The Red Hand of Doom!!

Wounded by wolf teeth and goblin arrows and not having scored a single hit against the foe, Duroin growls under his breath and presses the attack, striking with axe and sword.

AC21, HP27/45
Waraxe +7 (1d10+2/x3) AND (magic) Shorsword +7 (1d6+2/19-20) - ?
 

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Sir Jonathan 55/55 hp DDP: 0/10

Mountain hammer granted

Seeing his allies miss because of the skilled wolf riders, Jonathans takes a different approach. He rushes the far rider striking with the weight of a mountain behind his thrust.
As the invisibility fades, he says, "Strike at the goblins! The wolves move out of the way of at the commands of riders." He then adds, "Move out of the way Kirrg, I am coming to help."

Move to L10. Attack the goblin using mountain hammer(still invisible). Hopefully the lost dex will hurt it. 17 to hit, 12 damage total. I'm coming with a battle leaders charge next round, so be sure to be out of my straight line. Also, any AoO for shooting in melee? The negate ability from ride can only be once a round I think.
 

EvolutionKB said:
Also, any AoO for shooting in melee? The negate ability from ride can only be once a round I think.

Each rider only used the negate hit ability once in round one
Goblin-one used it on Initiative 17 when Duroin did get an AoO provoked by movement.
Goblin-two used it on Initiative 4 when Duroin full attacked.
Neither Goblin shot in melee. Goblin-one moved out of melee on initiative 17 and then shot
Goblin-two shot on initiative 13 then moved into melee.

Though if they had provoked more AoO Duroin only has one a round and everyone else was flatfooted at the time.
 


Virashil, Sorcerer 5, Hp: 21/21

Virashil watches her melee oriented companions swing wildly at the Worgs and their riders.
"Do I have to do everything around here? You would think they've never been invisible before with how wildly they missed the mark." She thinks to herself,"Well, I'll give them another round. At least no one else joined the fray so far."

If she notices that Kirrg is able to move into a flanking position on the wolf, she will use her wand of snake's swiftness on Duroin, giving him another attack (with sneak damage), but if Kirrg is unable to flank this round, she will do nothing.

OOC:

Virashil will do nothing this round but study the rest of the courtyard, looking for any activity in the shadows or doors.

She will use the wand of snake's swiftness if Kirrg is able to flank the Worg.
 

17 goblin1 hold action, worg 1 hold action
13 goblin2 aids another on his mounts ac, as a non-action he uses his mount for cover, all rolls successful worg2 attacks Duroin for 10 damage, trip resisted.
10 Kirrg 5’ step L8 attack is blocked by ride check
9 Goblin1 shoots Kirrg for 1 damage, Worg1 moves L/M-9/10 and attacks Kirrg for 8 damage, trip resisted.
7 Virishal spots a creature climbing onto roof at N/O 14/15
5 Sir Jonathan move to L10, attack goblin2, missing its flatfooted ac
4 Duroin Full attack worg2 hits for 5 and 7 damage

Summary
Virshal’s readied action never is triggered as Kirrg is not flanking worg2
Jonathan's Invisibility 17 rounds left
Virishal's Invisibility 20 rounds left
Duroin 28 damage
Kirrg 9 damage


The Goblin rider across the courtyard rears in his mount and narrows his eyes and inspects the scene, curious about the phantasmal apparition moving about. His mount seems to speak to him in growls and yips. He nods and spits in the Dancing Lights direction, then holds back for an opportunity while continuing his guttural cries for help.
The other Rider deftly maneuvers his Worg not only making the beast a harder target but then using the thing’s bulk to defend himself. The beast
Kirrg listening to the commands of his teammate sidesteps and hefts a fearsome blow at the Worg but finds his blow lands empty air.
The half-orc is then waylayed as the rider shoots an arrow only just grazing his cheek and the worg slams into him trying to bear him down. The cleric proves to strong to fall however but is bleeding from a bite wound.
Virishal scans her surroundings hoping for some forewarning of reinforcements. Across the courtyard emerging from one of the holes on the roof of a building she spies a large, winged four-legged creature.
[sblock=virishal]
Manticore_400.jpg
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Sir Jonathan moves forward and attempts to unleash a fearsome blow upon the rider, but his aim is wrecked by the constantly moving worg-mount. The Goblin shrieks in surprise as another foe becomes visible.
Duroin, starting to feel his many wounds renews his assault lest he fall before hurting the beast. This time hammer and sword strike true inflicting bad wounds on the beast which howls in rage.

vraathkeep3.jpg


actions for round 3?
 
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AC: 17; HP: 33/42

A deep growl emanates from within Kirrg's body; frustration evident on his face. He reaches a hand up to feel the stream of blood trickling down his cheek. Turning around to see the arrow's origin, he steps to the side to gain his momentum and twirls his axe around aiming for the little runt who shot at him from behind.

Kirrg will 5' Step to K-9. There he will attack Goblin 1 with a 23, dealing 14 damage.

Rhun, how far down is Duroin?
 

Duroin continues his assault, wishing he could get to the far side of the beast. Growling, and with blood flying from his own wounds, the dwarf continues his attacks.


AC21, HP17/45
Waraxe +7 (1d10+2/x3) AND (magic) Shorsword +7 (1d6+2/19-20) - ?
 

Virashil, Sorcerer 5, Hp: 21/21

Virashil sees the monstrosity climb onto the roof of the southern building, and a chill enters her veins. She studies the creature for a moment, trying to figure out if she has ever heard of anything that matches its description in her days.

"Hurry up with those stupid goblins -- we've got more company to the party -- on the south roof!" She screams to her companions from her invisible location.

She intones a few words of draconic, but no visible effect is seen.

----------------------------------------------------------------
OOC:

Knowledge(arcana) about the beast (+5)

Cast Mirror Image on self (4 images created)
Mirror Image (1d4+1=4)

Spells left: 4/3/3

Spells active: Invisibility, Mage Armor
 

Sir Jonathan 55/55 hp DDP: 0/10

Sir Jonathan, frowns as his blade is turned aside by the goblin. He renews his attack, using his shield to block the holy light that briefly emanates from his blade. He activates the magic of his helm, and a gap in the armor of the goblin becomes easier to see. He looks up then to see the creature atop the roof.

Battle leader's charge granted(last remaining). Attack using crusader's strike(hope that helps enough) I wanna hit this thing so I am using the helm instead of switching my stance. NICE: possible crit. 31 to hit, 5 damage, 11 damage healed to Duroin no crit, only a 13, so 5 damage My furious counterstrike may increase the damage if I get hit. Spot check 13
 

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