Vraath Keep Round One Recap
21 Duroin Move to K6 Attack with war axe, Natural One! No fumble
17 Bad-guys1 wolf thing1 attacks Duroin and hits for 10 damage, possible trip resisted. Then moves to L/M-11/12
AoO from Duroin blocked by Ride check. Goblin1 shoots Duroin Hit for 2 damage
13 Bad-guys2 Goblin2 shoots Duroin CRIT for 6 damage wolfie2 moves and attacks MISS!
10 Kirrg moves to K7 Miss!
7 Virishal move to H9 Casts Dancing Lights
5 Sir Jonathan moves to I7 and readies an attack action
Uses WRT on Duroin
4 Duroin Full attack 1st attack negated by a ride check second attack miss
Summary
No delay for Kirrg. He had no idea what maneuvers Jonathan would use this round.
Jonathan’s readied action never is triggered
Jonathan's Invisibility 18 rounds left
Virishal's Invisibility 21 rounds left
Duroin 18 damage
Lightning quick and still invisible, Duroin moves toward the closest of the wolves, his deadly axe aimed to fell the savage beast in a single strike. Unfortunately disengaging from his allies who where also still invisible was problematic, not knowing exactly where Virishal was and she him, they momentarily jostle each other spoiling his shot.
The wolf-thing did not skip a beat. It latched its jaws onto Duroin's arm and tried to drag him down. However due to the Dwarf’s low center of gravity this was no easy task and the bigger creature failed to bring him down. The rider barked a sharp command and rode the thing away from the melee easily having his mount leap over Duroin’s ax blade. He then brought his mount around and shot a dart sized arrow into Duroin’s shoulder. With drilled precision the other rider immediately fired his bow as well this small arrow hitting the dwarf in the neck. The second wolf thing then sprang at Duroin growling and snapping its powerful jaws. Not seeing the Dwarf fall both Goblins start shouting in their native tongue for help.
Kirrg tried as quickly as he could to move to the beasts that sense his invisible friends and launched a wicked overhand chop attempt to sever its head from its body. However the arcing blow went wide and he missed the ferocious beast.
Virashil whispers to her comrades,"
I think those wolves can smell us, or more likely, the three of you... I'm going to try and confuse them a bit more..."
She looks at the wolves for a moment, trying to figure out if these are normal wolves, or perhaps something more, then moves south and back, along with west wall of the building in the courtyard.
She murmurs a few syllables and causes a faint, glowing outline of a humanoid to appear besides the wolves. Causing the Goblin cries to increase in fervor.
From the glint of malevolent intelligence in the wolves' eyes Virishal can tell they are indeed Worgs and the Goblins infamous Worgriders.
Sir Jonathan tries to make it towards the massive lupine but has trouble easily circumnavigating the giant ‘s remains and debris in his way, once clear he readies his shortsword if the enemy come near then he calls,
"Strike at them, before they call the alarm!"
With those few short orders, he cajoles Duroin to attack again however the canny rider rears his mount up and avoids a lethal ax blow.
Actions for round 2?