The Red Hand of Doom!!

Sir Jonathan 9/55 hp

Sir Jonathan gasps in air, that was a tough fight, but they were victorious. "We need to take some cover while we mend our wounds before we find the bugbear. He calls to Virashil, "I need some of those potions you've been carrying, I have a few, but we are better off using the party stores. We should conserve the majority of Kirrg's spells for the battle ahead too." If the remainder of his companions agree that cover is the best idea while they heal, Jonathan will retreat to the corner of the building after receiving potions and begin a prayer. If his companions are ready to move out before he is finished he will go.
 
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Duroin spits on the manticore's corpse. He turns and looks toward the corner tower, pointing his axe in that direction. "We should go, quickly, and slay that bugbear before he can escape."
 
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Moving all the bodies into the Stable is a bit problematic. Each is an average of 230-240 with 50 pounds of armor and sundries. All dead weight past/over/around a manticore corpse. Do you still want to do this?
 
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Duroin sheaths his short sword, but keeps hold of his waraxe. He walks toward the southern building from whence the soldiers had come, quaffing one of the healing potions from his pouch as he moves. Duroin chugs the foul tasting brew, and immediately echoes Virashil's comments about the snake oil salesman.



Potion of Cure Light Wounds heals 3 points of damage.

HP: 27 of 45
 
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Between the healing ministrations of Kirrg and the not one or two but three ptions of Healing the group is back to full fighting prowess though at the expense of the Cleric's entire healing arsenal.


cutting through red tape, everyone is at full HP. Kirrg you spent your spells mentioned in OOC thread. Please subtract 3 potions from the group's inventory however you want to subtract them.

What now?
 

Kirrg pulls out a manticore's thorn from his side and drops it to the ground, "Come in here, let me heal you all." Kirrg spends a little more time than usual with Duroin, resting his large hand on the stout dwarf before a soft glow warmly emits through his body. He repeats the same process twice with Jonathan, staunching his blood flow and sealing most of his grievous wounds. With Virashil, a small moonstone on Kirrg's belt flashes before he places his hands on the slender elf's shoulders. After all have been tended, Kirrg nods his head and smiles. "I am ready to end this threat."

EDIT: Yay for DM Intervention! Kirrg still has his 1st level Domain left (which he can't spontaneously convert). They're Cause Fear or Magic Weapon.
 

With a nod of thanks to the half-orc cleric, Duroin again draws his shortsword. With weapons in both hands, he moves to the southern building and peeks in through the open door. His keen eyes quickly survey what lies beyond, searching for signs of danger.
 

Kirrg follows Duroin out of the stables. He quickly intones a few words as his greataxe hums with a vibrant sheen for just a moment. With a wicked grin and a lick of his tusks, he stands a few strides behind the dwarf, not wanting to disrupt his stealthy ways with heavy steps.

Last Spell: Magic Weapon. 5 Minute Duration. +1 to Attack and Damage.
 

Rhun said:
With a nod of thanks to the half-orc cleric, Duroin again draws his shortsword. With weapons in both hands, he moves to the southern building and peeks in through the open door. His keen eyes quickly survey what lies beyond, searching for signs of danger.

The interior of this stone building is open and spacious. Wooden timbers support the roof above, and hear and there the remains of what were probably once interior dividing walls are evident. Two large boulders sit on the floor to the south, near a large hole that has been knocked in the southeast wall. Rubble from this hole has been piled in a circle to form a crude fire pit. Against the west wall of the room are arranged four double-bunk beds, each strewn with filthy covers. Another bed, this one larger, sits near the south wall, partially obscured by a badly wooden screen. A poorly stuffed owlbear looms in the center of the room.

vraathkeepxxx.jpg


I need a marching order into the room. Please be specific in which squares your character moves please.
 

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