Elocin
Lurker (sort of)
Chapter 1 - The Whistling Stag
More people enter the tavern the later it gets. The ale and the food is some of the bets you have ever had and rivals some of the best taverns in Waterdeep itself. It is no wonder that this town boasts of this place and it said to be the best in the area. The wench suggest that maybe the stable might be better but leaves it to Gripir to decide as he seems overly attached to the creature and seems more than capable up taking care of it.
The people approaching Quickleaf seem to taper off now that the sun has gone down, probably due to the fact that from overheard conversations the gates are closed for the night and will not open till morning no matter what. You can see that there are several maps arrayed around Quickleaf and he consults them occasionally as he seems to be writing in some kind of journal.
You notice a party of dwarves a couple of tables over having a grand old time trying to drink each other under the table. They seem to be a group or merchants who have just arrived in town not to long ago and will be heading back out tomorrow.
A human bard seems to be setting up shop in the corner and will soon be entertaining the crowd to stories by way of the mandolin she just brought out.
Everyone in the tavern seems to pay you no particular notice except to note that you are strangers and have not been in town before. If you catch their eye they seem to nod their hello and then go on about their business so you are pretty sure no one is listening in to your conversation. As long as you are not causing any problems and have the money to pay your way they do not mind at all.
The wench mentions that rooms are 2 gp a night (and definitely worth it) or the common room is 5 sp a night and if you have any other questions she will be more than happy to try and answer them for you.
More people enter the tavern the later it gets. The ale and the food is some of the bets you have ever had and rivals some of the best taverns in Waterdeep itself. It is no wonder that this town boasts of this place and it said to be the best in the area. The wench suggest that maybe the stable might be better but leaves it to Gripir to decide as he seems overly attached to the creature and seems more than capable up taking care of it.
The people approaching Quickleaf seem to taper off now that the sun has gone down, probably due to the fact that from overheard conversations the gates are closed for the night and will not open till morning no matter what. You can see that there are several maps arrayed around Quickleaf and he consults them occasionally as he seems to be writing in some kind of journal.
You notice a party of dwarves a couple of tables over having a grand old time trying to drink each other under the table. They seem to be a group or merchants who have just arrived in town not to long ago and will be heading back out tomorrow.
A human bard seems to be setting up shop in the corner and will soon be entertaining the crowd to stories by way of the mandolin she just brought out.
Everyone in the tavern seems to pay you no particular notice except to note that you are strangers and have not been in town before. If you catch their eye they seem to nod their hello and then go on about their business so you are pretty sure no one is listening in to your conversation. As long as you are not causing any problems and have the money to pay your way they do not mind at all.
The wench mentions that rooms are 2 gp a night (and definitely worth it) or the common room is 5 sp a night and if you have any other questions she will be more than happy to try and answer them for you.