The Red Hand of Doom!!

Duroin enters the chamber as silently as possible, sliding along the north wall.


Duroin will enter first, moving to I-11 then H-11, until he can peek into the northern alcove. Move Silently + 9
 

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Virashil, Sorcerer 5, Hp: 21/21

"That felt great, Kirrg." The now-spry-again elf says after having her wounds attended to,"You can play doctor on me anytime."

She follows the others to the southern portion of the courtyard, staying in the rear, when she sees the others begin to head into the building, she quickly intones a cantrip that will help protect her.

"Lets destroy this bugbear and be done with this place -- we've had a long day and deserve a short respite this evening." She says quietly, moreso to herself than the others, who have entered the room.


[D]a[/D]
OOC:

Cast Resistance on self. 1 minute duration.

Virashil will be the last into the room, standing at the door (I11) while the others look around.

Spells left:

2/1/1

Spells Active:

Mage Armor
Resistance (10 rounds)
 
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Sir Jonathan

Sir Jonathan nods his thanks at the healing of the half-orc. Blade once again in hand Sir Jonathan follows the others towards the Southwest building. He stands behind the Duroin and Kirrg, but ahead of Virashil. As the interior of the room reveals itself, Sir Jonathan is startled by the owlbear, he was ready to go to battle once again. Then he realizes it is already dead. He moves along the eastern wall, towards the hole in it.


Move: J11-J14
 

Kirrg moves into the room slowly, gripping his axe tightly with both hands. He looks around, eyeing the owlbear suspiciously. Although he's not quite sure why, Kirrg has this overwhelming urge to strike at the stuffed creature in the room.

Moving just to H11, nothing too extraordinary.
 

Duroin creeped into the room as quiet as a mouse. Not so with Jonathan. The Knight proudly strode forward into the room to get a closer look at the door. Virishal let Kirrg pass preferring to remain behind her burly companions and stay in the doorway. Kirrg entered the room and moved behind Duroin but almost ran into him as the Dwarf stopped.

Too late the heroes heard words of arcane power then a bright flash and pain as thier flesh was seared by a bolt of mystic lightning.

As the smoke clears they see the Bugbear who is now visible across the room.

"Fools, the Red Hand will be your Doom! You may have defeated my minions but Wyrmlord Koth will be the means of your Destruction!!!"

OOC: Duroin moves to H11 so Kirrg cannot move into his square. Virishal said she was going to be last and cannot move into I11 since Kirrg is there.
Lightning Bolt does 27 damage to Jonathan, Kirrg and Virishal or 13 with a Reflex save DC 15

Initiative and actions please.

vraathkeep1a.jpg
 

AC: 17; HP: 29/42

Kirrg hears the distinctive cackle of electricity and immediately darts out of the way, belaying his hulking weight. Still the extreme heat of the blast burns as it blasts by, blackening some of his finely crafted armor. He growls, checks to see if his companions are okay, and waits to see how to act.

Initiative: 7
Reflex Save versus DC 15: 18

Kirrg is delaying in a sense. I want to know how Virashil turned out, for if she failed, she's down. If she does fall, he will pour a CLW potion down her gullet. If she is not down, ie: saving her reflex save, Kirrg will full move to G-16, using his entire round's action.
 

Sir Jonathan 52/55 DDP: 10/10

The bugbear stands across the room from Sir Jonathan, now visible after the blinding flash of lightning. Luckily, Jonathan had heard the sound of a hostile spell being cast and was able to duck out of the way of most of the lightning bolt. He strides forward quickly, as holy energy arcs from his blade. "No," he cries, "you will be the fall to fall Bringer of Evil!"



Reflex:21, Init: 20 Does the rubble provide cover? That is a +2 to the reflex save if it does. Move to J16Battle leader's charge, crusader's strike and leading the attack granted Attack with crusader's strike. 16 to hit, 10 damage, 6 healed I doubt that will hit. From here on out I am going to ready five foot steps and attacks to take advantage of my gloves of spell disruption.
 

Virashil, Sorcerer 5, Hp: 8/21

"By the Hells!" Virashil shouts as the electricity surges through her lithe frame. She was able to lurch out of the direct path of the onslaught, but severe burns are evident on her silvery-tan skin. "Someone will freeze for this!"

She scatters past Kirrg's massive frame in the doorway, trying to get a good look at her next victim.

She moves up slightly, hugging the wall, intones a few words of draconic and unleashes snow and ice upon the room, barely missing Jonathan. Everything in its path becomes covered in frost and icicles.



[D]ddd[/D]

OOC:

Good rolls! (included +1 due to Resistance)
Reflex Save vs. Lightning Bolt;Initiative (1d20+5=22, 1d20+3=16)

Move to J12, Convert last 2nd level spell slot to freezing breath and hit Bugbear, left hand edge will be to just miss Jonathan in J16. DC16 Reflex for half.

IF Duroin moves before Virashil, then she will read her scroll of Lightning Bolt instead -- she does not want to freeze one of her companions. I will wait until I see Duroin's Initiative before I change my plan of attack.

Freezing Death upon the Bugbear (4d6=14)

Spells left: 2/1/0

Spells active:

Mage Armor
Resistance (less than 10 rounds now)
 

Duroin leaps into action as the threat asserts itself, charging across the room toward the bugbear. Rushing around the piles of rubble and boulders in the center of the room, the dwarf leaps atop the large bed at the end of the hall, slashing with his axe.



Duroin will use the last two charges of his boots to reach the bugbear, moving to I16. Duroin automatically jumps 2 feet high, which I assume should be good enough to leap atop the bed (Jump +9)? Even using the "hop up" rule, the boots give Duroin 35' of movement which should be enough to get him where he needs to go.

Initiative +3
Waraxe +8 (1d10+2/x3)
 

Duroin: Jump will be an auto-success with your extra speed. However if you wish to fight from I16 you need a successful Balance Check to stay on the boulder. You will have higher ground however. Or did you mean H16? From atop the bed.

Virishal: Duroin's initiative is after yours.

Jonathan: the rubble does not provide cover though the boulders or screen would.
 
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