her service upon her arrival on Oerth. While most of her paladins emerged from the ranks of existing Pelorian knighthoods, Mayaheine’s fame grew stronger with each year. Her tolerant doctrine espouses equality between men and women; as many as three in five of her holy warriors are female.

Mayaheine’s faith dedicates itself to the protection of the faithful, the good, the downtrodden, and the innocent. This goal, according to their teachings, is best accomplished by honest and honorable force of arms designed to fortify the defenseless. In so doing, the paladin becomes a human bulwark against evil. The Shield Maiden’s paladins tend toward more martial attitudes and pursuits then their Pelorian cousins, lacking the Sun God’s focus on matters of light and darkness.

Paladins of Mayaheine typically wear flowing tabards cinched t the waist with a golden cord or girdle. Proud of their burgeoning faith, most of Mayaheine’s followers wear their patron’s holy symbol emblazoned on their tabards. The paladins favor light blues, greens, and tans, but as of yet have no standardized uniform. The Shield Maiden’s valiants tend to prefer bladed weapons, particularly the bastard sword. They always carry shields.

A great degree of optimism surrounds the arrival of Mayaheine, an emotion shared and fiercely espoused by the example of her paladins. These holy warriors usually operate alone or in small groups composed of like-minded clerics and warriors. The religion has yet to develop significant sects or sub-societies. It doesn’t sport much of a hierarchy either, although the church maintains close ties to its origins with the Pelorian faith, which leads to great cooperation between the two religions. Mayaheine’s clergy asserts that the Shield Maiden herself inhabits the Flanaess, though she has not been witnessed by anyone other than the faithful since the close of the Greyhawk wars. If she does maintain an Oerthly stronghold, it has never been found. Instead, her religion is headquartered around Nyr Dyv, with its largest chapter and training house in Hardby. Paladins of Mayaheine strengthen the front against Iuz in Furyondy and the Shield lands, doing their best to shield the helpless from the depredations of the Dark Lord of Dorakaa.[/sblock]

The special feat that only valiants (paladins of Mayaheine) have access to is as follows:

[sblock]SHIELD MAINDEN’S GRACE
You can channel energy to grant grace and spiritual calm to your companions.
Patron: Mayaheine
Prerequisite: Divine grace, turn undead
Benefit: Spend one of your turn undead attempts to grant a touched creature the protection of your divine grace. The creature applies your Charisma modifier at the time it was touched as a bonus to all saving throws. The Shield Maiden’s Grace lasts a number of rounds equal to your Charisma bonus. You can’t use the Quicken Turning feat (Complete Divine, p. 84) to speed up the use of this feat. The bonus from this ability does not stack with a paladin’s divine grace.[/sblock]
 

Mayaheine sounds cool. I'll go with her. My description is already there, pretty much. That feat is sorta cool, considering I..

[sblock]
would get to give out a +6 to all saves for 6 rounds!
[/sblock]
 




More kibbitzing, but you know, I live vicariously through all of you. After all, DMs tend to run games they'd like to play themselves *sigh*

Here's a Paladin spell that just seemed too cool not to post. It's from Malhavoc's Book of Hallowed Might (3.5).
[SBLOCK]Armor Contingency
Conjuration (Calling)
Level: Clr 1, Pal 1
Components: V, S, M
Casting Time: 10 minutes
Range: Touch
Effect: One suit of armor
Duration: One hour/level
Saving Throw: No
Spell Resistance: No
You set up a contingency with your armor, so that if a predetermined event takes place during the duration, the armor appears on you, fully donned and prepared. Such an event can include a specific word or gesture from you as a free action. The armor must be within one mile per level for this spell to function, and it cannot bring anything else with it. For example, you cannot attach your weapon to your armor and expect it to appear with the armor. A shield cannot be prepared with this contingency, only a suit of armor. An obvious contingency event might be, “If I am attacked.”​
Material Component:A few drops of scented oil[/SBLOCK]

Speaking of things divine, how does everyone feel about not having a cleric in the group. Does that mean I have to go easy on all of you? :]
 

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