The Red Hand of Doom!!




5 Jonathan attacks hob3 Using stone power for a -4 on the attack roll dmg from pool dealt to 8 temp HP. Hits for 7 dmg. Hob3 drops. Jonathan 5’ step to I7
4 Duroin 5 foot step to I8, full attack hobgoblin1 miss w/ ax, hit w/ sword 5 damage.
Virishal magic missile defensively delivering 9 dmg to Hob4
3 Hobgoblin1 attack Duroin, Hit for 10 damage
Hobgoblin2 attacks Kirrg hit for 7 damage
Hobgoblin4 attacks Virishal MISS!
Kirrg moves to L7 (no flank due to Duroin moving), attack Hobgoblin2 for 12 damage.
1 Manticore attacks with spikes. Duroin is missed twice (one confirmed fumble! Hits Hob1 for 9 dmg Hob1 drops) Jonathan is missed twice (one unconfirmed fumble), Kirrg hit once for 4 damage.

Summary
Virishal 17 damage
Duroin 21 damage
Kirrg 35 damage
Jonathan 33 damage



Sir Jonathan braces his feet, thinking of the impossible strength of the mountains, standing tall in the face of strong wind and driving rains. He thrusts his sword at the goblin near him, hoping to draw it off of Duroin's flank. One swift sword-stroke fells the soldier and the Knight moves to stand over his fallen foe.

Duroin growls low as the hobgoblins blade opens the wound in his leg; he didn't like being surrounded by these veteran warriors. Stepping between two of the hobgoblins, Duroin presses his attack, axe and sword working in harmony as he sends them toward the foe in a high-low pattern.
The ax goes a bit too high but the sword lands true. The Hobby staggers back, but still has fight in his eyes.

"You will die for that," Virashil spits as she regains her balance.

Realizing that the hobgoblin could gut her as she unleashes her magick upon him, she keeps her eyes open and does her best to keep her concentration on her magick AND on the hobgoblin.

Successfully dodging his blows, her incantation unleashes three bolts of silver that quickly streak into the hobgoblins body.

A smile escapes Virashil's bloody lips. This slowly fades as she sees the Goblinoid lurch forward through wisps of steam left by the evaporating frost. Though unsteady her foe remains on his feet!

The Hobgoblin sparring with Duroin rams his sword deep into the dwarf’s shoulder. Pain lances down Duroin’s arm and he almost drops his ax.

The Hobgoblin facing Kirrg rams his pommel into the Orc’s nose, breaking it, blood starts to flow freely making it hard for the Cleric to breathe.

The Hobgoblin facing Virishal brings his sword down onto the Elf. But his blow is weak and is deflected by Virishal’s Ward-Armor.

Bloodied and battered, Kirrg side steps around his latest foe, opening him up to the Manticore, in order to strike true. Despite the pain coursing through his massive body and his blood pooling amongst rubble, he swings his axe hard and fast. His aim is true and the ax lands in his foe’s midsection and nearly takes him from his feet. But somehow the Hobgoblin remains standing, perhaps on his last legs though.

Another volley is unleashed from above. The now open Kirrg is struck again, but so is the Hobgoblin fighting Duroin. The hobgoblin falls face-forward; a boney shaft protrudes from the back of his skull.

vraathkeep9.jpg


Actions?
 

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Virashil, Sorcerer 5, Hp: 4/21

"Durion, help me!" Virashil shouts as she sees the hobgoblin in front of her miraculously still standing.

She drops her longbow to the ground, and unsheaths her longsword. "Recognize this?" She says,"I took it off the frozen corpse of one of your dead comrades."
Virashil concentrates on preventing him from landing a blow, to the detriment of her own attack. She feints and reacts to any movement by the hog-faced whelp, getting in a thrust of her own.



[D]ddd[/D]OOC:

If Virashil acts before Duroin, I would want her to draw her longsword and threaten the hobbie -- if she acts after Duroin, she would be on total defense, for her sole intent is to set Duroin up for a sneak attack and flank.

Drop longbow on ground, draw longsword. Likely miss with a 10, and the +2 flanking bonus of Duroin would not be enough to change it, but at least Duroin gets sneak attack goodness and flanking bonus this round.

Fighting Defensively: +2 dodge bonus to AC, making it 19 this round, or Complete Defense: +4 dodge bonus to AC, making it 21.
Fighting defensively attack hob4 (1d20-1=10)
 
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s@squ@tch said:
OOC: Total Defense: +2 dodge bonus to AC, making it 19 this round.

Total Defense or Fighting Defensively? Total Defense is +4 Dodge to AC. Fighting Defensively is +2 Dodge to AC, -4 to Attack Rolls.
 


At Virashil's cry, Duroin rushes to aid his elven companions, moving across the rubble-strewn courtyard. As he comes up behind the hobgoblin, he swings his Waraxe in a downward chop meant to end the goblinoid's life.


Move to H7, attack H4
AC20 (21 vrs dodge target: Manticore), HP24/45
Waraxe +10 (1d10+2/x3); includes +1 vrs. goblinoids.
 

Sir Jonathan 22/55 hp 0/10 DDP

Sir Jonathan steps up toward Kirrg, flanking the hobgoblin he was fighting. He feints a thrust at the things hamstring, then thrusts for the gap in the creature's armor underneath it's arm as it turns and notices him. "Heironeous grants you strength Kirrg, make for the door where the wolves came from!"




Battle leader's charge granted(Sorry last round I quoted the wrong manuver, mountain hammer not leading the attack, that was granted the round before). 5' step to J7, flanking with Kirrg. Using mountain hammer on the hob in K7. Healing to Kirrg if it hits. That had better be one dead hobby. 27 to hit, 20 damage total! Do I have cover from where the manticore currently is and from my spot in J7? It looks like it to me.
 

AC: 17; HP: 7/42

Kirrg watches in joy as Sir Jonathan's sword skewers the hobgoblin in front of him. He takes the opportunity to run through the doors into the building. Once there he leans back against the wall and focuses upon his healing powers.

Assuming Hob2 is down, Kirrg will move into the building via: M7, N6, N5, M5. Once there he will spend a turn attempt to activate his Sacred Boost Feat (Complete Divine): Any healing spell cast before the end of his next turn is maximized with no adjustments to spell level or casting time.

Of course, if Hob2 is not down, Kirrg will attack once before retreating to the same location. Assuming the flank is still active, 2 Power Attack for a miss with 14 that won't deal 11 damage.
 

Initiatives

5 Jonathan 5' step to J7, Using mountain hammer on the hob2 for 20 damage healing Kirrg 2 HP. Hob2 falls
4 Virishal draw weapon fight defensively, miss!
Duroin Move to H7, attacks Hob4 for 14 damage Hob4 falls (actually +12 to hit w/ flank)
3 Kirrg moves to M5 activates Sacred Boost
1 Manticore attacks with spikes. Duroin missed 3 times, Jonathan hit 3 times (link is http://invisiblecastle.com/find.py?id=1270394 just so you don’t think I hosed you on purpose) for 25 damage, then moves to N/O-6/7

Summary
Virishal 17 damage
Duroin 21 damage
Kirrg 33 damage
Jonathan 48 damage 10 pool


Sir Jonathan steps up toward Kirrg, flanking the hobgoblin he was fighting. He feints a thrust at the things hamstring, then thrusts for the gap in the creature's armor underneath its arm as it turns and notices him. "Heironeous grants you strength Kirrg, make for the door where the wolves came from!" He brings his short-blade up with terrific force, cutting clean through from armpit to neck bone.

Virishal drops her longbow to the ground, and unsheathes her longsword. "Recognize this?" She says,"I took it off the frozen corpse of one of your dead comrades."
Virashil concentrates on preventing him from landing a blow, to the detriment of her own attack. She feints and reacts to any movement by the hog-faced whelp, getting in a thrust of her own.

At Virashil's cry, Duroin rushes to aid his Elvin companions, moving across the rubble-strewn courtyard. As he comes up behind the hobgoblin, he swings his War-axe in a downward chop meant to end the goblinoid's life. The Ax buries itself deep into the sloped forehead splitting it like an overripe melon.

Kirrg watches in joy as Sir Jonathan's sword skewers the hobgoblin in front of him. He takes the opportunity to run through the doors into the building. Once there he leans back against the wall and focuses upon his healing powers.

The Manticore unleashes another volley from his lofty perch. Duroin tumbles this way and that to avoid the deadly spikes. Jonathan finds out too late the boulder does little to protect him from the three new spikes protruding from his chest... The Beast then soars down in front of the doors, barring any further retreat.

vraathkeep10.jpg


Actions?
 

Sir Jonathan 7/55 hp 10/10 DDP

Sir Jonathan drops the hobgoblin in front of him, and cries in elation as his friend is able to retreat to the building behind them. No sooner than that, the cry of elation turns to pain as the manticore impales him on three of it's tail spikes. Sir Jonathan know what he must do. He moves forward to the corner near the opening of the building, the endurance of stone building within him in every step forward. He thrusts his blade at the manticore and then cries out, "We need to hurry and drop this thing before it kills us all!"

Mountain hammer, leading the attack, battle leader's charge granted Move to M7. Attack with mountain hammer. I wanted to use battle leader's charge, but unfortuneately due to the amount of damage I've taken, I'll drop at the end of the round unless I use stone power feat to get temp hp. Hopefully next round then I'll be able to heal myself with Crusader's strike. Oops forgot to subtract stone power so that is a 14 to hit, 19 damage
 
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Duroin shakes his head in disbelief as Sir Jonathon rushes the winged beast instead of seeking cover. Confounded knights! Still, Duroin can't abandon his companion to almost certain death. The dwarf darts forward, activating his boots to speed him on his way. He rushes in with his waraxe leading the way...



Move to M8 (using 1 charge from boots I believe), attack manticore
AC20 (21 vrs dodge target: Manticore), HP24/45
Waraxe +9 (1d10+2/x3)
 

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