Along the way we formed several plans, and disagreed upon which was the best way. Arronn wanted to capture a guard and question him/recruit him, I wanted to divide the enemy by setting fire to a building not currently occupied. Griz wanted to sneak around and do some recon, and Rath wanted to do what everyone else wanted to do.
As we walked and argued/discussed, a strange creature screamed in the night. The screaming trailed us for an hour or so before we all started to run instead of walk. Arronn at one point grabbed his skull and complained of not feeling at all well. By the time we reached the local farmlands, the screeching had stopped.
Griz approached a nearby farm house trailing the donkey, the rest of us hid in the bushes. The farmer inside spoke with Griz for awhile and then went back inside, Griz returned to the roadside were we were hiding told us we were a short distance from Dartham.
We made the short treck and decided on Arrons plan of capturing a guard, which was promptly thrown out the window when we reached the town.
We were greeted by a local as we entered, whom acted rather strangely and then went inside his house as quickly as he could.
Another man was busy starting a fire to cook meat on, Rath engaged him in conversation about cooking and was summarily ignored and insulted by the man.
I decided the time for action had come and went to the biggest building in the town, which we had been told was the old inn that had been converted to a temple.
I spoke to the guard who was on duty, he woke from a sound sleep and grabbed up his mace eyeing me wearily.
" Who are you? And what do you want?" The guard muttered still half asleep.
"I am but a weary traveler looking for somewhere to sleep, and maybe a bite to eat." I said with a friendly smile.
By then the others had joined me, and the guard went inside to get one of his superiors. A tall man came out with the guard and introduced himself as Duncan, or was it Thorton? Nevermind his name, he was the constable for the town and a recent convert to Toefer.
He set us up at the home of a local widow, and made her bring us food and drink. She was visibly upset at having to speak to the constable, and avoided speaking with our group as well. We rested in shifts with one of us guarding the door at all times, they didn’t trust us either and had us under constant guard by archers in the top of the inn. I waved at them and laughed as they tried to hide from my view, I was enjoying myself at their expense.
When we had all been refreshed we bought a few supplies from a local merchant, we joined with a wandering merchant in traveling down the road a bit. A short distance later we broke, from the merchant and hid in the woods while we developed a plan. We argued/discussed our options, and returned to Arronns plan of capturing a guard.
We moved through the underbrush and came back into the edge of town, so far no one had spotted us and no guards had presented us with an opportunity to capture them. I suggested we move to a small building we had spied just before leaving, I went and the others followed a short distance behind.
I heard snoring from the building, and summoned my companions to the door. I gave a hand signal to count to three and then we would go, everyone looked at me in confusion. I gave the signal again, and everyone nodded in understanding.
We yanked the door open and I crushed the first guards windpipe with my staff, Arronn followed suit and used his mace to silence the other guard.
A ladder descending down into the earth occupied the back area of the shack. Steeling our resolve we descended into the pit, lighting torches as we went.
We explored some long tunnels, and found what appeared to be alcoves with piles of bones stacked in them. We continued to explore not finding much else, until we came upon a room with a large square stone construct in the middle.
The stone square was to high to see the top and we only found the attempts of breaking into it on one side. Without tools and no other place to explore we made for the shack, hoping we had yet gone undiscovered.
We were in luck.
We were able to approach the inn, and Griz made an attempt to shoot the guard with his crossbow. Unfortunately the bolt fell out before he could fire, and all his weapon did was make a loud "Twang" which woke the guard.
We all made an attempt at hitting him with various weapons, but only the blue glow of my magic missile found its mark. The guard slumped to the ground, and was at peace with the gods.
We approached the door to the inn, and heard naught but snoring from within. Apparently the guards had drunk much wine, and purged themselves of sin. This had left them in a sound stupor, and gave us the chance to sneak inside. We had killed all but two of the guards, before one of them came too and roused the alarm.
The constable convert came running down the stairs from the second level, and was promptly shot in the chest bye our intrepid rogue Griz. Next Rath put his longspear through the poor man, spitting him like a chicken being prepared for roasting. Without much of a fight we had taken down the temple guards and captain, all that was left was the priest upstairs.
Itching for some action Rath raced up the stairs, and was promptly brought low by two pairs of glowing hands. Rath fell backward down the stairs like a poleaxed bison, flopping with a sickening crunch at Arronns feet.
Arronn quickly used all his heal spells but one to revive Rath, who even with the healing was still in pretty bad shape.
We gathered at the bottom of the stairs and formulated a plan, we would rush up the stairs as fast as we all could and confront the two priests there. We went in order of who felt best, and Arronn lead the charge. He was also met with a two pair of glowing hands, and dropped to the floor as like wet sponge. I was behind him and bashed the nearest of the priests with my quarterstaff, she dropped like a stone bleeding profusely from the head.
The other priest raised his hands, as Griz and Rath threatened him with mortal peril. He cried like a small child, and begged us to heal his mistress.
We told him to heal Arronn first, and then Arronn would heal his friend. He did as we asked, and we held our part of the bargain. But not before tying them both up with rope.
We searched and secured the inn, and the two of us that had magic slept first. I was awoken about halfway through my slumber by Griz, there was a man at the door asking to be let in. It was morning and the town was beginning to stir, Griz was worried that this man would get reinforcements. So he tried to fool the man by telling him services had been canceled, but the man wasn’t buying it.
Griz even took the mouth gag off of the male priest we had captured, and asked him who the man with the dog was. The priest said his name was Ponsfer, So Griz addressed him as such. Griz had even tried to get the priest to tell him services were canceled. Griz finally figured this wasn't working, and woke me.
I went to address the man, as I was still wearing the clothes of a guard that we had stolen before assaulting the inn. I popped my head out of a window, and made as if the sun hurt my eyes.
"What’s going on? Who are you? Why is the door locked?" The man questioned.
" It's me you dolt, it's Smitty." I lied. "Duncan has gone to Calum, to pick up another of the holy ones. He said to lock the doors and tell everyone else that services were canceled today."
The man shook his head in disbelief. "Duncan was due to pay us today, what am I going to do for coin?"
I fished in my pocket and found some coins. " How much does Duncan pay you?" I asked the man.
The man looked up at me and said. "Two gold for the week, one for me and one for my dog."
I threw some coins down at him. "Here’s three gold, now go home and don’t come back till supper eh?
The man looked satisfied and left with his coins, and I went back to bed.
Later when we had slept sufficiently, the widow brought food for the inn. We let her in, and promised her we were not there to hurt her or the town.
She calmed visibly and was agreeable, answering our questions and letting us know who could be trusted and who could not in the town.
Apparently we had killed everyone that was loyal to Duncan, and the old man with dog was actually named Billius and was more than happy to see the Toeferuns go. We left him in charge and made the trek back to Jalston, with our prisoners tied and gagged under a tarp on a cart we had found.
Arronns boss was very pleased with him, and gave us all food and a place to rest. Arronn gathered our reward from his boss, and sat down with us at a table lined with various food and drink to divide up the spoils.