The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

[sblock=Recruitment]There's a pretty critical leader shortage right now. I think there's about 5-6 PCs in the tavern right now and I don't think a single one is a leader...[/sblock]
 

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I don't doubt there are things about, tho I do not see anything--I'll take your word on it. We'd best go together and be prepared for a fight. I'd not want to leave anyone behind to be ambushed while we scouted ahead.

Sending one or two ahead to see if there is an ambush would not be a bad idea at all.
Fredrock gives his opinion.

[sblock=ooc]
I'll have used healing from Covus, still spend a Healing surge, but now I'm at full hp (33hp, 11/13 surges left)

Perception (1d20+4=6) Says I don't see a thing..and can't make the DC 23 int checks. (max is 22)
[/sblock]
 

Eithal follows Livia's gaze,"D@#& Crowes! Oh mah. Did Ah say thayat?" Eithal covers her mouth in embarrassment, then she regains her composure, "Ah thin' we mayat be tew layte."[sblock=Perception]1d20+6=23 Barely[/sblock]
 
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[sblock=OOC]We'll just go with what we have, I'll adjust the encounters to help make up for it.

Looks like its still undecided as to what you all are doing. I'll give you guys a bit more time to come up with a plan.[/sblock]
 

"I'll scout ahead with you mate," Yimayngurr says with a nod to Kaz. "I'm pretty good at staying out of sight, eh? It's plum necessary in my line of work, hunting dangerous predators and all. I reckon you and me could sneak up on them smelly birds if we need to."

[sblock=Rolls and ooc]Sorry for the delay all. Yimayngurr will spend 2 surges (each with +6 bonus!) during the short rest to return to full. Rolls.

Yim's got +10 to stealth if any scouting is needed.

[sblock=statblock]Yimayngurr Male Half-Orc Hunter Ranger 2
PC:Yimayngurr (pacdidj) - L4W Wiki
Initiative: +7, Passive Perception: 18, Passive Insight: 13, Senses: Low-light Vision
AC:18, Fort:16, Reflex:16, Will:13
HP:32/32, Bloodied:16, Surge Value:8, Surges left:3/6
Action Points: 2, Second Wind: unused
:bmelee:Hungry Longspear +1: +8 vs AC 1d10+5 dmg
:branged:Throw Hungry Longspear +1: +8 vs AC 1d10+7 dmg
Powers: Fading Strike, Marauder's Rush, Precise Assault, Furious Assault, Sure Shot, Begin the Hunt, Hungry Longspear
Conditions:[/sblock][/sblock]
 

Eithal draws her axe off her back and hefts over, resting the crook of it in her left hand, "Ah teyink Ah'll hayave tah git yewsed tah eatin' bahds."[sblock=OOC]I'm not undecided, let's move forward.[/sblock]
 

"It seems Eithal at the very least will head to the tower, by the direct route I imagine," the Master Mason says. "Do you think we should wait here or accompany you?"
 

If you feel safer staying here, by yourself, with little protection from the wandering dead, then sure, stay behind. I'd recommend ya'll follow along. There may be trouble ahead--almost a certainty of it--but I think you'd be better off coming with us, than staying behind. Fredrock offers his opinion as he follows Eithal towards the tower.
 

"Well, if we're not gonna do any scouting, we best be gettin on then if we're ta put a stop ta this smelly-bird infestation, eh? Bloomin unnatural it is. I'm sticking with me mate Eithal," the Yimayngurr declares as he falls into step behind the goliath and the dwarf.
 

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