Xeterog
Explorer
They are everywhere!, Fredrock yells as he pushes the Rerisen back, then moves to stop the Hulks from approaching Livia. Let's see what you got big one. Fredrock challenges the closest Hulk.
[sblock=actions]
Standard:
Bull's Strength, using 2 power points making it a close blast 3, targeting Rerisen Dead in M2 (#5) (25 vs AC) and Rerisen Raven Swarm in 01 (#1) (18 vs AC). 1d20+6=25, 1d20+6=18 Doing 9 damage if it hits (more to the swarm,as this is a close attack). 1d10+6=9
I also push any hit 1 square (SW in this case..technically pushing the ravens off the map if I hit them...
[sblock=retcon]I'll use the same power
melee:Bull's Strength), just no power points. sorry, I completely missed that they were 5 squares up.
If I need new rolls to hit the one close to me (wouldn't mind keeping the 25 to hit and 9 damage, but I understand if you need a new roll: Target rerisen dead #5,
1d20+6=16, 1d10.minroll(3)+6=11
(minroll=3 as a craghammer is brutal 2)
All other actions are the same If I hit the Reresen dead, I also push him 1 square to N1, if I missed the Rerisen dead, I'll take the OA from him when I move away, which activates my battle Resilence (DR7) until the end of my next turn (whether he hits or misses)..unless hitting has another status effect)...[/sblock]
Move Action: Move L4-L5-L6-L7-K8
Minor Action;
Battlemind Demand (close burst 3), marking Zombie Hulk in I11 (#3)
Note: The 1st attack against Fredrock this (or any) encouter will trigger Battle Resilience--DR7 until the start of Frerock's Next turn (free action, triggers on a hit or a miss, so before the damage is done if it is a hit).
[sblock=Fredrock]
Fredrock Hammersmith - Male Dwarf Battlemind, level 1
Passive Perception: +14, Passive Insight: +19 Senses: Low-light
Init -1, Speed:5
AC:19, Fort:14, Reflex:14, Will:16
HP:33/33, Bloodied:16, Surge Value:8, Surges left:13/13
Action Points: 1/1, Power points 2/2
Powers-
Battlemind Demand,
Mind Spike,
Blurred Step,
Bull's Strength,
Iron Fist
Battle Resilience,
Second Wind
Aspect of Elevated Harmony
[/sblock][/sblock]
[sblock=actions]
Standard:

I also push any hit 1 square (SW in this case..technically pushing the ravens off the map if I hit them...

[sblock=retcon]I'll use the same power

If I need new rolls to hit the one close to me (wouldn't mind keeping the 25 to hit and 9 damage, but I understand if you need a new roll: Target rerisen dead #5,
1d20+6=16, 1d10.minroll(3)+6=11
(minroll=3 as a craghammer is brutal 2)
All other actions are the same If I hit the Reresen dead, I also push him 1 square to N1, if I missed the Rerisen dead, I'll take the OA from him when I move away, which activates my battle Resilence (DR7) until the end of my next turn (whether he hits or misses)..unless hitting has another status effect)...[/sblock]
Move Action: Move L4-L5-L6-L7-K8
Minor Action;

Note: The 1st attack against Fredrock this (or any) encouter will trigger Battle Resilience--DR7 until the start of Frerock's Next turn (free action, triggers on a hit or a miss, so before the damage is done if it is a hit).
[sblock=Fredrock]
Fredrock Hammersmith - Male Dwarf Battlemind, level 1
Passive Perception: +14, Passive Insight: +19 Senses: Low-light
Init -1, Speed:5
AC:19, Fort:14, Reflex:14, Will:16
HP:33/33, Bloodied:16, Surge Value:8, Surges left:13/13
Action Points: 1/1, Power points 2/2
Powers-


Blurred Step,


Battle Resilience,
Second Wind

[/sblock][/sblock]
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