The Retrievers - Chapter 2

Sten pauses in his rush towards the last dire rat to watch Kor's spectacular maneuver. As everyone breathes a sigh of relief after the battle, Sten wanders over to Durnn and says, "Durnn, let me take a look at that bite." Then he casts a cure light wounds to heal the physical damage after inspecting the wound for disease, intoning "Curatio firmo".

[ooc: swap out the protection from evil.]
 
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Erekose13 said:
Sten pauses in his rush towards the last dire rat to watch Kor's spectacular maneuver. As everyone breathes a sigh of relief after the battle, Sten wanders over to Durnn and says, "Durnn, let me take a look at that bite." Then he casts a cure light wounds to heal the physical damage after inspecting the wound for disease, intoning "Curatio firmo".

[ooc: swap out the protection from evil.]

Sten approaches Durnn and looks over his wounds and then casts a spell and as his hands glow blue the wounds on Durnn’s arms begin to close and stitch together, there won't even be any scars. After checking his work and looking for any other problems that Durnn might have, Sten mentions that the queasiness he is feeling is due to the rush of battle and then those sensations just leaving his body. He assures Durnn that he is perfectly healthy.

CLW=9

Heal check=6

(ooc: The save DC for the disease was 11 and since the heal check was not higher than that I decided that you did not notice the symptoms of the disease. So unfortunately Durnn will feel the effects of the disease tomorrow. At which point another heal check and be performed when Durnn feels the effects of the disease and then depending on that roll, will depend on what happens to him.)

(ooc2: I highly suggest that you all roll your own skill checks as it seems when I roll then you all fail miserably, I don't mind rolling for you at all, but you might get better results if you roll your own - :D )
 

Durnn, Earth Genasi Fighter 1

"Many thanks, Sten! I guess you're right about the rush of combat... this is the first fight I've seen in a week!" He begins to walk around, and checks his various body parts to make sure they all still work. "Still feel a bit queasy, but I'm sure that'll pass. So, what did you find on the rats? Anything interesting?"

OOC: Assuming Sten was helping Durnn with healing while the rest of the gang looted the dead bodies. BTW, thanks for letting Durnn die :)
 

Harvey said:
OOC: Assuming Sten was helping Durnn with healing while the rest of the gang looted the dead bodies. BTW, thanks for letting Durnn die :)

(ooc: LOL you won't die the damage isn;t all that much and you should be fine, a little gimpy maybe, but fine. The stat damage is only 1d3 con and 1d3 dex, snicker.....BTW did I mention I was a RBDM yet? evil snicker)
 

OOC: That's OK... after looking at the fort save rolls on Invisible Castle, rolling that 3 didn't really fill me with hope... and to think, I ran forward because I figure I'd have the best Fort save of the party verses filth fever. Ah, well, I've never played a gimp before :)
 

As the foes drop Pemberton swings into action, barking a string of instructions to his underling, "Talon, get the horses ready. This is no place to tarry. If one has found us there may surely be more," he works to tack up his and Talon's horses as well as the pack pony first before helping anyone else out and ensuring that nothing is left in the camp.
"Durnn! Can you ride? If so let's get out of this damn forest while we still can," he swings into the saddle and get's ready to lead the group out, "We dealt with that one easily enough, but he underestimated us. Next time it won't be so easy; his friends will find his body and realise we are no pushovers; when they come after us they'll be better prepared and in greater numbers. I want to be a long way away from here when they realise he's dead."
"Did the town have a bounty on lycanthropes? Perhaps it might be worth taking some token of our kill - but don't tarry for it."
 

Durnn, Earth Genasi Fighter 1

"I am fine to carry on, Pemberton, and I agree. The sooner we're out of here, the better!" With that, Durnn mounts his horse, a bit wobbly but OK. He marches the horse around and comes in line with the others. "Lead away..."
 

Chapter 3 - Continuing the Journey - Disease and an Obstacle

Quickly breaking camp and gathering what treasures you are able to find on the dead bodies you make to leave the forest as soon as you can. You all make a mad dash to the edge of the forest in case there are more lycanthropes in the area who might seek revenge on your most recent kill. Upon breaking from the forest you are greeted by a completely white landscape in front of you. The land before you is completely blanketed with snow from the storm the night before. Obviously it was a wise decision to spend the night with the canopy of the trees as the snow out here is easily 4 feet deep. Occasionally you can see an island of rock sticking out of the group but otherwise the landscape is pristine. With a causal glance you see no other tracks of any kind anywhere near where you are. It is an easy ride once you leave the forest but the openness is kind of spooky and you feel really exposed so you agree to try and stay within 100 yards of the forest at all times. You turn your mounts north and you decide that as long as you keep the forest to your right you will have no chance of getting lost, at least until you get to the river.

The day passes without incident and as it is getting late your minds turn to try and find somewhere that will make a good camping spot for the night, especially as it is starting to snow. You crest the top of a small hill, your horse plowing their way through the snow leaving 4 foot troughs trailing out behind you. As you go over the top you see what used to be a small stand of trees. The tree stumps sticking out of the ground all have jagged edges with the rest of the tree trunks littered everywhere. Their are several good sized boulders lying here and there and you deduce that some giants were having some target practice or were attacking something very large. You are not sure you want to camp the night here but as this could be the best and most protected spot your grudgingly make camp, using the fallen tree and boulders to make a crude shelter. You can easily make a fire and not have to worry about anyone seeing the light as the shelter you made hides it easily enough. Even the smoke wafting up through the trees is almost un-noticeable as it passes through the branches.

After a hearty meal and some good tall tales the guard’s ready themselves for a few hours of jealously as the rest of you fall off to a somewhat warm peaceful sleep. Everyone wakes up feeling really refreshed, a little cold perhaps but otherwise feeling just fine and ready to set out on another long journey across the tundra, everyone except Durnn that is. Sten sees that he is tossing and turning under his covers and when he reaches down to wake him he notices that Durnn is drenched in sweat and his skin feels as if he is on fire, something is definitely wrong. As Sten checks for what might be ailing Durnn he utters a curse and does not know how he missed the earlier infection from the Dire Rats bite, but is now plain to see as the arm that was bitten has turned a slight shade of yellowish-green. Seeing to the infection Sten is able to get Durnn's fever under control and he can see the coloring slowly returning to his arm. He smiles to himself at how quickly he was bale to get things back under control and mentally reminds himself to be a little more thorough next time he looks at someone’s wounds, making sure this does not happen again.

(ooc: Durrn the ability damage will go away in a day as Sten's heal check was pretty good. Just take note on the ability changes for today.)

Seeing that Durnn is doing much better after getting some food into him you decide to continue on your journey. Again the day passes without incident and in the mid-afternoon you crest the top of one small hill and what you see in front of you could be a problem. The river on your map is not frozen over and seems to be moving rather swiftly, if the white frothing rapids are any indication. Most of the river is about 40' across but just to the north of you, right before some rather disturbing looking rapids and then a drop of what looks like to be 50' over a waterfall. This part of the river is roughly 20’ across but the water here seems to be moving faster than the rest of it.

You have a few options in front of you, you can:
1) Make camp here for the night and then scout the river tomorrow to see if there is a better place to cross.
2) You can cross the river now and make camp on the other side.
3) You can follow the river to the east until it runs out or you find a better place to cross (you think this might add an additional day or two to your trip).
4) Anything else you guys might think of.

(ooc: Crossing the river here would be a DC 15 swim check but depending on what precautions you do can possibly lower the DC some.)
 

"I don't like the look of those rapids. We should look for another place to cross, perhaps up river." says Sten, he glances at Durnn to make sure his charge is still in his saddle.
 

Durnn, Earth Genasi Fighter 1

Durnn catches Sten's glance, and gives him a thumbs-up, to signify he's doing fine. "I agree with Sten. If we cross here, there's a chance we could lose the horses... unless someone can fly us over..."
 

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