The Red Hand of Doom!!

Virashil, Sorcerer 5, Hp: 21/21

Somewhat frightened at the ferocity of the minotaur's attacks, she decides that discretion is the better part of valor.

She reaches into a pouch at her belt, quickly pulls out a wand, blows the minotaur a kiss, and says,"Incognis"

The elf suddenly disappears.

[D] [/d]
OOC:

Draw and use wand of invisibility (5 charges left)

Spells Active: Mage Armor

Spells left: 3/3/2
 

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22 Manticore holds action
13 Goblin2/Worg2 withdraw Kirrg still receives an AoO but it is blocked by ride check
9 Goblin1/Worg1 withdraw no AoO
7 Virishal draws wand of invisibility and goes invisible.
5 Sir Jonathan miss!
4 Duroin 5 foot step to J7 Full attack on Minotaur, both hit for 4 and 6 damage
3 Hobgoblin1 gets up from prone and drinks a potion
Hobgoblin2 drinks a potion
Hobgoblin3 attacks square H9 hits Virishal for 5 damage
Hobgoblin4 attacks square H9 miss due to concealment
Minotaur full attacks square H9 miss due to concealment
Kirrg activates Boots of Stomping Minotaur and Hobgoblin2 fall prone take 1 NL damage.

Summary
Minotaur prone
Hobgoblin2 prone
Virishal invisible
Virishal 5 damage
Duroin 30 damage
Kirrg 17 damage



Despite the Dwarf being obviously weakened, Goblins were never known for their courage. The Riders stops their mount from ravaging attacking and ride out of the courtyard, one easily sailing over a blow from Kirrg on his way out.

Somewhat frightened at the ferocity of the Minotaur’s attacks, she decides that discretion is the better part of valor.

She reaches into a pouch at her belt, quickly pulls out a wand, blows the Minotaur a kiss, and says,"Incognis"

the elf suddenly disappears.

Sir Jonathan shows fear on his face. He and his companions are surrounded by enemies. Duroin is in dire straits. The tough dwarf has almost dropped from his wounds. Sir Jonathan cries out, "We are not yet beat, fight on!" Though his cry is well intended he is befuddled by the sudden withdrawal from the Worg-riders and takes a moment to compose himself.

Duroin doesn’t skip a beat and moves in and starts hammering at the Minotaur. Both his blows ring true but the Bull-man seems to blatantly ignore the injuries from the dwarf’s blows.

Two of the Hobgoblins drink more healing elixirs and the prone one gets back up.
The other two focus their attacks on where they last saw Virishal as does the burly Man-Bull. One lucky shot from a Hobby’s sword clips the Elf’s arm the rest miss their mark.



vraathkeep6.jpg


actions?
 

Despite the bloody wounds lining the dwarf's body, Duroin knows that their success now is wholly based on being able to defeat their enemies quickly. He continues to hammer away at the massive minotaur.



AC21, HP15/45
Waraxe +7 (1d10+2/x3) AND (magic) Shortsword +7 (1d6+2/19-20) - ?

Also, 2d6 sneak attack should apply to both attacks vrs prone minotaur.
 
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AC: 17; HP: 25/42

Bolstered by the success of his boots, Kirrg ignores the threat of the measly hobgoblin before him and moves to finally help Duroin stand against such a foe. He swiftly maneuvers around the fallen boulders and Jonathan and places a hand the back of the stout dwarf, activating his belt with a thought.

Movement: L7-K6-J6 (20ft); Healing Belt: two charges, 3d8 for 22 hit points healed, 2 off max; Invisible Castle loves Duroin.

If anything changes, such as I'd take an AoO moving to Duroin, I'll accept that.
 

Virashil - Sorcerer 5, Hp: 16/21

Gritting her teeth at the pain of the blow, Virashil realizes she needs to get the h#ll out of where she was standing -- surrounded by foes is not going to prolong her life as a sorcerer.

She quickly climbs over the rock to the north of her, and hurries to the wall of the building from where the worgs came out of.

Turning to see her attackers still standing in the same spots, she quickly intones a few words of draconic and unleashes a gout of ice and snow at them. The boulders and debris in the path of the storm seem to lessen the effect.


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OOC:

Move to H6 (30' of movement), convert 2nd level spell slot into freezing breath, 30' cone, with the left hand edge being the diagonal I7/J8/K9. Will hit all hobbies + minotaur. 11 damage, DC16 reflex for half. This damage is horrid.

Freezing Breath, round 5 (4d6=11)

Spells Active: Mage Armor

Spells left: 3/3/1
 

Sir Jonathan 55/55 hp DDP: 0/10

Sir Jonathan moves around the back of Durion, hoping that he can dodge the minotaur's axe while it lay on the ground. He taunts the minotaur, "Don't the let the horns fool you Kirrg, this isn't even a bull, she's a cow!" He reverses his grip on his short sword, and activates his helm. He thrusts his sword down, hoping for the tip of the blade to strike the earth underneath.

Leading the attack granted(last remaining). Move to I7(I'll take that AoO before Kirrg, I still have the hp.) Swift action activate helm of battle. D'oh, a 3, hopefully a total of 18 hits this thing! 9 damage if it does. My attack roll and damage will change if I take damage from the AoO(I hope so). If the attack hits, everybody after me gets a +4 on attacks for 1 round vs. the minotaur. The healing from my stance goes to Duroin(2hp) as well. H4H, I believe we came to the conclusion that my manuevers that affect my allies also affect me, so I should get the +4 bonus from Leading attack if it stands and provokes an AoO. Also, don't forget when it stands we continue to get the +4 bonus from it being prone!
 

22 Manticore holds action
13 Goblin2/Worg2 escape
9 Goblin1/Worg1 escape
7 Virishal Move to H6, convert 2nd level spell slot into freezing breath, 30' cone 11 damage
5 Sir Jonathan Move to I7 takes an AoO from prone Minotaur. Possible Crit! Oooo this could be really bad!!!! Crit…not confirmed only 28 damage. (The crit would have been 84 points) Jonathan attacks w/ Leading the attack. Hit for 9 damage
4 Duroin Full attack on Minotaur, both hit 8 & 6 damage Minotaur dies
3 Hobgoblin1 5’ to J8 attack Duroin, miss
Hobgoblin2 drinks a potion gets up from prone
Hobgoblin3 move to I8 attacks Jonathan hits for 3 damage
Hobgoblin4 move to H8 attacks Jonathan hits for 4 damage
Kirrg moves to K6 (J6 costs 25’) and activates healing belt Duroin healed 22
1 Bugbear strides out from tower along a walkway and yells at the Manticore.
Manticore attacks with spikes. three hits for 5, 7, and 3 damage on Virishal, one miss on Jonathan, one hit on Kirrg for 4 damage, one miss on Duroin

Summary
Minotaur dead
Virishal 20 damage
Duroin 8 damage
Kirrg 21 damage
Jonathan 25 damage 10 pool


Gritting her teeth at the pain of the blow, Virashil realizes she needs to get the h#ll out of where she was standing -- surrounded by foes is not going to prolong her life as a sorcerer.

She quickly climbs over the rock to the north of her, and hurries to the wall of the building from where the worgs came out of.

Turning to see her attackers still standing in the same spots, she quickly intones a few words of draconic and unleashes a gout of ice and snow at them. The boulders and debris in the path of the storm seem to lessen the effect.

Sir Jonathan moves around the back of Durion, hoping that he can dodge the Minotaur’s axe while it lay on the ground. He taunts the Minotaur, "Don't the let the horns fool you Kirrg, this isn't even a bull, she's a cow!" He reverses his grip on his short sword, and activates his helm. He thrusts his sword down, hoping for the tip of the blade to strike the earth underneath. Before he can strike the angry Minotaur’s ax nearly chops the hero in half. Only the luck of the gods and a glint from his sword that throws off the blow at the last second saves his life. Still the blow was massive, proving you mess with the bull you get the horn. Still Jonathan valiantly drives his sword into rawhide opening up the Monster’s defenses for his allies.

Despite the bloody wounds lining the dwarf's body, Duroin knows that their success now is wholly based on being able to defeat their enemies quickly. He continues to hammer away at the massive Minotaur. The thing lets out a gurgling death cry and slumps to the ground.

Undeterred by the Minotaur’s death the Hobby Soldiers press forward and score minor hits.

Bolstered by the success of his boots, Kirrg ignores the threat of the measly hobgoblin before him and moves to finally help Duroin stand against such a foe. He swiftly maneuvers around the fallen boulders and Jonathan and places a hand the back of the stout dwarf, activating his belt with a thought.

A menacing bugbear with a huge Morningstar appears on a walkway from the tower.
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“I paid good gold for your services Monster. Attack those fools. We are the Red Hand. We do not know defeat!” He yells to the Manticore.
Manticore growls in guttural common “So be it!” and with a flick of his tail a half dozen javelin sized spikes fly towards the group. They seem to be mostly aimed at the dragon breathed Elvin lass. Kirrg and especially Virishal are hit from the barrage

vraathkeep7.jpg


actions?
 

Virashil, Sorcerer 5, Hp: 1/21

Virashil's relief at the sight of the minotaur being put down is short lived, as she sees the Manticore's master burst out onto the second story walkway and bark at the manticore.

Moments later, she sees javelin sized spikes rapidly bridging the gap between her and the beast. Almost as if in slow motion, her slight body is impaled by three of the spikes and she is almost knocked off her feet and unconscious. She struggles to pull the spikes from her leg, chest and shoulder.

Realizing that another volley would kill her, she moves into the shadow of the building for cover and pulls out a small vial from her belt, quickly drinking the contents. The almond flavored liquid quickly makes her feel better, as well as closing a few of the gaping wounds from the spikes.

After seeing Jonathan attack the hobgoblin, she feels a surge of divine power surge through her, allowing her the energy to swiftly act once again.

Looking around, in the relative safety of the corner of the building, she reaches down into her belt pouch and pulls out another vial of the sweet, almond flavored liquid. This one doesn't taste as potent, but it still staunches the flow of blood from several of her wounds.


[D]La A[/D]
OOC:

Move to F7, drink potion of CLW
Virashil drinking CLW potion (1d8+1=6)

Bringing her to 7/21 hp.

On WRT turn, drink another CLW potion

CLW Potion (1d8+1=3)

Bringing her to 10/21.


Spells slots left: 3/3/1

Spells currently active: Mage Armor
 
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Although tempted to try and dive past the hobgoblins to reach the bugbear, Duroin realizes that despite his skill in tumbling, it may be a bit outside of his abilities to successfully accomplish said feat. Instead, he bellows a warcry and brings axe and sword to bear against the line of hobbies, hoping to strike them down. All the while the dwarf keeps his keen eyes open for any speeding projectiles from the manticore.



Attack vrs hobgob in I8, and if he should fall from the waraxe, Duroin will direct his Shortsword at the hobgob in G8. Also, not sure if the manticore has precise shot or not, but if he doesn't he should suffer a -4 to spike Duroin and Jonathon since we are in melee.

AC20 (21 vrs dodge target: Manticore), HP37/45
Waraxe +7 (1d10+2/x3) AND (magic) Shortsword +7 (1d6+2/19-20) - ?
 

AC: 17; HP: 21/42

Kirrg takes a thorn to the thigh and grimaces. It's becoming more difficult to ignore the accumulation of wounds as blood drips across his armor from various locales. He steps forward, hoping to stay behind the cover of the rock in front of him and brings his greataxe up high, and swinging it down on top of his hobgoblin foe.

5' Step to K7, then attack Hob1 for 18, with damage being 11.

If this Hob is downed, I will move however far I need to in order to attack any hob.
 

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