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The Red Hand of Doom!!


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AC: 17; HP: 17/42

Kirrg catches his swing after it splits Uth-Gar in two before his axe becomes imbedded into a nearby tree. Although it is quite clear the blade bearer's destruction was part of the groups concerted efforts, Kirrg is pleased that he gets ultimate bragging rights. However, two more weaklings stand alive, and he grins maniacally, slowly moving toward one.

"Someone make sure they are all dead as dead gets. No more mystery healing," he states matter of factly as he brings his axe down onto his foe.

5' Step to E13 to attack Hob11. +9 Attack 1d12+7
 

Virashil, Sorcerer 5, Hp: 9/21

Pleased to see more of the hobgoblins added to her ice sculpture collection, she scans the battefield, looking to see who is left standing.

Spying only 2 of the hobgoblin warriors on the hill, she sees Duroin and Kirrg move into position to finish them off.

Virashil starts to look for invisible creature, looking for any movement of brush, branches, and leaves.

"Your blade bearer rests in pieces, yet you do not show your face, you COWARD!" She screams,"Face us, if you dare."


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Move to H9, attempt to locate and intimidate the invisible goblin.

Spot and Listen check for round 9 (1d20+2=17, 1d20+2=9)

Intimidate (1d20+4=19)
 

Sir Jonathan 25/55 hp, 0/10 DDP

Sir Jonathan hesitates slightly as his friends strike out at the hobgoblin's that remain standing around him. Once their blows have struck, he stands and strikes at the hobgoblin's as well. He looks at the fallen body of Uth-Gar and mutters, "that is what friends are for."

Man something is wrong with me, I can't seem to add. :heh: I'll delay until after Kirrg goes, then I will stand and attack. +8(or more with furious counterstrike) for 1d8+3 damage. If the hobgoblin's fall, I'll try and use a diplomacy check, and say "You attacked us without provocation, surrender and we will see you are treated fairly. You cannot hide forever."
 

23 Duroin Move to G14, attack Hobgob 8. Waraxe 18 hits! For 10 damage
17 Virishal. Move to H9, attempt to locate and intimidate the invisible goblin. Movement provokes AoO from invisible opponent... Smite Attack hits! 10 damage. Virishal falls, Zarr the cleric becomes visible.
8 Zarr casts Hold person on Jonathan. Jonathan rolls a 5 and is Paralyzed Zarr Moves from h10 to f7
7 Hobgoblin 8 atk Duroin 18 hits! 8 damage. Hobbie is not Dazed/
Hobgoblin 11 5’ step to e13 atk Kirgg CRIT! 16 damage Kirgg is Dazed.
7 Kirrg Dazed
6 Sir Jonathan full round action to break paralysis will save 6, zealous surge? Will save 20

Evo if you dont want me to have you use zealous surge let me know and I will edit.
Virishal takes 10 damage, Duroin 8 damage, Kirrg 16 damage


Duroin shouts out in goblin. "Die, goblin scum! Your death is at hand!" The dwarf moves forward, eager for another kill, and swings his blood-covered axe toward the nearest hobbie. He scores a massive hit, but the Humanoid is made of tough stuff and somehow remains on his feet.

Pleased to see more of the hobgoblins added to her ice sculpture collection, Virishal scans the battlefield, looking to see who is left standing.

Spying only 2 of the hobgoblin warriors on the hill, she sees Duroin and Kirrg move into position to finish them off.

Virishil starts to look for invisible creature, looking for any movement of brush, branches, and leaves.

"Your blade bearer rests in pieces, yet you do not show your face, you COWARD!" She screams, “Face us, if you dare."

“Oh I am here Elf-Bitch!!!” comes a voice from behind her as she moves. Spinning Virishal is too late and feels a lancing pain in her head and then nothing.

Over the prone elf stands another Hobgoblin smiling a toothy grin. This one is clad in armor made of heavy brass bands. Adorning his chest a Large Symbol
94173.jpg

In his hand a mace gleaming with the fresh blood of the Elf Dragon-Sorceress.
He starts chanting again and brandishes a metal rod. Jonathan feels his limbs stiffening and finds himself trapped in his own body.

The two remaining Hobgoblins, so emboldened by the presence of their master, roar and attack. Both score hits upon Kirgg and Duroin. Kirgg is brought to one knee as he is reeling from blood loss.

Sir Jonathan try as he may, could not move. He squirmed and pushed mentally but to no avail.

Then he heard a voice inside him, a voice that guides him in battle and inspires him to greatness. “MOVE BOY!!!!”With a cry of “Heironeous!!!!” The Crusader regains his limbs.

marauderroundten.jpg


Actions for round Ten?
 

Virashil - Sorcerer 5, Hp: -1/21

Virashil and her images fall to the ground, unconscious, the wicked blow sending her sprawled out on the floor of the ravine.

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I'm going to try and stabilize. :) Man, he got lucky! I had 3 mirror images up and everything.

Spells active: Mirror Image - 3 images - 44 rounds, Mage Armor: 4:59:06

Spells left for the day: 6/4/1
 

AC: 17; HP: 1/42

Kirrg coughs up a bit of blood and grins. Though severely weakened, this is a true test of a warrior, to stare death in the face and prevail. However, after seeing Virashil fall, Kirrg knows he needs to stay up and help as best as he can. He has little options available. The momentary lapse and shock of the severe blow has left the hobgoblin an opportunity to strike before he can heal himself. Knowing his value is might greater alive than dead, Kirrg stops to finally staunch the bleeding and rejuvinate himself.

5' Step to the right and heal. I think I'll use the Healing Belt, all three charges, so 4d8. Please roll poorly on the attack and well on the heal. That'd made Kirrg happy, and a happy Kirrg is a happy party.
 
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Duroin Slatefist, HP 22/45

Duroin grunts as he takes another wound, but merely smiles through the pain. He continues taunting his foe in its own tongue. "I'm tougher than that, you vile filth. I shall use your skull as a latrine!" That said, the dwarf attacks with both weapons, hoping to take the hobgoblin down.



Two Weapon Fighting:
---Waraxe +6 (1d10+2/x3)
---Light Mace +5 (1d6+1/x2)
 

Sir Jonathan HP: 25/55 0/10 DDP

Bolstered by Heironeous, Sir Jonathan stands tall again and calls out a challenge to the cleric below. "You shall pay for your misdeeds today, just like your champion," he says as he points to the body of Uth-Lar.




Zealous surge is fine with me. Last round I was granted my final manuver, battle leader's charge(which I forgot to mention). Knowledge Religion to try and recognize the holy symbol: +7. So this round I have: Action before thought, crusader's strike, mountain hammer. Okay I stand up, and if the hobs are still concious around me I will strike at one using Crusader's strike. +8 attack 1d8+3 damage, 1d6+5 damage healed +2 more from my stance. If the hobs around me are down: I use my remaining move action to close with the cleric. I jump during my move to get over as much of the difficult terrain as I can. Jump +5. As with jumping down(if I make a 15, I take 10 less feet of falling damage.
 
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23 Duroin full attack Hob8. 22 HIT! 16 MISS! 9 dmg Hob8 falls
17 Virishal. rolls 33 to stabilize FAILS! Takes 1 dmg.
8 Zarr casts Spiritual Weapon atk Jonathan MISS! Moves to C4
7 Hobgoblin11 atk Kirgg MISS!
7 Kirrg move to g12 activate belt of healing 3 charges Heals 19 damage
6 Sir Jonathan gets up from prone. Hob11 takes AoO MISS! No fumble
Attacks Hob11 w/ Crusader’s strike CRIT! Does 18 damage Hob11 falls.
Jonathan heals 9 from maneuver, 2 from stance. Knowledge Religion roll 18

Virishal takes 1 hp, Kirgg heals 19hp, Jonathan heals 11hp.


Duroin grunts as he takes another wound, but merely smiles through the pain. He continues taunting his foe in its own tongue. "I'm tougher than that, you vile filth. I shall use your skull as a latrine!" That said, the dwarf attacks with both weapons, hoping to take the hobgoblin down. Finely crafted dwarven steel easily chops through his foe’s shield cleaving his arm off.
His mace meets empty air as the hobbie is already on the ground bleeding out.

A pool of blood begins to form on the ground under Virishal’s head.

The Hobgoblin commander yells “Fools, behold the power of the Dragon Queen!” with a cant read from a piece of parchment a Draconic looking Warpick is formed from the ether in front of Jonathan. It slams against his prone form almost taking the wind from him. Once again enchanted mail saves his hide. The parchment disappears with a flare of smoke. The Cleric takes little time to inspect his handiwork however, and makes his way up the road.

The remaining hobbie stabs at Kirgg but the blow is deflected by the Orc’s cuirass.

Kirrg coughs up a bit of blood and grins. Though severely weakened, this is a true test of a warrior, to stare death in the face and prevail. However, after seeing Virashil fall, Kirrg knows he needs to stay up and help as best as he can. He has little options available. The momentary lapse and shock of the severe blow has left the hobgoblin an opportunity to strike before he can heal himself. Knowing his value is might greater alive than dead, Kirrg stops to finally staunch the bleeding and rejuvenate himself.

Bolstered by Heironeous, Sir Jonathan stands tall again and after dodging a feeble blow from the remaining warrior calls out a challenge to the cleric below. "You shall pay for your misdeeds today, just like your champion," he says as he points to the body of Uth-Lar. From his view of the retreating priest and the words Dragon Queen, the crusader is sure that he is a devotee of Tiamat; goddess of Evil dragons, evil reptiles, and greed.

marauderround11.jpg


Round 11 actions? Sorry Virishal is out for the moment.
 

Into the Woods

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